
Discover the secrets of a sundered world as you help Aryn save his comrades in this story-rich, fully-voiced, 2.5D action-platformer. Fight terrible dangers and explore ancient mysteries as Aryn uncovers the forces that forge his destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Wield mighty weapons and unleash devastating magic as you grapple, glide, fight, and explore across a mysterious world.
The Master Sword. The Lich Hammer. There are whispers of many more. Find them and their powers are yours: each with unique traits suiting a variety of different playstyles.
Soul Crests are ancient magic items that hold the essence of long-forgotten warriors. Collect them to learn their power: and live your wildest battlemage fantasies.
Grapple, Glide, Summon Platforms and more! Find Artifices to unlock the world and discover its deepest secrets. Experience the thrill of exploration with the challenge of platforming.
Fully-voiced story. Every line of dialogue is performed by a talented cast of voice actors.
A living world, where each biome has its own theme, lore, dangers, and challenges.
Interconnected map. Explore as you wish. Gain abilities to unlock areas. Find shortcuts, hidden passages, and more.
Quests, quests everywhere! Find characters to help and mysteries to solve throughout the world. But beware: your choices have consequences.
Memorable boss fights. Bosses will test you to your limits. Beating them will require skill, tactical-thinking, and unlocking the full potential of your weapons and powers
Choose your build. Mix and match various weapons and different powers to create a build that reflects your playstyle. Each unique weapon has stats that can be unlocked by defeating enemies and upgrading at the vendor.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is a mess. Hitboxes are awful. Found 1 fast travel after almost 10 hrs meaning you're running back and forth through large interconnected areas throughout the game. Attack and and platforming inputs get eaten. The ability to phase shift platforms involves the jump button, the dumbest idea ever, so using it while platforming and dashing is just awful. You discover the map sections by finding specific things but tons of areas I never found it so the areas weren't unlocked, and were so annoying to get around. Required upgrades are found in random spots throughout the map meaning you can't miss a single room or random area you HAD to know to go to fight a boss, so be ready for walkthroughs. Thats because the quest and map give very poor directions, theres tons of little boxes with icons, and the gold ones seem to be main quest objectives, but it will also include NPCs you've already talked to. Map also doesn't give basic info like blocked walls, etc, bc they want to use this stupid useless screenshot system. The maps also have 20000 ways to go and interconnected paths but 95% of them are switch or ability blocked, meaning you'll get far then have to backtrack but again the map won't give you information so you won't remember you can't go that way next time. Attack and platforming and enemy animations are janky. Sometimes when attacking your character will just get stuck in the air for a second or two, it looks super weird and buggy. I finally gave up because a wall I was supposed to be able to break to get a necessary wall jump ability to progress in the game would not break like it was supposed to, one of the MANY bugs people mention. Healing also is way too slow and sucks during boss fights. Tries to be POP but fails in almost every MV aspect. Should have listened to the reviews and skipped this one. 4/10
Winds of Arcana is an absolute gem. The gameplay feels incredibly smooth, responsive, and polished from the very first minute. The world design, movement, and combat all blend together perfectly, creating that satisfying flow every metroidvania lover looks for. The progression is well-paced, the abilities feel meaningful, and exploring the map is genuinely fun. The art and atmosphere pull you in, and the game never feels frustrating — just engaging and rewarding. If you enjoy metroidvanias, this one is highly recommended. Easily one of the best new additions to the genre.
Winds of Arcana: Ruination made me change my perspective towards Metroidvania games. I still am not a huge fan of the genre, but the game is very simple and straight-forward which is easier for players like me. First things first, is the drastic frame drops which makes me consider whether to play it again or not. The game looks very simple and the world looks straight out of a comic book, which I like, but even in that plain setting, the frames drop when they matter the most, like when I jump or attack. The World is built beautifully which makes me curious and interested in what it holds down the lane. The character designs may remind you of various games, but when they are combined with the story and the world, they stand out in their own way. The gameplay is very normal and well-paced, and the mechanics are easy to learn. I am a huge fan of the dash move, just by how it looks and how useful it is during traversal. The enemies are very easy to defend against but the real challenges are the traps aligned with the platforms. I am a huge fan of platformer games, so I have enjoyed these challenges even though I was thoroughly thrashed by them. In conclusion, even if the game offers nothing new in terms of gameplay or rewards, I am personally left curious on many things such as the story, the characters or the weapons and abilities in the future. I'll recommend this game to people who want to start enjoying the Metroid Vania genre and get used the complex exploration and mechanics.
Winds Of Arcana: Ruination is an excellent metroidvania, standing out primarily due to its stunning dark-fantasy art style and atmospheric, detailed environments that feel truly handcrafted. The gameplay is highly engaging, particularly the satisfying exploration using abilities like grapples and glides, complemented by fun experimentation with different weapon and magic builds, and well-designed, challenging boss fights. My main suggestion for improvement is making the combat snappier and smoother to enhance the overall experience, but even with that minor critique, I wholeheartedly recommend this game for its amazing visuals and solid foundation.
