
Escape from the asteroid X-474 which has been invaded by aliens. Take your weapons and destroy every enemy who tries to stop you in this amazing arcade style third person shooter game full of action, creatures and explosions.
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About

In a distant future, mankind has landed on the asteroid X-474 to mine extremely rare minerals, but after many mysterious accidents the communications with the asteroid crew members has been lost.
You play as Luna, member of the investigation team sent to survey the activities on the asteroid, unfortunately you will find alien creatures has attacked the facilities and, you sole mission is to survive.
Take your weapons and destroy every enemy who tries to stop you in this amazing arcade style third person shooter game full of action, creatures and explosions.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Not Recommended, at least for right now. It definitely feels like someone's first attempt at making a game, which isn't a bad thing. It's also fairly cheap, which is why I'm not straight-up refunding it. However, two stages in, I can already tell some stuff feels "off" about it. Menu movement needed my gamepad to navigate, as the sensitivity for the "cursor" is so high my gamepad's left stick not being perfectly dead center caused it to always drift in some direction - not an issue with the gamepad being old or used, this game must have zero "dead zone" for what is the default neutral position for the stick, the tiniest wiggle in some direction would send it drifting in some direction. Not an issue, but if you have a gamepad hooked up, and you decide to use the mouse and keyboard, it doesn't take any input other than the gamepad - because the cursor is moving, thus mouse input is immediately overwritten. Having some degree of "neutral" for the stick would prevent this. This also isn't an issue once in-game and opening your inventory, as they apparently abandon the same cursor on the main menu for a regular mouse cursor without the super-sensitive dead zone. Ok, so into the game itself - animations feel slightly off, can't put my finger on it exactly. Also, while ammo drops are frequent from enemy kills, the eggs you encounter in the first level not so much, and you'll get roughly an ammo drop at the end of your clip, which won't refill a whole clip, and you might need to melee an enemy once or twice to get the killing blow if your ammo runs out. It's not an issue of missing too many shots, either, as we'll get to in a bit - the eggs are just very weak, but tend to not drop ammo nearly as much as enemies do (as it seems every enemy drops at least one pickup.) Aiming down your gun's sights will sometimes lock up when you reload, and you have to toggle the aiming button again to "fix" it. This prevents you from sprinting. Sprinting is also not a "mode" that is activated when you click the stick and begin sprinting, and stops when you stop moving - you must click and hold it while moving to sprint. Again, another small change that would be good. Haven't seen a need for the roll in the first two stages yet, but you move pretty far and I think your direction is fixed forward, which again could prove an issue down the line. Jumping feels extra-floaty for some reason. Objects you move with the gravity gun once found feel as if they have no weight, despite them obviously being heavy cargo containers. You can pick one up and plow through the others as if they were made of cardboard - and they do little impact damage to enemies as well. Have not tested to see if I could hurt myself with it. Stage 2 you get your first armor piece - the titular Cosmotroid's "hands" unit. This... tells you nothing. I instinctively went into my inventory to equip it, which is what you need to do. What does it do? The item itself doesn't tell you. There is no tooltip when you pick it up telling you what it does. I found it in the middle of a maze of corridors which has you running from one "branch" to the left to the other "branch" to the right and back and forth a few times, before you encounter a large open room with a bunch of cargo crates and two big enemies in it. The big enemies aren't hard - you fight several prior to that and the default gun can take them down, however when they are stunned, you will keep firing and your shots will miss, passing through them as they are essentially invulnerable for a few frames. Not a terrible thing since you do have another not-Gravity-based weapon by that time, a handgun, so ammo won't be an issue, but it can be worrying to waste shots in your starter weapon because of it, and it starts running low. So, back to the large room. Cargo boxes hide nothing. Earlier there was a room with a locked door across a pit I couldn't jump across. Maybe I go back there? I go back there. I notice while climbing out of the pit (I didn't make the jump again) that I was not climbing or wall-running or something. I do that to cross the pit. Door's locked, I'm informed something is in the hangar. I return to the hub and talk to the only NPC I've seen so far, who hasn't done much but stated the obvious up to this point - "kill enemies, clear doors, get out." Except now he notices I have the armor hands, and tells me I can wall-run, and I should go to the hangar. Where is the hangar? I'm still not sure if it's the room with the pit or the big empty room, nothing so far has seemed "hangar-esque" with shuttles or anything in this stage. So I go to a previous area that was very foggy - too foggy, I think, though I know they want you to have limited visibility for a reason I think it could be done better - and run up a ramp. Maybe I'll wall-run to the other side, it looks like a flat wall but who knows. I do it - and somehow go out of bounds, but not so much that I'm outside the level geometry. I'm stuck on a "floor" above where I should be, and can't drop down in any way. I attempt to break the boundary again, and do so, only to arrive on top of the map. No way back in. I jump into the pit, and fall... and keep falling. Nothing stops. I spent a good bit of time in this second level already, so at this point I quit out entirely. It's extremely rough. It needs some tweaking here and there, I'm guessing a considerable amount if you consider these first two stages with these issues. That said, there is something there underneath it all that could be good. A diamond, stuck in the middle of tons of coal and dirt and clay surrounding it. The premise of an alien outbreak on a colony planet isn't anything new, but sometimes it's best to stick to classics when trying your hand at a new venture. The voice acting was... a bit odd, might have been AI (not positive), but again something that could probably be fixed in the future. To summarize, it's right now a Not Recommended. While cheap, you'd probably be better off buying lunch at a fast food place instead (or half a lunch, given inflation.) But there is promise and potential, if the devs keep working at it.
