
Winds of Valen is a fantasy sandbox MMORPG. Experience old-school progression where every level, skill, and drop is earned through effort. Train your combat, gathering and artisan skills, and hunt for rare and powerful unique items in a seamless open world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Winds of Valen is a fantasy MMORPG inspired by the golden age of old school MMOs like Old School RuneScape. Explore an open world with meaningful, non-linear progression, where your progression is driven by what you choose to pursue.
Step into a living world with no set path. Choose your own adventures, travel in any direction, and play at your own pace.
Take on challenging, mechanics-driven boss encounters and earn powerful gear.
Train and master your skills:
Combat Skills: Attack, Archery, Magic, Defence, Evasion, Warding and Health
Professions: Mining, Smithing, Fishing and Potion making, deeply tied into your equipment, upgrades, and overall progression.
Gather resources, smelt ore, and craft powerful gear. Every tool and weapon has purpose.
Every monster in Winds of Valen drops its own rare, unique item.
Rare drop chances are displayed openly and dynamically change to prevent getting too unlucky
Every item is balanced, useful, and designed to have its place in the world.
Winds of Valen is free to play with many hours of free content to enjoy. However, If you want to expand your journey, purchasing a membership pass grants account-wide access to members-only content, expanded bank storage, and a vote on future game updates. as shown below. 
Winds of Valen is built for players who enjoy the open-ended, sandbox design of old-school MMOs.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firstly, it's important to know that this is basically early access (if not pre-early access) without claiming it's early access. It might as well be a proof of concept for an mmo. Added a subscription to a game that has exceptionally little content, and locked basic features that were previously available (like simultaneous logins) behind a paywall. I'm all for optional subs in an f2p mmo, but asking for money when you've barely developed anything to actually pay for is absurd. Develop an actual game, then ask for my wallet.
Preface this with I feel like before the update I got my $22 worth from the sub. But I can no longer recommend the game as it no longer reflects what I was playing for. 168 hours into the game and I was going strong. Bought a 6 month sub in anticipation and everything. Then the smithing rework drops. No longer does it mirror the Runescape Classic vibe I was chasing. It's now just a mess of busy work designed just to provide multiple new steps to create something for the sake of keeping you busy (And annoyed). Making a single piece of gear ate up almost 3 inventory worth of bars, and even then I couldn't finish the item because now I have to go and find some sort of vest lining from an unknown source creating another unnecessary step. Swing and a miss devs. Don't change what people liked and came for. I just can't suffer through this system, I wont. I'm allowed to have a preference, and I wanted that classic vibe to scratch the itch. It's gone forever, and so am I.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No P2W ✓ No Story ✓ No Gacha ✓ No Dailies ✓ No Weeklies ✓ No Battle Pass ✓ No Monthly Sub ✓ No Login Check-Ins ✓ No Premium Membership ✓ No Gatekeeping RNG STATS ✓ No Garbage Limitations To Share Loot ✓ No Fixated Manipulated Prices On The Market By The Devs ✓ and most importantly... No KR/TW/CN/JP chat filter that limits you what you can say ✓ This game is for pumpers and I hope it will stay that way. Now what are you doing? Stop reading and get to mining tin and bronze!
Skip it - there is some fun grinding and crafting elements like a solid RS vibe. However, the single quest is locked behind membership, and past level 20 there is nothing realistically new. Maybe something in the future....unless they go a full paid route.
let me start by saying the base game is a buggy, broken, unoptimized mess. It is not in any state to be requesting money from people. Let alone asking for us to pay a subscription. THAT BEING SAID! The new membership features with no option of buying to play for good is just one more subscription I will NOT be adding to my ALREADY BIG ENOUGH LIST. My guys, I get it's 5 dollars but do you understand how TIRESOME managing subscriptions becomes? Game pass, discord, wow, runescape, spotify, etc. Whatever your flavor, and now just one more monthly charge? Add payment options for the incremental content updates. Don't try so hard to be runescape, because if you try making people like me choose between one sub or another most are not even going to give you a chance.
