
Embark on an epic quest to save Farheim from the clutches of an evil witch in Witch’s, an isometric action RPG filled with magic, mystery, and adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Latin America
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Q版冒险游戏,战斗,找宝箱,钥匙,继续闯关。 镂空背景设计,感觉要么在天空城,要么在星空里,有特色。 攻击时自动前冲的感觉很棒。右键射击也狠实用。 场景中死亡会在当前场景中复活,很友好。 有一些很好的小细节,比如载入画面有个线条城堡的线条动画。 比如关键交互位置会有闪光提示。 总的来说比较中规中矩,缺少兴奋点。 画面杂物饱和度很高,光源也多,搭建的很精心,但是有点过于花哨,难找到视觉侧重点。 但无疑是这个开发团队目前最好的游戏。能力提升简直超级大。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
WITCH'S is one of the most videogamey fantasy games, and I can't help but admire its earnest style. There are sparkly, mystical sound effects when you do anything of importance, the HUD -while minimalist- evokes simple arcade titles, and the world itself -floating unchained in an ethereal void- makes it feel like you're playing on the edge of imagination, pressing against the border of reality. You may have seen these art assets and ideas before, but WITCH'S knows how to use them really, really well. It all feels like playing with tiny figurines, as a child, and strongly evokes the Toybox Takeover game mode from Disney Infinity, especially given the overhead perspective. When we strip away the romanticism, we have a light action-rpg here, but like the presentation, it excels with what little it has. The level design is thoughtful, with tight corridors that encourage skilled movement, where you quickly learn to prioritize your resources and tackle enemies in the most efficient order. Each encounter feels like its own lighting fast puzzle, bolstered by your limited number of ranged weapons, and how swiftly the enemies perish. Your health refills on its own, but only to half, ensuring each fight is tense, but also gives you a fair shot at victory. The game is currently in Early Access, and can be finished in about 30 minutes, but what's here is really good.
Gostei, jogo muito bem feito!
such a short good memory to remember! costs nothing but does worth a lot!
Game divertido!! Muito bom, proposta do game é muito boa. Acredito que terá atualizações que vão melhorar ainda mais a experiência! Recomendo sim!! Tem muito potencial!!
Muito Bom
Most free school projects are technically much better than this paid slop. It has no basic features, no options, no input scheme worth its salt, only that tribal WASD nonsense that keeps popping up after 40+ years of polluting PC gaming. Steam support must therefore take over. Yet even then, the controller in one hand must be assisted by the mouse in another hand just to hope to achieve anything. Yet even then mob visibility is so rotten that one has no idea where to aim at or what is supposed to be dodged. In fact, you can't even see your own avatar. Amateurs posing as pros, giving indie devs a bad name.
WITCH'S, at the time of writing, is the most recent game from Marafigo Games, and single person company. You are sent to retrieve a package for your king from the neighboring town, but run into trouble returning home, finding an evil Witch has taken over the kingdom! Story - Another example that a simple story can take you far. You know at all times why your are doing what you are. You are sent on an errand and return to see the kingdom in ruins and you are the only one who can save everyone. Gameplay - This is where the game struggles the most unfortunately. The movement keys are WASD but to interact/ attack anything you must click it with your mouse. Doing to do both at the same time however will cause your character to bug out and stop all actions, which lead to death many times in the playthrough. Combat consists with you clicking an enemy and doing one basic attack, either with a sword for up close or a bow for ranged. That is it, no dodge or sprint, so most combat encounters feel like its luck based for whoever can get more hits in. The "boss" battles consist of a horde of enemies that you need to keep resetting until you get lucky enough to defeat all the enemies, the final boss being the worst of the bullet hell. Honestly reworking the combat system or even adding basic dodges will dramatically help this game from being random luck to actually being able to fight waves of enemies. Graphics - The style of this game is where it defiantly shines. The game has a nice isometric view that makes the world feel a bit like a tabletop game. The only thing that could be changed is and a zoom so you can zoom in on your character, because it is easy to lose where you are in combat, causing you to die. Sound - Same with the Graphics, the music it beautiful in this game! Price - Even though it is $5, I would wait for a sale because this can be completed in under an hour, maybe half Overall Score: 5/10
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