
Management simulation idle game Witch Ring Meister, you'll become Marietta from the gem store, manage your store, grow with your partners, aim for the prize of "Miss Design"!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
其实我真的不太想给这样一个小独立游戏差评,但是这个游戏真的是太烂了,混乱不堪的UI,上来甩给你8页写的密密麻麻的帮助,安完全记不住。当你跳过这八页直接开始玩你会发现根本什么都不知道。完全玩不下去。 当然了最关键最关键的还是这个UI真的瞎眼。对不起。款我就不退了,算是支持了,希望下一作好好做,多从玩家角度去考虑,而不是开发者的角度。
通常クリアまで十数時間、一級クリアにさらに10時間ほどかかりました。 その時点での評価です。 悪い点 ・画面サイズが800x600固定。今どきそれはない。 ・ゲームの導入/UIがかなり不親切。Steamゲーでは割と致命的。 ・5種類のパラメータは基本値+特殊能力の合計で決まるのだが、鑑定能力が足りない場合パラメータが「?」表示になるので、下手したら能力全てが「?」表示になることも…わかりづらい!シミュレーションゲーなのに成長の実感が湧かないのは辛い。 鑑定能力を取らなくとも特にペナルティはないので、私のプレイ画面は常に「?」だらけ… ・シナリオ面が薄い。せっかく美麗な立ち絵ですが、プレイ中立ち絵を見ることはプレイ中ほぼないです。 ・仲間キャラとそのスキルもほぼ空気。 ・セーブデータがプレイ時間や○年目のような表示が一切なく、セーブしたリアル時間のみ。データをロード前に判別できず不親切。 ・従業員/宝石商を雇用する必要があるのだが、初期からいる人員にコツコツ経験を積ませるより、新しい人員をヘッドハンティングするほうが結果的に安くつくため、愛着が湧きにくい。 ・従業員/宝石商は給料に対する能力値にかなりばらつきがあり、お得な従業員を探すためにはリセマラ必須。 ・さらに後半はレア人員が出るのだが、レア人員前提のゲームバランスとなっており、そこでさらにリセマラの嵐… (別に全くリセマラしなくとも赤字になる程ではないが、利益が10分の1ぐらいにはなる) ・指輪のパラメータ5種類がほぼ空気。一応各パラメータに意味はあるのだが、コンクール総ナメするには全パラメータが必要なため、結局平均的に上げることになる。 良い点 ・指輪新規作成は適度~1つ下の指輪を作って、余裕を持って作りランクアップを狙っても、無理に1ランク上の指輪を作っても出来る品は対して変わらない。 そのためリセマラで無理な作成してもしなくとも…という絶妙なバランス。 ・ゲーム速度最高速にするとかなり高速、しかもラグらない。オートパズルを始めとした複雑そうな所も大丈夫。 動作にストレスを感じない。 総評 難易度は易しいが、割といろんな育成要素が入っていてるのでシミュレーションゲーム経験者向け。 ただし上記の点にも書いたとおりで、キャラ絵を全然見ることはないし、ゲームシステムはエフェクトなども少なく地味。 可愛いキャラ×育成ゲーと思ってる人はやめたほうが良い。 地味でもコツコツ作るのが好きな人は割引セール中なら買っても良いかも。(私はフルプライス購入ですが) 総じて、全体的に地味だとかめんどくさいゲームデザイン箇所を、高速モードの快適さとリセマラのしやすさというプログラム側で補ってる感じ。色々惜しい作品。 個人的には難易度設定があってもよかったかも?
