
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
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About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
생각보다 퀄리티가 높아서 정말 놀람 적당한 노동과 편의성도 좋고(배 운전시 핸들링은 좀 답답함 ㅋㅎㅎㅋ)풍경 감상하는 맛이 있어서 또 놀람 ㅋㅋㅋㅎ(바람소리와 낙엽 소용돌이 치는 부분 등)브금도 너무 맘에 듦 사운드 트랙 나오면 받고싶음, 찍먹 수준이지만 이정도면 만족함 ㄹㅇ
垃圾东西,不会做解密就TM别做,你弄个超级难的BOSS守宝箱也行。 偏偏弄一堆宝箱塞进犄角旮旯让你盯着屏幕找1个小时找不到。打怪还不给经验只能找这些垃圾才给经验。 策划纯他妈大傻逼,他妈死了想让人们好好给找找死哪了
TLDR: I wish I could recommend this game, but after 60+ hours and losing the drive to finish the story, I can't. As fans of Sea of Thieves and veterans of many other survival games, this game showed so much promise. We even played the early access. Finally we got our own server to try it out. Sadly the gameplay loop doesn't really change after you get a boat with cannons. It is a game that expects you to farm A LOT to get to a new area where you are rewarded with nothing but new versions of every material which you get to farm A LOT of. I toned down some of the settings (around 40 hours in, on "normal" mode), and it was still just unbearably repetitive and unnecessarily difficult. My party and I have played a lot of similar survival games together, and we'd all agree there are much better options. It took us some time to realize no matter how much we farmed or progressed in this game, we'd never get rewarded or some payoff for all our hard work.. Even making a brand new weapon and armor set with the brand new material from the new zone wouldn't really help you against the new threats in that area.. Ship combat is a joke, there's only so much you can do about the 8+ ships that will certainly be on top of you the moment you fight the ship you think is all by itself. Regular combat is similarly extremely difficult for no apparent reason, and the talents and finetuning you work so hard for don't seem to help much, either. I started placing a new tent (spawn) probably before every single fight on any island. I had literal hundreds across the server, easily. I love the pirate theme, the settings and the music on the Ship was amazing. The soundtrack might be the only return to this game I'll be making. I should mention the building in this game is very good, although all the cool designs or even basic things like a circular stone foundation to make a tower are locked behind roughly 30+ hours of gameplay. We got some really cool foundation building sets WAAAAY late into the game in the last few areas, and it's like... what do you expect me to do with this at this point? It's a small gripe among a long list of weird stuff about this game. The building mechanic itself is good though, and I like how this game encourages decoration. Maybe this is messed up to add, but we immediately switched our server to a Runescape Dragonwilds server and have had a much much better time on that game.
i loved the game but nit the lack of people finishing the game which they have yet to push a story update for months!!!! why tf is this game still being pushed if the developers and pushing for the game to be finished months after release!!!!!!
clunky mess game is ridiculously hard even with 3 people enemies on your level will 2 shot u everything this game does sea of thieves cant upgrade ur weapons until u get iron which is ridiculously far into the game the boarding of ships is buggy and such a crowded place that u get swarmed and cant move cant share blueprints between friends but everything else is shared like wtf who that was a good idea share all the xp reputation but not blueprints u can buy for ships or building items bad clunky sloppy game extremely disappointed with this early access slop
за 3 месяца с момента приобретения, пару фиксов вышло бесполезных, все расписывать не буду, но тут даж ветра нет в игре про пиратов и кораблики, все останое в других комментах
What a big pile of trash from the combat to crafting to navel combat, so glad this heap of steaming dog s**t was gifted to me as i would of refunded this garbage
your crew sings sea shanties! that alone is worth it. but thats not all. game has a tons of content, great world generator, awesome island and a well done story. Way hay and up she rises Way hay and up she rises Way hay and up she rises Early in the morning That's what we do with a drunken sailor That's what we do with a drunken sailor That's what we do with a drunken sailor Early in the morning Way hay and up she rises Way hay and up she rises Way hay and up she rises Early in the morning Way hay and up she rises Way hay and up she rises Way hay and up she rises Early in the morning
Prawdziwy survival na pełnym morzu! Świetny Early Access, ale balans wymaga dopracowania. Ta gra to absolutny majstersztyk, który wciąga jak bagno! Kompletnie nie rozumiem fali negatywnych opinii. Czytając zarzuty o „zbyt dużą ilość farmienia i grindu”, mam wrażenie, że niektórzy pomylili gatunki. Przecież to jest survival, a nie MMO! W tym gatunku o to właśnie chodzi – o satysfakcję z ciężko zapracowanego postępu, zbieranie surowców i budowanie swojej potęgi. Na PC gra się świetnie, a system żeglugi robi ogromne wrażenie. Gra zmusza do myślenia – kiedy widzę na horyzoncie trzy wrogie okręty, wiem, że muszę uciekać. Taki realizm i wymagająca walka na lądzie dają niesamowity klimat! Jako że to wczesny dostęp, mam jednak jedną ważną uwagę do twórców dotyczącą rozwoju postaci. Brak klasycznego expa i oparcie wszystkiego na punktach za zadania (gdzie wpada np. aż 4 punkty na raz) sprawia, że postać rozwija się zbyt szybko. Żeby gra była prawdziwym, długoterminowym survivalem, twórcy musieliby zasypać nas setkami zadań, co na dłuższą metę może się nie udać. System nagród zdecydowanie wymaga spowolnienia i lepszego balansu, abyśmy nie przeszli tego tytułu w kilka wieczorów. Mimo to potencjał jest ogromny i to wciąż dla mnie perełka. Zdecydowanie polecam i czekam na poprawki!
make thye combat better and the leveling system is stupid do a crap tone of missions and gain like 2 levels and u get 1 tapped by everything while choosing the lowest level mission u have and still one tapped when u gotta fight like 20 dudes with one of the worst combat systems ive ever seen
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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