
Wizard Fight is a bullet hell game where you play as the blue wizard and battle various types of monsters. Enjoy dodging curtains of bullets with a retro aesthetic. Collect keys to venture deeper into the dungeon to claim the holy grail and secure epic victory!
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About
Wizard Fight! is a bullet hell game, i.e. a game where the enemies launch a massive barrage of slow-moving projectiles at the player. Test your visual tracking skills by gracefully dodging each bullet (but don't worry, there's no insta death feature in this game like others).
The foul Orange Wizard and his wife Angela stole the holy grail and it is your quest to reclaim it! To do so, you must collect several keys scattered around the map, defeat the enemies before you, collect powerups to become stronger, and finally venture underground in order to get back the holy grail!
If the difficulty is too great, you can collect coins from fallen enemies to purchase items from the mysterious Secret Shop which increase your strength and attack power. It is said that the Secret Shop is hidden somewhere underground in the grassy field by some trees.
This game employs the bullet time mechanic! Too many bullets to dodge? Feeling overwhelmed? Press C to activate bullet time, which speeds up your player's attack speed while slowing down the rest of the enemies to make dodging bullets a cinch.
For me, it takes about 15 minutes to beat the game from the start menu to finish, but I could probably go faster if I skipped collecting powerups. How fast can it take you? Test your skill by speedrunning Wizard Fight for unlimited replayability.
Contains retro midi bgm composed by me on my Yamaha keyboard for that 90s PC gaming vibe!
The game features easy, medium, and hard game modes. The difference is that hard has more enemies and a menacing, indestructible sun which incessantly follows the player wherever they go 🌞😨.
I was inspired by Touhou and other old arcade games which I have enjoyed greatly to make this game. I also hope that you yourself find it enjoyable as well as challenging!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Wizard Fight! is a compact indie bullet hell experience that fully commits to old-school arcade action and fast reflex-based gameplay. Instead of relying on lengthy storytelling, deep progression systems, or cinematic presentation, the game strips everything down to constant movement, projectile dodging, and survival against overwhelming enemy attacks. It feels heavily inspired by classic arcade shooters while replacing spaceships and futuristic weapons with fantasy magic, pixel-art monsters, and dungeon-themed environments. The result is a straightforward but entertaining action game that succeeds through simplicity and solid gameplay fundamentals rather than innovation. The gameplay revolves around controlling a small wizard trapped inside dangerous arenas filled with enemies firing endless waves of magical projectiles. Players must survive by weaving through dense attack patterns while eliminating enemies and progressing deeper into increasingly hostile areas. The controls are extremely responsive, which is essential for a game built almost entirely around precision movement and reaction speed. From the beginning, the mechanics are easy to understand, allowing players to focus immediately on combat rather than learning complicated systems or lengthy tutorials. One of the game’s greatest strengths is how effectively it captures the tension associated with traditional bullet hell games. Battles quickly become chaotic as glowing projectiles flood the screen from every direction, forcing players to stay constantly aware of positioning and movement. Even though the game looks simple on the surface, there is genuine satisfaction in successfully navigating narrow gaps between enemy attacks while maintaining offensive pressure. The challenge gradually increases as players encounter larger enemy groups and more complicated projectile patterns, creating a rewarding sense of progression tied directly to player skill. The retro-inspired presentation works surprisingly well within the game’s design. Pixel-art visuals give Wizard Fight! a nostalgic arcade atmosphere that feels immediately familiar to fans of classic indie action games. The fantasy setting also helps the game stand apart from many bullet hell shooters that focus primarily on science fiction themes. Enemy monsters, magical effects, and dungeon environments create a lighter fantasy tone while still supporting the fast-paced combat. Visual clarity remains strong during most encounters, which is important because readability directly affects how enjoyable a bullet hell game feels during intense moments. The pacing is another area where the game performs well. Encounters move quickly, there is very little downtime, and progression through levels happens at a satisfying speed. Collecting keys and advancing through dangerous areas creates constant momentum, encouraging players to continue pushing forward despite the growing difficulty. The arcade structure makes the game ideal for short play sessions because players can jump in quickly, attempt a run, and immediately restart after failure without dealing with unnecessary menus or interruptions. At the same time, the game’s simplicity eventually becomes a limitation. While enemy attacks become more difficult over time, the overall gameplay structure changes very little from beginning to end. The experience remains focused almost entirely on dodging projectiles and surviving increasingly crowded battles. Players who are not already fans of bullet hell gameplay may eventually feel that the game lacks enough variety to remain engaging over long sessions. There are few major gameplay twists or progression mechanics designed to significantly alter the experience later on. Enemy and environment variety are also somewhat limited. Although new enemies introduce different attack patterns, many encounters begin blending together after several runs. The game relies heavily on mastering movement and recognizing projectile behavior rather than constantly introducing fresh mechanics. This design works for players who enjoy arcade repetition and skill refinement, but it may feel repetitive for players expecting a larger-scale action game with evolving systems and content variety. The soundtrack and sound effects