
The Magic Land is a massive online role-playing game where people live in a magical world of adventures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
✔️ The Steam version runs the "Classic" servers which does *not* have NFTs ✔️ The game is Free ❌ The graphics are bad, like bad bad, even for voxel / low poly style ❌ The gameplay is clunky, monsters have full collision, meaning they can push around the character and even dead bodies ❌ Wizards (or w/e they called in this) have to "create" their spells before using them, so the gameplay loop is you just eating carrots and spamming "create spell" in your spellbook to stock up on spells, then you basically 2 or 3 shot everything with fireball ❌ Lady asks for 10 rabbit teeth, the rabbits don't drop teeth ❌ UI Scaling makes the game look like it's an early 2000s browser game ❌ Text is horribly scaled / formatted ❌ Help windows don't remember they've been seen before, meaning you either completely disable help windows all together, or you see every help window every time you click on something ❌ There's no sound. Literally none. No Music, no SFX, nothing. Completely silent game. ❌ You have to sign up on an external site which you have to type in your browser manually (there is no sign up button in-game that will link you) Even though this game is free it still isn't even worth the 7 minutes of gameplay you'll commit before getting bored. I'm a big fan of old clunky garbage MMORPGs and even I don't think this is worth downloading. == UPDATE 12/11/2023 == Decided to give this game a try again to see if I was being a bit unfair, and to see what kind of improvements it made after the better part of a year. ❌ The help windows behave the same, which is annoying and leads to disabling them right away, which begs the question... why do they exist? ✔️ There is now a create account button that at least opens the sign up page for you ✔️ Some sounds were added, like attack noises ❌ Still lacks music or ambient noise, making the game feel really empty ✔️ Dead body collision was fixed, you no longer move corpses around or get blocked by them ❌ Regular collision is still really ass and you get stuck on NPCs a lot ✔️ Rabbits drop teeth now ❌ At a rate of about 1/7 from what I saw, with a long respawn time. You need 10 for that quest ❌ It's not just Wizards, all classes have to "craft" spells. For the wizard it was using mana, which is actually really easy to get. For other classes, like Knight, however, they're crafted out of actual items, which is extremely annoying ❌ For this reason I actually wished I was playing wizard again, Knight's abilities are absolutely useless ❌ You can bypass the weight limit (which prevents you from moving) by clicking and dragging on an item in your inventory, which, while you're "moving" the item, removes its weight from your inventory ❌ If you enter a loading screen (such as entering a dungeon) while doing that, it will delete the item you are "moving" ❌ Every quest in the game amounts to "collect x amount of y item" ❌ Every monster drops like 3 types of items, clogging your inventory fast ❌ Because of this, you end up vendoring a lot of items that end up being required for quests, so you'll catch yourself picking up a quest and saying "man, I JUST sold those" Overall, after playing the game more, I actually dislike it even more than I did the first time. That's impressive.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
virus, avoid , 3rd party steam://launch/2307890/Dialog
Fun game to play with friends but definitely needs improvement in many aspects. Shout out to the developer. Making such a online multiplayer rpg isn't easy and I'm sure Ricardo can make it work if done in the right way. To be honest, I think that a rework of the entire game would be apropriate. New visuals, reliable code, balanced vocations and mechanics, all working together before release. If you're not sure, try it and have fun!
Joguei e não curti logo de cara. Larguei, voltei, tentei mais um tempo, mas não foi. Achei o jogo muito cru ainda, precisa muito de vida, um up. A jogabilidade e a ambientação monótona me fizeram desistir. "Nossa, mas é pra ser assim o clima do jogo". Mesmo que buscasse a era medieval ou gótica, ou mesmo romântica, ambiente sombrio é diferente de ambiente morto/vazio. Senti falta de uma movimentação mais efetiva, você clica pra andar e o deslocamento é meio "gelatinoso". O jogo está vazio, você vê os mesmos (2) gatos pingados passando de vez enquando. Tudo bem que está em acesso antecipado, torço pra dar certo, mas minha opinião atualmente é que precisa melhorar muito pra ficar mais ou menos...
The Core game is enjoyable but needs some balancing ASAP. If you want a harcore/punishing challenge early MMO check this game out. Also no NFTS on Steam. Review is based on non NFT server.
o dev é um completo pateta que não sabe o que faz e faz tudo mal feito
comunidade top ! vale a pena,, jogo indie e br vale a pena fazer parte do desenvolvimento
The Magic Land, insanların maceralarla dolu büyülü bir dünyada yaşadığı devasa bir çevrimiçi rol yapma oyunudur.
Game promissor! Quando estiver 100% on com NFTS e com todas as correções que vão ser feitas durante o Beta, tem tudo pra dar certo. Ótima oportunidade pra quem quer jogar e fazer uma grana RL, começando a jogar o jogo desde o começo... Parabéns pro Dev, muito da hora ver um BR fazendo um game com potencial <3
[b]Not worth the time[/b] (at least for now - [u]Feb/2024[/u]). The concept of this game is promising, and the graphics are captivating, but we currently have numerous options for [b]MMORPG[/b] games, and this one fails to meet even the minimum standards to be worth playing. There are numerous bugs, the user interface is terrible, the collision detection is laughable, and many other issues mentioned previously by other players... I believe that with determination and commitment (on the part of the developer), the game has the potential to become a viable option in the future. The developer simply needs to listen to the feedback from players. I would consider playing the game if it is [b]taken seriously[/b] and receives [i]updates[/i] and [i]bug fixes[/i].
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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