
The Accumulation of Evil is an ancient book stating that if enough evil energy is concentrated in a single area, a dark force may be born.Humans can sometimes be very horrible creatures - but sometimes, it is taken a bit too far.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A first person horror walking simulator about exploring a home. Like this developer's other games, the horror consists mainly of creepy sounds and jumpscares. And also like their other games, there is no saving, so you need to beat the entire game in one sitting. There's [i]kind of[/i] a story, but it's all over the place and doesn't really make sense. I wish I could give this game a neutral, because that's what it deserves. What tipped me over to the negative is the fact that I got the "bad" ending for walking too far into a room, meaning I didn't get to finish the game, even though I had most of the bonus puzzles solved and items found. The lack of a save file means I'd have to play the entire game again from the start to see the other endings. No thank you.
처음에 게임을 시작했을 때 1시간이면 깰 수 있다고 적혀있었는데 2시간 30분 정도 걸렸어요...... 짱 무서운 게임이에요 친구랑 엔딩 다 보기로 약속 헸는데 미래가 무섭네요..... 재미있으니 꼭 해보기를 추천해요!!!!!!!!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Polish, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This dev has a continuous way in all games of making puzzles too odd and time consuming and adding color coordination to something that has no business having it. I saw Queso go sideways on something similar. Along with constantly backtracking to get things done. It's just a little annoying. I also don't like doing something wrong and it's a restart. Game says playthrough is 45m-1hr. That's not anywhere close to right. I'd say minimum 2 hours and up to over 3. Looks at other reviews. Everyone is sitting on 2+ hours. No save points in a 2+ hour game is annoying. I have a kid. Edit: I've decided to not recommend this game. The flaws are too big. Thanks for making it but there is a lot of room for improvement. I'm just so annoyed I went through all these sh** puzzles to get randomly killed and told to start over. Honestly....what are we doing here? Where is the reason to do it again from the start? I just feel like these games are just kind of grinded out, with no real passion for the genre (or player, not sure). It feels like the teemu of horror gaming. These games just need better decision making and so much would be fixed where they becomes classics and not tossed aside.
Начинается история с прибытием в загадочный заброшенный остров Skerry, где по древней книге накапливается злая энергия, порождающая тёмные силы и ужасы из человеческих кошмаров. Это короткая инди-хоррор игра от разработчика TurnVex Games - Станислава Труховского, его опыт в Unity показал, насколько хорошо можно сделать инди-проект с неплохими головоломками. Достаточно просто понять и подумать, прежде чем делать без спешные выводы по этому проекту, нормальному игроку хватит количество терпимости ее пройти на хорошие концовки). Я прошел только две - плохих, смерть - самоубийство и взрыв. Есть еще две, которые я планирую открыть. Задача состоит в том, что нужно исследовать заброшенный отель на острове, решать головоломки: комбинации замков (например, 5-значный код 47148 из часов, собирать заметки 1–12, шестерёнки 1–4, части ключа, фото до 20 штук). Использовать кусачки, магнитный ключ, видеокассеты для ТВ, паучьи замки; фотографировать паранормальные сущности для прогресса и избегать страшную тетку, которая вечно наблюдает за тобой из угла :3 В начале на лодке кто-то уплывает, сюжет раскрывает жуткую тайну острова с ритуалами и охотой. Чтобы пройти на еще последние три концовки: нужно сделать несколько вещей... Заметки 11–12/12, просмотреть все кассеты, открыть сейф №20 (нужно 20 фото), и т.д. Взять лестницу на этаже, где ноутбук с активированной взрывчаткой и спуститься на кухню, там на холодильнике будет лежать крест, взять его. Дальше остается только гадать, что будет... А на вечер рекомендую попробовать проект от Станислава. Для одного человека - весьма имеет оценку, чтобы заметить и поиграть))
Within Skerry is a game I genuinely loved. And from the very beginning, it does something incredibly effective without ever spelling it out: about 99% of players are going to immediately make a connection to a real-life place and a real-life horror. A secluded island. A massive mansion. Cages everywhere—human-sized cages. Evidence of deeply nefarious activities. The game never has to say it outright… you just know. And the story leans fully into that unease. When the island was evacuated, one of the “prisoners” rigged the place to explode. Not out of malice—but because they were right. Nobody needed to come back. Nobody needed to relive what happened there. The island didn’t need to be remembered. It needed to disappear. The environment is absolutely creepy, and once that real-world connection clicks in your brain, it makes everything so much worse. There are things lurking that you can’t see, and monsters that you very much can. The tension is constant, quiet, and heavy. The puzzles were really well done too—challenging but doable. A couple of them were a little frustrating, sure, but honestly? That made finally solving them feel even more rewarding. If a puzzle game never makes you slightly ragey, did you even play it? And then there’s the ending. That twist? Yeah. It blew me away. Everything clicked into place in a way that felt earned, disturbing, and memorable—exactly how a psychological horror game should end. I absolutely recommend Within Skerry. It’s atmospheric, unsettling, smartly written, and not afraid to lean into uncomfortable truths. This one lingers with you long after you stop playing—and that’s the highest compliment I can give a horror game. 👀
3.9 This out of all of this dev's games I've played so far is the most 'key hunt' game down to literally it being keys, not even stand ins. Also a couple areas where it felt like it was just pacing around to find what I actually needed to do or look in certain directions to trigger events to continue. Initial playthrough was okay, somewhat a spooky atmosphere but the animations of some of the monsters really took it away from me, along with them being assets I've seen used before. The endings are also a rather contradictory in places but kind of fine, the secret ending was kinda bad, not that they have been amazing in other games of theirs but this one just felt more so.