Action + controller friendly + med pack = Indie alien shooter that is like a budget Borderlands. Explore various areas for loot and blast enemies. Action flow can be tweaked a bit. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Surprisingly fun shooter where you don’t have to worry about lack of ammo or difficult enemies. The gameplay is still quite good even though it is generic. The whole thing is similar to other third-person shooters, with movement, aim, and firing being your primary controls. Additionally, there is a jump button that is often needed for platforming sections and a roll button that seems unecessary. Although they require different ammunition, weapons work great. Since every killed enemy drops an ammo pack, this is never an issue. A slight hassle is that you need to pick up each pack individually. As the game progresses, you will unlock more weapons, each of which deals varying amounts of damage. When you shoot an adversary, the numbers demonstrate this. Weapons can be missed, so you need to keep your eyes open. The lack of a reload button is the only thing that bothers me. Ammo always runs out during a battle and causes a slow reload animation. Also, you can't run until the animation is over. As a result, attackers can easily take cheap shots at you. This hurts a lot when to take a lot of damage in boss encounters before you can reload your weapon. Enemies are different types of aliens and bandits. They start with little worms, continue to fast stalkers, and bigger hunters. There are a few more that get harder with every passing level. Because they are not bullet sponges and they die quickly, they are the typical cannon fodder. They're not that intelligent either. You can eliminate them by firing at a body part that protrudes from a corner or by taking them out from a distance. You progress through the game's stages in a linear fashion. Fred, a character who moves around as you progress through the stages, will usually give you objectives when you start in the safe zone of the game. Every stage plays pretty much the same way, despite the various goals. All you have to do is move through hallways and rooms, eliminating every enemy in your path. After completing this, you must push a button to either remove an impediment or open a new door with more enemies. There's a compass at the top of the screen, but it's useless because it doesn't show anything. The challenge is really simple. You have several skills like heal and a shield that recharges quickly. You gradually find new armor components that grant you new skills. They are often necessary in order to advance. For example, one allows you to see in the dark, while another allows you to run on walls. The majority of abilities need energy, but it recharges on its own as well. With every level completed, you also get more health and energy. Despite the cliched gameplay, I enjoy how everything functions as intended. This also includes a gravity cannon, which is occasionally employed to place boxes that allow you to reach a higher level. Fortunately, this type of puzzle only shows up a few times and relies on a decent physics engine. The only major issue is clipping through environment when you wall-run. Although it's possible to get back, sometimes you’ll fall through the map and into a bottomless void. Fortunately, stages have fair checkpoints that don’t erase your actions, such as pressed buttons, so it’s a bit less annoying.
Primera impresión Es un estilop retro que apela a la nostalgia de los juegos en PS3 y Xbox 360, incluso hasta a la anterior generación, muy bien desarrollado, genial música y con gran ritmo. Además esta muy bien optimizado, lo recomiendo. Es importante dar una mención aparte a los enemigos y sus geniales diseños. Realmente estamos ante una experiencia gratificante y muy nostálgica, casi como si fuera un boomer shooter pero en tercera persona.
什么垃圾都拿来卖
a game thats rough around the edges and uses AI voices but honestly shooting big scifi aliens was fun,
Şu haliyle erken erişim olarak satışa sunulsaydı bir şey demezdim ama sen tam sürüm gibi oyunu 4 dolardan çıkartıp 2. bölümde bugla oyunu tamamlatamıyorsan oyuncuya; oyununu yerin dibine soktururlar.
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