Not a lot of reviews out there, so I'll add a bit. I've played Nono's and Soul Smith, from the same developer, and while this game has similar elements, it is a bit less idle than the others. High level overview, you manage a magic ring shop and employee crafters, who make your rings, and jewelers, who provide your material supply for crafters. Materials are a lump sum, acquired each month by jewelers and used in increasing amounts as your rings go up in quality and value. There is a balance element to employing crafters who allow you to increase value & quality while also employing jewelers who can give you the lump sum needed for the month, as well as providing passive effects. To this point, it doesn't differ greatly from Nono's or Soul Smith. As rings become old, sales drop off almost entirely and this is where the game is a bit different. Instead of "adventuring" for new recipes and materials, as in Nono's, you can play a match game to create rings. You need to match enough "work" tiles to meet the work requirement, while also matching magic tiles that improve the 5 magic types of the ring (quality of the ring, as well as "advice" tiles, which give you points you can use on a wide range of passive traits that boost ring quality, hireable employee quality, sales, customer patience, and various aspects of the matching game. As ring quality goes up, work tile needs also increase, so you need to continue to increase your store's "technology" rank via crafters, store facilities that can be built, and a growing catalog of your past rings that contribute to your stats.. If not, you are likely to fail the matching game and not have inventory. You have a bit of control over the difficulty of your new rings' matching games. Retired rings can be used as samples (templates) for your new rings, so you can choose to maintain the same quality level or slowly elevate the sample quality as your stats increase. This is a unique aspect of the game, so I felt it is worth addressing for anyone considering purchase. There are also visual novels, but they feel a bit less connected to overall gameplay than Nono's, to me. That said, they are well developed. The game is idle in 5 minute bursts (longer if you don't care about sales drop offs), but so far, it has been an enjoyable business management sim that allows the user to increase risk/reward at one's own pace.
I've actually purchased and tried this game's English version. For being available in English, the translation is absolutely *horrid* and the game, unlike most clickers, isn't really intuitive after the first few minutes. The interface and things aren't very well explained in the English version, which left me feeling very confused.
This game is a hybrid shop management sim, with sort of strategic Samegame arcade-puzzle gameplay for creating new stock. It mystifies me that others are calling this game an idle game, I guess my idea of management is someone else's idea of idle, haha. I got my copy of Witch Ring Meister free through the Curator Connect thing (curating the J-Indie Arcade) and it's the third game by "Inu to Neko" I've played on Steam. I bought the first two games myself, and they were published by different publishers each time. Those games were "Let's Eat! Seaside Cafe" and "Dungeon Girl" - the first has an impenetrable translation and I don't recommend it because of that. The second is a rather decent Samegame / Dungeon traversal / crafting game. One thing for sure - Inu to Neko games have a certain style. And that style is - mountains upon mountains of items to manage, cluttered interfaces, and reuse of the same set of characters throughout their games to form one overarching universe. At your first Inu to Neko game, this style is overwhelming. At your third game... Well, I came into this game, started it up, and... watched the prologue... and got to the tutorial and.... felt quite overwhelmed! Hahaha. Let me explain: the translation for this game isn't brilliant, but it's better than "Let's Eat! Seaside Cafe"; it's clunky and the grammar is poor, but it gets the job done. It doesn't make the prologue easy to follow, but the basic story comes through. The tutorial for this game is really not good. It's 8 pages long, and it's overlaid annotated Japanese-language screenshots. It really is huge and overwhelming. So I... closed it, clicked some things, tried creating a ring and failed because I didn't understand it yet and let its HP get to zero. Closed the game, feeling frustrated. But I came back, maybe 2 hours later, started up the game again with a clear head, read that tutorial again to see how to create a ring. Then it clicked. And I played it non-stop for another four hours. And after that time - I think the tutorial is a little too basic! It could do with additional help screens on some of the more advanced features. It is pretty compelling gameplay, once you get your head round it all. At least, I think so. There's a constant loop to gameplay - create a ring, put it on sale, rest for a few days to build up HP, if you've got 5 rings on sale and one is old, take it off and make a new ring to sell. You can take rings off to a) put in the catalogue - which is how you increase your stats - or b) use the ring as sample material for a new ring - influencing the stats of new rings. You also have to recruit / manage staff, make sure there's enough MP (materials) to make new stock, and can build facilities which do various things - the "increase gem quality" one is useful, I'm not sure about the others yet (this is one part I wish there was a help guide for). You can also get "friends" (aka guests from other Inu to Neko games) to give you skills for ring creation and provide "craft chips" which improve item crafting... oh and there are also endless ongoing events in town in the game where you automatically win competitions according to various criteria. There's *so much* going on all the time, and you need to balance it all. So people reviewing this as an "idle game" baffles me. Other things I should mention: the graphics are nice and clean, but switching to fullscreen stretches the image for me, so I play the game windowed, which is a little annoying. Music to the game is *really quite nice*. Overall, do I recommend this game? Well, I would say - if you haven't played an Inu to Neko game before, and you want to play this game in English - even if this game sounds good from what I've said, the translation isn't superb. As such, it is likely to be really confusing for you. I recommend you get a copy of "Dungeon Girl" and play that, it's another decent game from Inu to Neko but has a far better, more polished translation, and is imo not as complex a game. If you like that game, armed with the knowledge of playing that game, come back to this one, and you'll have a great time.