I enjoyed this very much and every ending was great.
깜놀이 있긴해요 처음햇을때 분위기 괜찮은대 중간저장 없이 엔딩 하나보면 처음부터 다시 끝까지 다 해야함 좀 에바임
최근 한 게임 중 높은 수준의 공포를 느낀 게임입니다.
[h1]Within Skerry é uma curta experiência de horror exploratório[/h1] Essencialmente um “walking simulator” com ênfase em atmosfera, narrativa fragmentada e múltiplos finais; foi concebido para ser jogado em uma única sessão e rende cerca de uma hora. [h3]Contexto técnico e dados essenciais.[/h3] Desenvolvedor: Stanislaw Truchowski; publisher: TurnVex. Lançamento inicial: 8 de fevereiro de 2022. Plataformas: PC (Steam). Duração estimada: ~60 minutos; o jogo não possui sistema de salvamento e deve ser completado em uma única sessão. [h3]O que o jogo faz bem:[/h3] Clima e direção artística: o título constrói tensão com ambientes claustrofóbicos e audio/iluminação que favorecem surpresas e desconforto psicológico — recurso central em jogos curtos de horror. Narrativa compacta com múltiplas ramificações: a história é entregue por investigação e achados no cenário, culminando em quatro finais distintos, o que estimula rejogabilidade para ver todas as variações de desfecho. Pacing controlado: por ser curto, mantém ritmo focado — pouco conteúdo repetitivo, o que reduz momentos enfadonhos e mantém a experiência intensa. [h3]Onde falha:[/h3] Comprimento reduzido: a curta duração pode deixar quem busca profundidade narrativa ou mecânicas mais variadas com a sensação de que há “pouco para explorar” — embora, ao mesmo tempo, isso permita uma experiência condensada e sem gordura. Dependência de apresentação/atmosfera: se a ambientação não “pegar” com o jogador (gosto pessoal ou expectativas), o jogo perde grande parte do apelo — ele não tenta competir com títulos mais amplos em mecânica ou conteúdo. Rejogabilidade: existe — graças às quatro rotas de finalização e a segredos/easter eggs documentados em guias — mas não é um jogo que convidará a repetir várias vezes em sequência; o ideal é espaçar as tentativas para manter a eficácia das surpresas. [h3]Adicionais / Observações técnicas[/h3] — Existem conquistas e segredos que ampliam o conteúdo para jogadores que desejam explorar tudo (guias e walkthroughs listam requisitos específicos para desbloqueáveis). — Requer atenção à performance padrão de jogos indies em Unity/engines similares; não é um título pesado em requisitos, mas recomenda-se jogar com fones para aproveitar o design sonoro Quem deve jogar: fãs de horror indie com foco em atmosfera e narrativa curta; jogadores que apreciam experiências “single-sitting” e que não se importam com ausência de save. Quem deve evitar: quem prefere jogos longos, com sistemas de progressão ou sessões curtas fragmentadas. Para jogadores buscando uma experiência concisa e bem dirigida, Within Skerry entrega boa relação entre tempo investido e impacto emocional. Para jogadores que exigem profundidade mecânica ou jogabilidade extensa, a proposta pode parecer limitada. Em geral, representa bom custo-benefício especialmente em promoções — e funciona bem como uma peça de horror indie focada e sem enrolação. [h3]Veredito[/h3] Within Skerry é um walking-sim de horror curto, eficiente na criação de atmosfera e com múltiplos finais que justificam rejogadas espaçadas. Recomendo para quem procura uma experiência de terror concisa e bem construída; evite se você precisa de sessões salvas ou de dezenas de horas de conteúdo. Pontuação sugerida: 7 / 10 (boa execução dentro de um escopo limitado).
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Players by region
Where this game's players are, estimated from review languages.
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