support the action effectively without becoming particularly memorable. Music tracks maintain an energetic atmosphere that fits the arcade pacing, while spell effects and enemy sounds provide enough feedback to make combat feel active and satisfying. The audio presentation complements the retro visual style nicely even if it never becomes a standout element of the experience. Together, the sound and visuals create a cohesive arcade atmosphere that feels appropriately nostalgic. One thing Wizard Fight! does particularly well is making the bullet hell genre more approachable. Many games in the genre overwhelm players immediately with impossible-looking attack patterns and punishing difficulty spikes. Wizard Fight! still offers a challenge, but it feels more forgiving and accessible overall, especially during the early stages. This makes it easier for less experienced players to enjoy the gameplay while still leaving enough challenge for dedicated arcade fans who enjoy mastering difficult movement-based combat. What ultimately makes the game enjoyable is its understanding of classic arcade design principles. It focuses entirely on responsive controls, escalating challenge, and replayable combat without distracting the player with unnecessary systems. In a market where many indie games constantly expand into larger and more complicated experiences, Wizard Fight! succeeds by staying focused on delivering straightforward magical combat built around player skill and fast reactions. Wizard Fight! may not redefine the bullet hell genre or offer massive amounts of content, but it succeeds at delivering a polished and entertaining arcade-style action experience. Fans of retro shooters, fantasy-themed combat, and projectile-heavy gameplay will likely appreciate its fast pacing and satisfying challenge, while players looking for deep progression systems or extensive gameplay variety may eventually find the experience somewhat repetitive. Even with those limitations, the game’s responsive controls, energetic combat, and nostalgic presentation make it a solid indie arcade title for players who enjoy classic action-focused gameplay. Rating: 5/10
Lucky me gets the dubious honour of reviewing "Wizard Fight!". Wizard Fight! is definitely a runner up for one of the absolute worst games on Steam. This needs to be qualified, there's a category of games that are bad in a malicious sense, mobile apps with cash shops, asset flips from Russia with review manipulation, games with spyware... those are very evil attempts to exploit gamers and that's a problem. So I'm glad to say this is not one of those, it's just an outright terrible, badly made game. It's a simple bullet hell game with autobattler elements ripped off from Poncle's Vampire Survivors, but there's no element of the way this game was made that isn't completely awful. If you could get Shakespeare with infinite monkeys and infinite typewriters, this is what one monkey with a crayon could come up with. We'll get into the specifics, but the point must be made that this game is remarkably amateurish and remarkably bad. The graphics, self-evidently, suck, but worse, the audio isn't done right... it's just weird buzzing and clipping noises with no apparent way to shut the sound off completely. The gameplay is probably the "best" part of this, in that it almost, but not quite actually works... and it's still a janky mess. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. We can say with great certainty that this game is not an asset flip. This is because the assets are of such poor quality that no self respecting asset creator or artist would publish them under any circumstances. Certainly, nobody likes to see asset recycling, stock assets are intended to be used as placeholders until superior assets can be created by the developer, but when we get what's worse than either stock assets being flipped or professional assets, it's a reason for gamers to go out of their way to avoid the product. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical defects push this game below acceptable standards for any modern PC game. The game is still being developed, but development is slow enough that the game appears to be headed to Development Hell. While there's still time before the game reaches the developers committed deadline to complete the game, it's only getting very small updates, and hasn't been touched for months. There's no reliable indication the game will ever be completed, which is another reason for gamers to avoid this. It's important to remember that only about 25% of Early Access games ever get completed... the vast majority of Early Access games are abandoned and all money taken from gamers is never refunded. Early Access games are a huge risk and in general should be avoided. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? Wizard Fight! is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote] [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer response here is apalling and arrogant, with a flippant and dishonest claim that they have 69 children and are too busy to work on the game... absolutely unacceptable. The game is obviously in development hell and the developer now admits they lack the capability to actually make the game properly, despite already publishing this unwanted garbage on the store. Steam Direct was a mistake. The developer admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. The developer admits the intention to try substitute procgen for content, another valid reason gamers should be warned away from this garbage. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
DIGの格安バンドルで入手。自動攻撃しながら敵の攻撃をかわしつつ、フィールドに散らばっている鍵を集めてクリアするゲーム。色んな部分で作りが荒くて欠点が目立つが、それなりに遊べたので青評価にしておく。 XUnity.AutoTranslator-ReiPatcherで日本語に自動翻訳可能ではあるが、文章はメインメニューから読める操作説明と、ゲーム開始時の「鍵を集めろ云々」という文章くらいしかないので無理に翻訳する必要はない。
没中文 没成就 巫师之战! 《巫师之战!》是一款弹幕射击游戏,敌人会向玩家铺天盖地发射大量慢速弹幕。灵活闪避每一发弹丸,考验你的视觉反应与走位技巧。本作没有同类游戏常见的一击必杀机制,游玩体验更为友好。 邪恶的橙色巫师与其妻子安吉拉偷走了圣杯,你的使命便是夺回圣物。你需要搜集散落在地图各处的钥匙,一路击败沿途敌人,拾取强化道具提升战力,最终深入地下,寻回圣杯。 若游玩难度过高,可击杀敌人获取金币,前往隐秘黑市购买道具,增幅自身实力与攻击力。传闻这间秘密商店潜藏在野外林地的地下深处。 游戏搭载子弹时间机制。弹幕密集、身陷绝境时,按下 C 键即可开启子弹时间:大幅提升自身攻击速度,同时减缓敌方行动,轻松规避弹幕。 开发者实测,从开始菜单到通关全程约十五分钟,若舍弃强化道具收集还能更快。挑战极速通关,刷新你的速通纪录,反复挑战耐玩十足。 游戏配乐为原创复古 MIDI 音源,由作者使用雅马哈键盘制作,还原九十年代老式电脑游戏的怀旧氛围。 提供简单、普通、困难三种难度模式。困难模式敌人数量更多,还会生成一枚极具威胁的无敌红球,全程无休追踪玩家。 本作灵感源自东方 Project 系列与经典街机游戏。兼具趣味挑战,希望能带给玩家愉快的游玩体验。
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