
Witness to Mass Incarceration is a narrative-driven interactive story based on my life in federal prison. It is a brutally honest portrayal of the lack of humanity, how our lives inside are at risk every day, and the place you are forced to go within yourself to survive.
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About
2026 Webby People’s Voice Winner — Games: Social Impact & Public Service
How do you capture the inhumanity of prison?
The night before I left for prison, my mother told me prison would be harder for me than the concentration camp had been for her. WITNESS to Mass Incarceration: Chapter 1 is the true story of my first day inside federal prison, where within hours I realized I am no longer in the free world, and that my survival depended on learning the rules, both spoken and unspoken.
How do you translate that inhumanity into game design?
The computer game team decided to use a 2D narrative-driven journey, pixel art and point-and-click exploration to tell my story. We were committed to telling this story authentically and to build an immersive narrative to show the gamer the reality of the harsh life all prisoners face.
Gaming techniques like dragging and sliding objects were used in furtherance of the story. Each interaction reveals another layer of prison’s reality, immersing you in the fear, uncertainty, and emotional strain that define life behind bars.
This first chapter is one in a series which tells the story of my arrest, conviction, incarceration and release. We are creating this game for you to know and feel what it is like to face incarceration. It is our hope that this game brings awareness of the issue of mass incarceration.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very captivating art, story, and score. The narrative-driven style creates a heavily immersive experience.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.