Yep, Skip it. The game had promise, but needed a lot more work. I joined after Lazypeon did a video and enjoyed the runthrough I had, but already completed most of the content in 15 hours. The small 2-man dev team are self-funded and cannot develop the game without a cash injection. They decided on a subscription model of $5 per month, on a game which would thrive off community and player interaction, this has killed the game. IMO a Go-fund-me or seeking private investment would have been their better option. TLDR; Devs cashed out for ~100-300 subs, killing all chances of growth and most of the current playerbase. The game now has a monthly peak of 100 players, daily lows of 35 players, half of who are probably multiple logins or bots.
My husband started playing this game in January and told me just about everyday that I needed to try out this game with him. I finally decided to give it a try in February and after just a day of playing, I was hooked. I have played everyday since and this game gave me the same feeling as playing Runescape for the first time. There are 3 combat styles, attack, magic, and archery, as well as, 3 defense styles. There are 4 skills right now, mining, smithing, fishing, and potionmaking, with more skills planned to be added in the future. If you like the chase of leaderboards, this is the game for you. It is personally one of my favorite aspects of the game. If you like PvP, there is a Darklands PvP area where you can train combat on skeletons as well as mine gold dust, which can only be mined in the Darklands. There is a PvP update planned soon that will bring more content to the Darklands as well. This is a small but close knit community. I've made friends, spent many hours playing, and found a game I see myself playing for a long time. The 2 dev team, as well as one of their wives, are all 3 amazing. The current roadmap for this game looks incredible with a lot of promise; there is so much content planned for the future. Membership was just introduced to the game and for only $5 a month this game is worth sacrificing a day Starbucks to play. You can however play the majority of the game f2p if you want to try the game out before committing to a membership. If you want a game that sucks you in and that you can grind for hours, this is the game for you.
Do not rec as of right now. Not enough content. And as far as a monthly membership goes I will not do it. I know as of right now its only $5, but I just cant justify even that small amount now and days with the amount and quality games we have available. There are no quests, there is nothing to work towards or do other than level your skills. And there is zero penalty to dying outside of a PvP zone. I look forward to checking in on this game in say a years time, I just hope they do away with the monthly payment and just have a buy and play.
So... Where to start... The game is barely in alpha, probably have a few hours of content, and the grind part. You probably have more content on OSRS as a f2p than this game. Paying for an alpha is criminal. Here's the list of issues : 1 - There isn't enough content to justify asking for a subscription 2 - Game isn't polished, lacks a lot of mechanics, Skilling is boring, game doesn't even have a tutorial for newcomers, 1 (paid) Quest in the entire game, NPCs have no personalities. 3 - Bots. 4 - As i stated in comments, RS Classic (2002) had 100 times more content when they added Members To avoid the usual comments : "But uhh, Jagex is a big company" - they were 2 when they started making RS. "We shouldn't compare to an older game, it's not fair" Alright : OSRS : 15 USD, you can play it free, as F2P you have more areas to explore, more content and more fun overall, You get a tutorial (short but it exists), There's a lot of content to learn how to start, video guides and the community is welcoming enough (when people talk) ESO : can be played for free, ESO Plus cost 15usd and grants access to DLC content (+ you can use ESO Plus crowns to get the DLCs or grab some cosmetics or anything else, Game isn't bad for the price + you have a lot of content for free, you can easily spend a few months without paying before reaching DLC content + in-depth guide exists on a lot of platforms, other players are welcoming, there's people who are dedicated to teach new players. i can go on, even Wizard101 is comparatively better. yes, those games are backed by big companies, but the available content in-game JUSTIFIES the subscription.
the game is okay , can have potential in a couple of years but for now the content is very limited and fast to go trough . for me the problem is they added a subscription for an unfinished game with no quest system yet and less then 20 hours of content .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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