『魔女指环大师』和前作一样,是一款放置类的模拟经营游戏。虽然本作中依然要不断调整商店数据,但是加入了小游戏减少了等待时间,让游戏放置的感觉没有前作那么重,更偏向于经营类游戏。 [h1] 主要剧情 [/h1] 前作中的配角玛丽叶塔在本作中转正成为了主角,为了成为一名指环设计师而从小认真学习的玛丽叶塔为了说服自己的父亲,答应参加Miss Design大赛证明自己,但是如果失败了的话就只能听从父亲的要求回到魔法学院成为一名学者。为了自己的梦想,玛丽叶塔的指环匠人生活就此开始了。 [h1] 主要玩法 [/h1] 和前作一样的是,本作的新手教程依然是看完了也学不会,不过先在游戏里体验一下后,对教程就能更好理解了。在经营开始后就能自动获得行动力,工艺栏中自动获得工艺残片,行动力可以用于打造新戒指,或者清除工艺栏中的垃圾残片。打造戒指的品质除了根据材料以外,还和打造过程有关。打造会进行一个消消看的游戏,消除不同种类的方块获得对应效果,如果在HP全部用完之前没有达成完成条件,本次打造就会失败。由于长时间对工艺栏的清理以及对戒指的打造,游戏中放置的时间被大大缩短,在这方面上还是比前作更有参与度。 [h1] 游戏体验 [/h1] 游戏的销售依旧是自动进行,每月的月中会有祭典活动,抓住祭典的机会来提高自己的销量,月底会进行一次营销额结算。通过雇佣更多的店员以及和伙伴们交换道具来提高店面的服务品质,以达成更好的业绩在比赛中获得更好的成绩。虽然放置的时间比前作少了很多,但是依然需要耐心来慢慢熟悉各种数据对店面销售的帮助。 [h1] 推荐人群 [/h1] 减少了放置时间,但依旧是和前作同类型的游戏,因此只推荐给放置类游戏的爱好者。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
[b]画面[/b] 典型的二次元日系画风,但是当你实际游玩游戏的时候,画面就长时间处于一张UI杂乱无比的界面上。 这个UI将在你游玩这个游戏的时候,占用95%以上的时间,你设置好要制造的戒指之后,唯一能看到的就是时间和日期的流逝,以及那排小房子显示的天气之类的。再就是那个金钱数目的跳动了,一开始的萌妹子之后再次出现也就只是个摆设而已。 [b]游戏性[/b] 游戏系统主要的玩法就是挂机开店。 听着很有意思?但是这不是放置类型的手游,就算是手游还需要你摆个什么桌子椅子之类的招待一下客人,这个游戏呢? 游戏玩法是制造戒指拿去卖钱,但是想要制造戒指你需要设计图,设计图需要花费行动力去制作,行动力一天之增加一点。 行动力在这个游戏中是比较重要的数值,它除了能制作设计图,还能清理你搞出来的残片。 除此之外,你雇佣的佣兵也能用技能制作设计图,但是貌似每月只能用一次,制作的时候需要玩一个三消游戏,成功之后就可以制作出戒指,然后就可以进行销售了。 游戏中你可以雇佣不同的员工,在多达数万种设计组合中探索。 主角和佣兵加起来有50种技能,可以帮助你经营店铺,打造指环。 虽然我个人感觉能用上的没有几个。 玩家想要通关,需要参加指环设计大会,获得大会优胜。很多有意思的奖励是在大会上获得的。 游戏可以给佣兵升级,升级可以提升角色的属性和技能,获得的点数则可以用来购买一些被动技能来提升制作效率。 佣兵数量也就是那几个,但是各自的技能都有一些不同的用法,不过挂机游戏,这的没啥好说的。 然后就是要吐槽一下,我一晚上玩了三个这个制作组的游戏,三个游戏的教程全是那种直接丢给你一堆文字说明,练个具体的操作流程都没有--这样的游戏卖28,我为啥不去给我的碧蓝航线充值个月卡? [b]声音[/b] BGM就那么几首然后无限重复,推荐关掉,如果游戏流程中给人点有趣的感觉也就算了,但是由于游戏不好玩,这个BGM就会让人让人特别在意,听的时间长了真是超级难受。 [b]感想[/b] [spoiler]说实话,连续玩了这个制作组的三款游戏,我已经有点审美疲劳了,就是连评测估计都带点厌烦,但是唯一可以确认的就是,这个游戏真的不好玩,因为好玩的游戏是不会让我厌烦的。 这一点我不会胡说八道,我也是大龄游戏宅,玩了20多年游戏,口味和大众口味是差不多的,所以我就直说了,如果你真要买这个作品,推荐等打骨折的时候喜加一。[/spoiler] [b]评分[/b] 4/10 挂机开店,简直无聊到爆炸,我为什么要浪费自己的时间来玩这个呢? 完全不推荐购买,如果买的话,90%off的时候买一个镇压库存就行了。 [quote]用黑色译作背景,用文章谱写铭记 欢迎光临我们的网站 [url=https://www.blacklist.ink/]黑名鉴赏[/url] 点击关注我们发现更多好游戏 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名组[/url] 点击加入我们 [url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url][/quote]
正直なところ説明が少なすぎる。 施設やスタッフ、仲間やスキルといった項目にはゲーム内でほとんど何の説明もない。 だが、間違いなくここがこのゲームの肝だったりする。 この部分に何のタッチもないのはさすがにつらい。せめてゲーム内で説明するパートを用意できなかったのだろうか。 イベント以外ずっと見ることになる初期画面も分かりにくく、何も考えずにお勧めとは言いにくい。 アイデアノートの左下で「技術力が足りない。まず先に経営を~」と言われている場合、足りてないのは中の人の腕前でも主人公の能力でもなく、だいたいは従業員の技術ランクである。(このことに気づくまで結構苦労した) 店の技術は施設で上げれるのはなんとなくわかるが、従業員の技術は直感的にはわかりにくい。 そもそも序盤お金ないから人をたくさん雇うという発想にならないのも大きい。 宝石商はMPを提供してくれるだけと思いつつ、人脈が高いと優秀なのを連れてきやすくなるようだ。 あとはとにかく作りまくり、出来が悪ければの売れ筋が悪くなり次第カタログに送り、いいのができたらサンプル登録を繰り返してさらに良い指輪を作り続けるゲームである。 個人的にはHPぎりぎりまでパズルで作るよりほどほどで切り上げて数で勝負したほうがいいような感じがあるが、この辺はまだ試行錯誤中という感じ。 そういうのが好きな人なら・・という感じだが、いろいろ説明不足気味なので、その点は覚悟の上で。
Witch Ring Meister(魔女指环大师)是一款模拟经营类的游戏,玛丽叶塔有着魔法方面的天赋,可是她一心想要成为指环设计大师,当然无可避免的被父亲所阻挠,为了证明自己有能力成为一名合格的指环设计大师,玛丽叶塔和父亲做了约定,如果不能在Miss Design上证明自己,她只能接受父亲的要求,回去魔法学院做一名学者,而我们玩家要做的就是帮助玛丽叶塔经营指环店,招揽人才,打造最受欢迎的指环,和小伙伴们一起开始指环贩卖。 [h1] 游戏总结[/h1] 魔女指环大师作为一款模拟经营游戏有着诸多的元素,有经营商店,招揽客人的技能,制作戒指时添加不同的魔法属性以及素材MP,建议点数AP,制作戒指需要的HP,以及制造戒指时候需要的方块消除,(PS:消除方块那里一直不知道要消除规则,最后只能随便乱点,做了一堆垃圾)。 而如此庞杂的元素在这个游戏里却并没有在新手教学时进行详细的指导,而是通过8张图进行说明,这样处理个人觉得有些不妥,如果能够新手教学的时候进行较为详细的讲解就好了。 在画面方面,立绘画得还不错,就是比较的单调,一直是那张脸,人物有语音这个还不错,bgm也还行。 