
Wish Project is a vertical shoot 'em up that features unique and challenging bullet patterns, 4 difficulties ranging from casual to hardcore, 8 unique playable characters, 6 stages, local co-op, unlockable characters and game modes, and an intuitive scoring system that encourages replay and mastery.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, especially for its rather low price. Easy mode is actually easy (unlike in many other bullet hell games), and normal mode is a reasonable enough challenge, even for someone like me who sucks at bullet hell games. Also has quite a few interesting and unique bullet patterns. Definitely worth picking up for bullet hell beginners and veterans alike.
It's not often one can call a bullet hell game relaxing, but Wish Project is certainly that. Although shump/bullet hell veterans may find it to be a little on the easy side, it's perfect for beginners to the genre. There are also a wide variety of characters to use with different specialties and attacks. Although the start is a little slow, the difficulty ramps up and soon enough it becomes bullet hell goodness. The low price point doesn't hurt either,
In every sense of the expression, "We have Touhou at home" I don't particularly like the over reliance on regular enemy patterns that box you in completely and / or completely litter the screen with bullets of varying types, on top of a few boss patterns locking you into a situation you can't dodge on more than one occasion (the stage 6 boss is particularly bad about that) Has a few good ideas but sadly the alternate chars are locked behind what most people will never bother trying for (as in completing the hardest difficulty stages with a gold medal, I could see more people trying if it was just normal which is already not exactly an easy task) and the "Tips" are locked behind equally demanding achievements, PROTIP: if I have to literally break the game in half I don't need the tips.
I'm having so much fun with this :DD
At first I didn´t know what to think about Wish Project, but after some recommendations I decided to give it a go anyways.....and I´m glad I did. Although Wish Project has it´s flaws (I´ll get to these later) it was a refreshing experience. The controls are tight enough to play well, but can adjusted via the steam controller support setting. So, nothing to be desired here. Gameplaywise Wish Project is more on the "simple" side. You´ve got you´re Powermeter, which indicates the strengh of your shots, your Bombs and your Lives. These three Bars fill up by collecting Items. Once the Bar is full a new Bomb/Live/Powerlevel gets added. In addition to these you´ve got a shield Bar which fills up automatically as you shoot enemies. Although last one is not present in the hardest difficulty level. Your character got two shot types, which can be swapped, plus focussed (similar to the TWilight Games). In terms of patterns and difficulty curve, there is a lot to customize here....you´ve got four difficulty levels which you can then play with every character, which has it´s own difficulty as well. This way you can choose if you want to complete the game on normal the easier way or the harder way, for example. The Danmaku Patterns and Bullet density is somewhat predictable and shouldn´t be much of a problem for experienced players, but should be challenging enough for Newcomers to the genre. Especially the later Bosses have some really unique patterns on them, I´ve never seen before in a Danmaku game. After hearing much about it, I´ve played the Waltz Route first and this was, where I got really hooked. While the artdirection is far away from beeing on a "good" level it was the story that hooked me up here. You might thinking..."Story? In a Bullet hell Game?" Yeas....Story. I´ve never played a Bullet Hell Game feeling so uncomfortable with your In-Game Character than in Wish Project (in a good way). Basically Wish Project plays inside the mind of certain people, while the characters are thei´re In-Mind personalities (or alter ego) searching for a "unicorn" which has the power to grant any wish once killed and once the horn is obtained. Since it plays inside of the mind of these people, every character has certain problems in real life, with a partner at hand which is the embodiment of the characters sickness/source of problems etc. And now comes the tricky part; Although the Meme-ish Artstyle is far away from beeing good or acceptable, it absolutels fits the bill and works with this one. Yes the art is ugly, but it gives the game it´s surreal look. Yes the soundquality is sub-par, while having some really smooth latin guitars and jazz tracks. It´s the artistic lack of quality which gives the game it´s uncomfortable atmosphere to play along with these heavy themes. Many times I found myself in kind of a trance-like state, playing this. So, can I recommend Wish Project? Yep, absolutely....at least if you want to experience something unique within the bullet hell genre.
For the price, probably the best vertical shmup on steam, but is has some things going for it that deserve extra attention. However, below are my first impressions after one complete play through on normal. Difficulty: On normal I completed a run the first time I played it with about 4 lives remaining. I'm an average shmup player. The normal difficulty should be manageable for even beginning players. However, even though I completed it without that much difficulty, I wasn't bored except for a few moments here or there. The pacing and challenge is balanced really well overall. Pros: + Controls (for the most part they are good) + Visuals (The promo video did not make that great of an impression on me as it looked a bit bland and stiff. I ended up buying the game based on the reviews. As opposed to many other shmups, you can clearly tell at all times, where your ship is, where your hit box is, and where the bullets are. What seemed bland in the video is actually a judicious design choice.) + Variety of unique bullet patterns. + Music is pretty good and fits the atmosphere well. + Character art is well done. + Power up and bonus system is fun. Neutral point: - (MINOR) While the controls are good and tight, they might be a tad too tight compared to what people are used to in a Cave shmup. Cons: - Limited enemy types and sprites. Future feature 'wish': This game would really benefit from a bullet grinding system for points for all characters. Summary: Considering it was primarily developed by a single developer, this indie shmup, while a bit rough around some edges, is a real gem and it deserves the attention of die hard and beginning shmup fans. Definitely worth the price.
