
The Accumulation of Evil is an ancient book stating that if enough evil energy is concentrated in a single area, a dark force may be born.Humans can sometimes be very horrible creatures - but sometimes, it is taken a bit too far.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GG
덕분에 제 아는동생 울림 ㄳㄳ
Another very good game from Turnvex, one of my favorite small indie horror makers. - Game has four endings if counted easter egg ending too and all kind of additional extra content to do and explore if you want different endings, one thing i like Turnvex that most games have lot of content for such a small game different endings, all extra things to do etc. - Puzzles are nice not boring, story is very basic/generic so not very special but still very nice game and playing area is interesting place mystical island. - I give 7/10, i enjoyed always when playing this, even though I played through it many times because achievements but still wasn't bored at any time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Polish, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗㅗ
처음에 게임을 시작했을 때 1시간이면 깰 수 있다고 적혀있었는데 2시간 30분 정도 걸렸어요...... 짱 무서운 게임이에요 친구랑 엔딩 다 보기로 약속 헸는데 미래가 무섭네요..... 재미있으니 꼭 해보기를 추천해요!!!!!!!!!
The developer knows how to create tension and set up a spook. Unfortunately there can be a lot of back and forth wandering without anything happening as you try to figure out what key object goes where in order to progress. On the whole, I really like the atmosphere and the dev's style. It's quite minimalistic visually -- there's no asset clutter or things which don't belong. It's a nicely-made spooky game with a rare combo of tasteful jumpscares and an atmosphere of dread and unease. I'm looking forward to playing some of this developer's other games.
그냥 어거지로 첫번째 엔딩 본 것 같은데.. 호불호가 가릴 것 같네요..
Начинается история с прибытием в загадочный заброшенный остров Skerry, где по древней книге накапливается злая энергия, порождающая тёмные силы и ужасы из человеческих кошмаров. Это короткая инди-хоррор игра от разработчика TurnVex Games - Станислава Труховского, его опыт в Unity показал, насколько хорошо можно сделать инди-проект с неплохими головоломками. Достаточно просто понять и подумать, прежде чем делать без спешные выводы по этому проекту, нормальному игроку хватит количество терпимости ее пройти на хорошие концовки). Я прошел только две - плохих, смерть - самоубийство и взрыв. Есть еще две, которые я планирую открыть. Задача состоит в том, что нужно исследовать заброшенный отель на острове, решать головоломки: комбинации замков (например, 5-значный код 47148 из часов, собирать заметки 1–12, шестерёнки 1–4, части ключа, фото до 20 штук). Использовать кусачки, магнитный ключ, видеокассеты для ТВ, паучьи замки; фотографировать паранормальные сущности для прогресса и избегать страшную тетку, которая вечно наблюдает за тобой из угла :3 В начале на лодке кто-то уплывает, сюжет раскрывает жуткую тайну острова с ритуалами и охотой. Чтобы пройти на еще последние три концовки: нужно сделать несколько вещей... Заметки 11–12/12, просмотреть все кассеты, открыть сейф №20 (нужно 20 фото), и т.д. Взять лестницу на этаже, где ноутбук с активированной взрывчаткой и спуститься на кухню, там на холодильнике будет лежать крест, взять его. Дальше остается только гадать, что будет... А на вечер рекомендую попробовать проект от Станислава. Для одного человека - весьма имеет оценку, чтобы заметить и поиграть))
Within Skerry is a game I genuinely loved. And from the very beginning, it does something incredibly effective without ever spelling it out: about 99% of players are going to immediately make a connection to a real-life place and a real-life horror. A secluded island. A massive mansion. Cages everywhere—human-sized cages. Evidence of deeply nefarious activities. The game never has to say it outright… you just know. And the story leans fully into that unease. When the island was evacuated, one of the “prisoners” rigged the place to explode. Not out of malice—but because they were right. Nobody needed to come back. Nobody needed to relive what happened there. The island didn’t need to be remembered. It needed to disappear. The environment is absolutely creepy, and once that real-world connection clicks in your brain, it makes everything so much worse. There are things lurking that you can’t see, and monsters that you very much can. The tension is constant, quiet, and heavy. The puzzles were really well done too—challenging but doable. A couple of them were a little frustrating, sure, but honestly? That made finally solving them feel even more rewarding. If a puzzle game never makes you slightly ragey, did you even play it? And then there’s the ending. That twist? Yeah. It blew me away. Everything clicked into place in a way that felt earned, disturbing, and memorable—exactly how a psychological horror game should end. I absolutely recommend Within Skerry. It’s atmospheric, unsettling, smartly written, and not afraid to lean into uncomfortable truths. This one lingers with you long after you stop playing—and that’s the highest compliment I can give a horror game. 👀
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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