游戏性方面,作为一个模拟经营类游戏,在闲暇时间玩一下还是不错的,虽然里面要素比较多而且杂,也只能靠自己摸索,但也是模拟经营的乐趣所在。推荐 [code] 认真对待任何一款作品,不管你是3A大作,独立游戏,还是小黄油,呜呜呜 ——来自[url=https://steamcommunity.com/groups/VOGamer] 游人侃鉴赏家[/url]的牵线游戏评测,欢迎[url=https://store.steampowered.com/curator/32408508] 关注 [/url]和[url=https://steamcommunity.com/groups/VOGamer] 加入 [/url]我们[/code]
[quote] [h1]前言[/h1] 《Witch Ring Meister》中文译为魔女指环大师,是一款休闲模拟经营放置类游戏,你扮演的是扮演宝石店的小姑娘:玛丽叶塔,制作各色指环,经营店铺,与伙伴们一起成长,目标是成为『Miss Design』!你需要在游戏中升级强化自身能力、学习各种各样的技能、有选择性的雇佣员工,挣得足够金币之后扩张店铺,与自己的店铺共同成长。 [h1]游戏体验[/h1] 游戏的新手教程做的非常的差,开局直接丢你8页新手指导给你让你自己看,密密麻麻的一柄[spoiler]我丢你老牟[/spoiler]。最垃圾的是,居然新手教程提示还不全,有些英文还没有翻译成中文,我以为移入会有提示,结果没有!真的没有!Craft Power是啥?我玩的是简体中文游戏,你还要我自己去翻译?[spoiler]无话可说。[/spoiler] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1718173739]https://steamcommunity.com/sharedfiles/filedetails/?id=1718173739[/url] 游戏玩法大致就是制造戒指拿去卖,但是制造的前提是你的先生产创意想出设计图,设计图需要行动力5点,行动力数量显示就在生产创意那个按钮旁边就是行动力数量。行动力除了能生产创意还能清理垃圾残片,行动力每过一天就会生产一点。设计图除了主角生产之外,还可以使用佣兵的技能进行设计,技能每个月会刷新一次。制作戒指会消耗设计图,然后玩家就到了一个类似于点击消消乐的界面,达成制作条件之后方可制作出成品的戒指,返回主界面点击开始按钮就能够销售戒指了。 除此之外,游戏还有其他的元素比如等级制,升级会提升角色的基础属性、技能系统,玩家可以使用AP购买相应的被动技能来提升游戏制作效率等、佣兵系统,玩家可以雇佣店员来帮助玛丽叶塔进行销售,并且店员也有不同的技能等着玩家去发掘。游戏的人物立绘非常卡通,BGM也非常的少女,欢快愉悦,但是本作真的不是什么简单的放置游戏,由于没有明确的新手教程,入坑很吃力,在这里并不推荐玩家购买。 [h1]总结及推荐人群[/h1] [b]优点:[/b] ❤️ 欢快的BGM ❤️ 丰富的游戏玩法,佣兵系统、技能系统等等 [b]缺点:[/b] 💔 相对复杂的玩法,严重缺乏明确的新手指引 💔 尽量全部文字都汉化,别东一个英文西一个英文 [b]推荐人群:[/b] [b]喜欢复杂放置的玩家[/b] [quote=悄咪咪测评] 关注悄咪咪测评,每天悄咪咪的给你推荐一个好游戏<3 [url=https://store.steampowered.com/curator/34041140/] 悄咪咪点一下这里关注[/url] [/quote] [/quote]
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