Русский: Есть. Мультиплеер: Нет. Геймплей: Метройдвания / Платформер Графика: Стильная, немного странная рисовка Цена: 490 рублей. Я очень люблю метройдвании, в этой игре ближе к 4ому часу игры начинаешь подозревать, что игра пытается от тебя требовать скорость, но благодаря темпу игры и её управлению она не может выжать, то что от тебя просят. Само по себе игра прикольная, но из минусов отмечу баланс. Боссы рассыпаются буквально первым скилом, но легко не будет. Босс на котором я остановился буквально унижает тем, что какает на всю карту, а чтоб увернуться нужно пробежать весь экран за секунды 2-3... Как это сделать непонятно. Спойлеры: [spoiler] Сейчас буду устанавливать ВСЕ кастлвании! [/spoiler] Оценка: Скорее Да чем нет, но для любителей Кастлваний - зайдет хорошо. (с) Ваша покорная Шиза: https://www.twitch.tv/krisophrenia
Игра очень не доработанная. Устанавливаешь настройки игры. При переходе на другую локацию они сбрасываются. Приходиться снимать и снова ставить галочки в настройках. Часто в ловушках не умираешь, а игра зависает. При перезагрузке весь прогресс пропадает. Управление безобразное. При изменении клавиш срабатывает только прыжок. Искра ауры не работает. Это управление джойстиком. Клавишами управлять не возможно. Например надо нажать "\1" это искра ауры. Джойстик часто отключается и управления совсем нет. Это малая часть всего. Жаль потраченных денег и времени.
Winds Of Arcana: Ruination is an ambitious action-driven Metroidvania that blends traditional side-scrolling exploration with flexible combat systems and a strong narrative focus. Developed by Brewed Games and published by 1312 Interactive, the game sets out to deliver not just mechanical challenge, but a cohesive fantasy journey shaped by loss, ruin, and arcane power. From the outset, it presents a world that feels lived-in and scarred by past conflicts, encouraging players to engage with both its gameplay systems and its story rather than treating one as secondary to the other. The game follows Aryn, a warrior mage searching for his missing mercenary companions in a land fractured by magical catastrophe. Instead of relying on minimal lore fragments alone, Winds Of Arcana: Ruination places considerable emphasis on storytelling through dialogue and character interaction. Fully voiced scenes give emotional weight to conversations and help distinguish allies, rivals, and antagonists, making the world feel populated by people rather than quest dispensers. While the narrative leans into familiar dark-fantasy themes, it is delivered with enough care and personality to remain engaging, especially as motivations and histories slowly unfold through exploration and key encounters. Combat is one of the game’s strongest pillars, offering depth through variety rather than sheer complexity. Aryn can wield multiple weapon types, each with a distinct rhythm and tactical role, ranging from fast, precise strikes to slower, devastating blows. These weapons are further enhanced by Soul Crests, magical artifacts that grant passive bonuses or powerful active abilities. The freedom to mix and match weapons with different crests allows players to shape their own playstyle, whether favoring mobility, spell-augmented offense, or raw physical damage. This customization gives combat a sense of ownership, as builds evolve naturally based on experimentation and preference rather than rigid class systems. Exploration adheres closely to classic Metroidvania design, with an interconnected world that gradually opens as new traversal abilities are unlocked. Grappling hooks, gliding techniques, and magical platform creation all serve to deepen movement and expand navigational options. Areas are layered with shortcuts, secrets, and optional challenges that reward attentive players, and revisiting earlier zones with new abilities often reveals hidden paths or lore that recontextualize previous locations. The world design encourages curiosity without overwhelming the player, striking a balance between guided progression and open-ended discovery. Enemy design and boss encounters further reinforce the game’s emphasis on mastery and adaptation. Regular foes demand attention to spacing and timing, preventing combat from devolving into mindless button-mashing. Boss fights are particularly memorable, often structured in multiple phases that test both mechanical skill and build synergy. These encounters emphasize pattern recognition and smart ability usage, rewarding players who take the time to understand enemy behavior and refine their approach. Victory feels earned, not just through reflexes but through preparation and learning. Visually, Winds Of Arcana: Ruination embraces a moody fantasy aesthetic that complements its themes of decay and resilience. Detailed sprite work, fluid animations, and carefully composed environments give each region a distinct identity, from crumbling ruins to ominous natural landscapes infused with magic. The color palette leans toward darker tones without sacrificing clarity, ensuring that combat remains readable even during visually intense moments. Music and ambient sound design enhance the atmosphere, shifting seamlessly between subdued exploration themes and more dramatic combat tracks. Despite its strengths, the game does show some rough edges. Pacing can feel uneven at times, particularly during stretches that bridge major story moments, and difficulty spikes may surprise players who are still refining their builds. While the customization systems offer flexibility, certain combinations can feel more effective than others, subtly nudging players toward optimization rather than pure experimentation. These issues do not undermine the experience as a whole, but they are noticeable during longer play sessions. Overall, Winds Of Arcana: Ruination stands as a confident and heartfelt entry into the Metroidvania genre. Its blend of customizable combat, meaningful exploration, and voiced narrative creates an experience that feels cohesive and thoughtfully constructed. While it does not radically redefine the genre, it refines familiar ideas with care and ambition, offering a journey that is both mechanically rewarding and emotionally grounded. For players who enjoy action platformers with depth, atmosphere, and room for personal expression, it delivers a rich adventure worth investing time in. Rating: 8/10
做这么难给who玩啊,平台辅助跳跃where???BYE BYE 垃圾游戏
我跳跳乐实在过不去了, 太难了。 想用剧情模式的平台模式过去,发现没用。 有人可以指点一下吗
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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