
Winds of Valen is a fantasy sandbox MMORPG. Experience old-school progression where every level, skill, and drop is earned through effort. Train your combat, gathering and artisan skills, and hunt for rare and powerful unique items in a seamless open world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Winds of Valen is a fantasy MMORPG inspired by the golden age of old school MMOs like Old School RuneScape. Explore an open world with meaningful, non-linear progression, where your progression is driven by what you choose to pursue.
Step into a living world with no set path. Choose your own adventures, travel in any direction, and play at your own pace.
Take on challenging, mechanics-driven boss encounters and earn powerful gear.
Train and master your skills:
Combat Skills: Attack, Archery, Magic, Defence, Evasion, Warding and Health
Professions: Mining, Smithing, Fishing and Potion making, deeply tied into your equipment, upgrades, and overall progression.
Gather resources, smelt ore, and craft powerful gear. Every tool and weapon has purpose.
Every monster in Winds of Valen drops its own rare, unique item.
Rare drop chances are displayed openly and dynamically change to prevent getting too unlucky
Every item is balanced, useful, and designed to have its place in the world.
Winds of Valen is free to play with many hours of free content to enjoy. However, If you want to expand your journey, purchasing a membership pass grants account-wide access to members-only content, expanded bank storage, and a vote on future game updates. as shown below. 
Winds of Valen is built for players who enjoy the open-ended, sandbox design of old-school MMOs.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I joined when the game first came out as I was interested in the graphics and gameplay. Inspired by games like Runescape, there are lots of skills to level up, with more always coming. The devs are taking feedback and tweaking the game as it goes. I stopped once they brought out subscriptions. Mainly as you need to pay money in order to play multiple sessions (aka boxing). But that's a personal choice from me. Check it out if you're into those kind of games.
THEY MAKE YOU PAY FOR UPDATES WTF IS THIS ♥♥♥♥♥♥♥ ASS GAME JAJAJAJAJAJAJA
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too little content for subscription gatekeeping
Winds of Valen sells itself as an old-school, free-to-play sandbox MMORPG heavily inspired by the golden age of classic RuneScape , and spending exactly 30 minutes inside is the perfect amount of time to get a hit of pure nostalgia before the microtransaction cracks begin to show You spawn into a tiny, low-poly starter village built entirely out of cheap asset-store kits, talk to local stall vendors , and hit the nearby fields to start grinding out early combat levels against basic monsters .Mechanically, the charm is immediate if you miss retro MMOs. The game relies on a completely non-linear structure where you slowly level up core skills like mining, smithing, and dynamic gathering entirely at your own pace However, the community's recent backlash is entirely justified the developers recently locked major quality-of-life updates, essential bank storage upgrades, and core map zones (like Valen City) behind a premium monthly membership pass As a long-term MMORPG, this aggressive subscription framework completely kills the fun for casual players . But if you treat it as a completely free, 30-minute interactive museum piece to see how modern indie devs try to copy OSRS without cluttering your Steam profile with garbage tracker achievements , it is a fun, quick curiosity to experience once.
Beginning of the end.
Right now, I can't recommend this game. The world is very small and there are zero quests (well, there's one paid membership quest). I love quests in RuneScape, they're my favorite piece of content. Without free quests to demonstrate the quality of this game's quests, there's 0 incentive to play, grind, and consider membership.
It’s funny that most of the people writing negative reviews have less than 10hours of playtime. If you like Grindy games with a sense of excitement when getting rare items then you’ll like this game. Even though they recently have added a 5$ subscription, there is a lot of stuff you can do and grind for before committing to that 5$ subscription. I recommend you grind f2p first and then you’ll know if you want to subscribe. Keep in mind it is a 2 person Dev team and have just added a new boss that probably 80% of players can’t even kill alone yet. Ignore the bad reviews it’s just a bunch of salty people who are upset they cannot using multiple accounts now without paying.
The usual cash grab online game, ignore and block !!!
Sunk cost Fallacy exploit. The game is basically still in an alpha stage, and a subscription is required to do anything past leveling a character. I logged on to see what was new, only to find out literally everything was behind a paywall. There is nothing to do but grind character skills and level. There's no quests, no story explaining what's going on in the world, and basically zero NPCs to even interact with. The game has no feel of a living world. If you like making numbers go higher, you might like it.
I CANNOT AFORD MORE MEMBERSHIPS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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