
Witch It is a multiplayer hide & seek game set in a vibrant, magical world. Brave hunters seek hidden witches that curse their villages!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.9Kreviews | 89% | — | $6.1M |
| $7.99−60% | 104ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крутая игрушка, но онлайна нет к сожалению, 1-2 лоббака в прайм можно найти
вроде проп хант самый базированный, но чет ваще не веселый
Just played Witch It with a group of friends and it was a blast—hiding as a loaf of bread and dodging hunters never gets old. The map variety and cosy multiplayer vibe make it great for casual gaming sessions. That said, matchmaking lagged a bit and after a while rounds felt predictable, so I’d say it’s best when you're playing with friends rather than solo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Turkish, French, Italian, Dutch, Russian, Portuguese - Brazil, Romanian, Traditional Chinese, Czech +10 more
| $19.99 |
| 40ratings |
| 80% |
| — |
| not modelled |
| $19.90 | — | — | — | not modelled |
| $2.99−85% | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ben bir ceviz ağacıyım gülhane parkında
游戏我整体玩下来是不错的,可以适当娱乐娱乐。 注意一点:本游戏推荐是4-8人游玩,如果能力足,也可以16人游玩,我是4-8人的情况下玩的,不推荐路人局,是因为路人玩起来没什么乐趣,没法友尽或者去嘲讽整活反被打脸之类的节目效果。 下面就说一些对游戏的评价 1.需要加速器,不然延迟可能会高。 2.技能方面,女巫的技能比猎人好用的多,恶魔之眼和诱饵这两个技能比较超模,个人是觉得技能种类要是更多就好了,或者说能支持mod给新技能就好了。 3.平衡方面就如我上面说的,技能方面可能超模,但游戏存在自定义设置,可以朋友之间就商量好,找人时间,躲藏时间,猎人数量,游戏模式等等都可以设置,来找一个平衡。 4.地图数量还行,设计的也是各式各样,还不错,主要是支持创意工坊,可以订阅民间地图,这样就可以专门找小图,所以4-8人也是可以玩的,不会找不到人,而且也可以村规,只能躲外面,或者只能躲建筑里面,这个看情况。地图多,也适当的延长游戏寿命,偶尔玩几把还不错。 5.性价比方面,推荐等打折,一般15元就能入坑,小黑盒上一般13元上下可以入,也可以倒余额,现在的话,8折还是可以倒出来的,总之大于15就算了,十几元整整活,娱乐娱乐就可以了,挺值了,这个价钱拉人也方便。 6.游戏房间少,开挂的也有,低素质也不用说,重要的是路人能有的乐趣不多,除非都是社牛,一上来就玩开了,也开得起玩笑,不然没有契合度高的几个朋友,推荐就看看主播下下饭就好了。 7.晕3d的慎重考虑下,里面的几个技能,猎人中招了,中多了,可能引起不适,可以尝试一下,两小时内能试出来,不适就退款。 最后说一下游戏模式吧。 【mobification】跟【hide&seek】是常规模式,m是女巫被抓后会成为猎人复活,h是被抓后成为鬼魂(观战者)观战。 【hunt a hag】是禁技能模式,女巫跟猎人都不能使用技能,女巫被抓后会原地变成猎人,类似感染。包括女巫不能变身成物品,猎人纯近战,不能扔土豆,女巫要是带帽子不好藏。而且猎人和女巫速度基本没差别,近战一下就能秒杀女巫。 以上三种模式的【女巫获胜条件】是四分钟(默认时间)内没有被抓(hide模式被抓的女巫不会获得胜利,因为是旁观者了),所以【猎人获胜条件】就是在时间限制内把女巫全部抓住(女巫被抓变成猎人的也是,毕竟成猎人阵营了)不过这些都是游戏方面的而已,朋友之间觉得怎么样算胜利,有获胜感,是大家之间自己定的。 【fill a pot】跟前三种模式玩法不同。该模式【女巫获胜条件】是在倒计时内将地图中存在的任意三口锅(总共五口锅)填满,填锅之前要先点亮大锅(【点锅】),【填锅操作】为站在大锅旁3秒(要女巫形态),点锅完成后,对应颜色的大锅(在屏幕右侧)的左边会出现大锅需要的物品,女巫变成对应物品飞到锅里就能完成填锅。每口锅要【重复两次】才能被【充满】(即点-填-点-填)。
HAVLIS SI DĚLÁŠ PRDEL
Who thought p2p was a good idea for this game?
Everyone that plays this game already has a very acute idea of where everything is and can pick out an apple in the wrong place. The developers needed more ideas.
PLEASE!!!! MAKE AN RPG GAME WITH THESE GRAPHICS AND WITH THIS STYLE!!!!
Жалко, что про эту игру мало кто знает
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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