內容遠超過售價的彈幕遊戲,在難度設計與彈幕設計上充滿巧思,外帶各種模式與重播功能。若不是畫風奇葩,外加音樂風格太雜,與畫風難以搭配,不然評價會更高。 儘管仍有東方project的影子,但大多數時候已經跳脫出東方的模式,自成一格。在難度上非常適合彈幕新手入門,並且同一難度的漸進提升也平衡的不錯。 整體來說,難度比一般彈幕遊戲都要低一兩階,是一款相當教科書般容易上手的遊戲。
нет
Fun! memorable characters and plot!
Wish Project, developed and published by Andrew Willman, is an independently crafted vertical shoot-’em-up that pays homage to the arcade classics of the 1990s while embracing a modern sense of accessibility. From its very first moments, it’s clear that this is a project born of passion for the genre rather than corporate polish. It combines straightforward mechanics with a generous variety of characters, difficulties, and bullet patterns that cater to both casual players and hardened shooter veterans. Beneath its modest presentation lies a carefully balanced rhythm of challenge and reward—a design that relies not on spectacle but on timing, precision, and the satisfaction of improvement. At its core, Wish Project operates within familiar territory: the player pilots one of several unique characters through vertically scrolling stages filled with enemies, projectiles, and boss encounters. Yet what keeps the experience engaging is the diversity among its eight playable characters. Each comes with distinct movement speeds, attack spreads, and special abilities that subtly shift the game’s feel. Some characters favor slow but powerful shots that demand precision, while others unleash faster, less concentrated attacks suited for crowd control. This variety transforms the relatively small number of stages—six in total—into a canvas for experimentation, as players refine their strategies and discover which character’s style aligns best with their reflexes and approach. It’s a setup that encourages mastery rather than sheer progression, inviting players to replay levels for better scores and smoother runs rather than just moving forward linearly. The gameplay loop itself is finely tuned. On lower difficulty settings, the pace feels forgiving enough for newcomers to appreciate the rhythm and spectacle of bullet dodging without frustration. The easier modes are designed to be approachable, allowing players to enjoy the flow of shooting, collecting power-ups, and clearing patterns at a relaxed pace. However, once you move into higher difficulty tiers, the true nature of the game reveals itself. Enemy fire thickens into hypnotic bullet curtains, movement windows narrow, and bosses unleash intricate patterns that demand both memorization and composure. There’s a palpable satisfaction in conquering these harder modes, as every near miss and precise dodge reinforces the feeling of control and growth. The difficulty balance reflects a clear understanding of classic bullet-hell design—demanding but fair, where failure feels like a lesson rather than punishment. Visually, Wish Project embraces simplicity over flash. Its clean sprite work and straightforward color palette harken back to the early PC and arcade shooters that inspired it. The stages are functional rather than ornate, but they serve the gameplay well by ensuring that every bullet is clearly visible, maintaining readability even when the screen fills with chaos. The sound design follows the same philosophy. The music is fast-paced and energetic, with each track helping sustain the tension during longer fights without overpowering the experience. Sound effects are crisp and immediate, giving clear feedback for every hit, explosion, or power-up collected. The game’s presentation may lack the cinematic flair of modern bullet-hell titles, but its minimalism keeps the focus exactly where it should be—on precision, awareness, and flow. What elevates Wish Project beyond its simplicity is its respect for replay value. The inclusion of local co-op allows two players to tackle the chaos together, a feature that recalls the communal spirit of arcade gaming. There’s also an intuitive scoring system that rewards efficiency, risk-taking, and clean execution, encouraging players to refine their performance and chase higher ranks. Unlockable characters and modes add another layer of incentive, ensuring that completionists and competitive players have reasons to return. Steam leaderboards and achievements further extend the life of the game, transforming each run into an opportunity for self-improvement or friendly rivalry. It’s clear that the developer designed Wish Project with long-term engagement in mind, even if the core content—six stages—can be completed in a single sitting. Of course, the game’s limited scope won’t appeal to everyone. With no overarching narrative, branching paths, or elaborate progression systems, it relies entirely on the strength of its mechanics to sustain player interest. For those who seek a story-driven experience or cinematic presentation, the game may seem barebones. However, this stripped-down approach is intentional. Wish Project channels the essence of classic shoot-’em-ups where gameplay itself is the story—a cycle of repetition, failure, mastery, and triumph. Its small scale works in its favor, delivering a compact but finely tuned experience that values skill and replay over spectacle. The low price point and smooth performance further underline its strengths, offering genuine depth at minimal cost. In the end, Wish Project is a love letter to the golden age of vertical shooters—an earnest, tightly designed experience that rewards precision and perseverance. Andrew Willman’s dedication shines through in every aspect, from the responsive controls to the varied characters and escalating challenge. It’s not a game that seeks to redefine the genre but one that celebrates its enduring simplicity, capturing what makes bullet-hell shooters so addictive and satisfying. For players who appreciate the art of dodging patterns, learning by failure, and finding calm in chaos, Wish Project delivers exactly what it promises: a compact, challenging, and surprisingly replayable shoot-’em-up crafted with heart. Rating: 8/10
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