
Winds of Valen is a fantasy sandbox MMORPG. Experience old-school progression where every level, skill, and drop is earned through effort. Train your combat, gathering and artisan skills, and hunt for rare and powerful unique items in a seamless open world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Winds of Valen is a fantasy MMORPG inspired by the golden age of old school MMOs like Old School RuneScape. Explore an open world with meaningful, non-linear progression, where your progression is driven by what you choose to pursue.
Step into a living world with no set path. Choose your own adventures, travel in any direction, and play at your own pace.
Take on challenging, mechanics-driven boss encounters and earn powerful gear.
Train and master your skills:
Combat Skills: Attack, Archery, Magic, Defence, Evasion, Warding and Health
Professions: Mining, Smithing, Fishing and Potion making, deeply tied into your equipment, upgrades, and overall progression.
Gather resources, smelt ore, and craft powerful gear. Every tool and weapon has purpose.
Every monster in Winds of Valen drops its own rare, unique item.
Rare drop chances are displayed openly and dynamically change to prevent getting too unlucky
Every item is balanced, useful, and designed to have its place in the world.
Winds of Valen is free to play with many hours of free content to enjoy. However, If you want to expand your journey, purchasing a membership pass grants account-wide access to members-only content, expanded bank storage, and a vote on future game updates. as shown below. 
Winds of Valen is built for players who enjoy the open-ended, sandbox design of old-school MMOs.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is okay , can have potential in a couple of years but for now the content is very limited and fast to go trough . for me the problem is they added a subscription for an unfinished game with no quest system yet and less then 20 hours of content .
This was a good idea but no hope to grow into anything more than what it is currently. The membership was the last straw for me.... it came with the content (PAID) locked behind a higher level Mob and on top of that the "VIP section" is a more inconvenient version of every town in the game... it is literally the equivalent of getting a 33 cent tip as a waiter.... nothing would have been better. The second worst part is the community. Like every struggling game that is dying on the vine and has 10 - 200 players (200 being like 4+ alts each) rather than taking any sort of criticism, the defend the most ridiculous parts of the game and make themselves out as the b porn version of toxic discord. There is basically less than 20 active players per steam... this is an example of what they will die on the cross on in their Discord... Steam numbers are wrong... ROFL.... I would have more respect if they were to say... it's new... we're growing little but little... rather than THERE"S LOTS>>> when clearly there is not... The game itself is really barebones. It has decent mechanics... simple but effective crafting and gathering. Combat is easy with grind over complexity. Want to love it.... just can't.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish there was a neutral rating. I'm giving it a thumbs down only because I don't recommend playing it just yet. There's very little content, a tiny player population and because they charge a subscription fee to access part of the game. It's way to early for that! There's not enough here! The game has potential and the devs seem to be active so hopefully this blossoms into a fun game with a good player base. We'll see. Will revisit this review in the future.
no friends list yet but they have a sub fee lol
Created character, changed settings, saw no WASD. Uninstalled.
Game lacks enough content to justify the recent addition of a membership subscription. Dev could have set up a supporter pack on the store page to the same effect but decided to go the scummy route instead.
Subscribe to beta test, do not recommend right now.
Lacks content and are now locking future content behind a membership subscription. big oof.
Winds of Valen sells itself as an old-school, free-to-play sandbox MMORPG heavily inspired by the golden age of classic RuneScape , and spending exactly 30 minutes inside is the perfect amount of time to get a hit of pure nostalgia before the microtransaction cracks begin to show You spawn into a tiny, low-poly starter village built entirely out of cheap asset-store kits, talk to local stall vendors , and hit the nearby fields to start grinding out early combat levels against basic monsters .Mechanically, the charm is immediate if you miss retro MMOs. The game relies on a completely non-linear structure where you slowly level up core skills like mining, smithing, and dynamic gathering entirely at your own pace However, the community's recent backlash is entirely justified the developers recently locked major quality-of-life updates, essential bank storage upgrades, and core map zones (like Valen City) behind a premium monthly membership pass As a long-term MMORPG, this aggressive subscription framework completely kills the fun for casual players . But if you treat it as a completely free, 30-minute interactive museum piece to see how modern indie devs try to copy OSRS without cluttering your Steam profile with garbage tracker achievements , it is a fun, quick curiosity to experience once.
Beginning of the end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
| — | 1.3K | 56% | — | |
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| $0 | 0 | — | Free | |
| $0 | 0 | 63% | Free | |
| $0 | 44 | 43% | Free |