
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thanks, you turned a fantastic, fast-paced combo roguelike into a "find the hidden areas and don’t play anything but Bleed/Burning or Echo" simulator. So, main issues? The flow is broken, combos no longer work, and enemies will punish and kill you in zone one if you don’t spam dash, as they will catch you mid-animation. On higher difficulty levels (above 3), they will take half your HP with one hit. The new maps are pretty bad; having more paths isn’t necessarily a problem, but with Windblown, it kills all the momentum you previously had. Having to go back every two minutes and take another meaningless path with nothing in it is frustrating. Melee combat gets you killed because of changes to attacks, I-frames, patterns, and enemy types. You get punished instantly when trying to land a complete combo, as some big enemies’ hits are so large they cover half the platform or leave puddles that damage you in a single frame if you even touch them. Moves are not telegraphed, and you get hit by random animations where you had no chance to dodge because you can’t leave the attack radius in one dash, ending up with your HP reduced to 1. Additionally, performance has worsened; the game now lags and drops frames, which didn’t happen before. Please fix this mess. I would even suggest reverting some of the recent changes. The people who like the game now should have played it before all the patches. There is a reason why the review scores are dropping. At the moment, it’s a no-buy for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Зашел в игру спустя полтора года, не работает онлайн. С впн всё работает, но теперь уже нельзя вернуть деньги за игру
Like Hades? Dead Cells? Good games? You'll like Windblown. This is an Early Access from an experienced developer, already stuffed with a wealth of polished content. The combat is tight and responsive, the vibe both upbeat and deceptively unsettling. There's at least half a dozen distinct playstyles available across a couple hundred unlockables, with the promise of many more to come. If you were interested enough to check out reviews, trust me; you're gonna love this game, especially if you've got a Steam Deck to enjoy it on.
Dai creatori di Dead Cells, un progetto in Early Access da un po' ma che si sta costruendo con costanza e dedizione, per un'altra esperienza roguelike che promette essere quantomeno interessante e frenetica. Il mio più grande problema con esso, al momento, è l'essere pensato per il gioco cooperativo, il che rende l'esperienza in solitario soddisfacente ma non entusiasmante, anche per via dei numerosi poteri e sinergie letteralmente sprecati quando si è da soli. Anche sulla progressione al momento siamo un bel po' di passi indietro rispetto a DC: laddove c'era un mondo da scoprire ed esplorare, qui i biomi a malapena vengono visitati mentre si corre a più non posso da uno scontro all'altro. Massima fiducia negli sviluppatori ma evidentemente non è il gioco che avrei voluto. Cheers...al Guinea Pig.
early access for nearly 2 years, unknown indie dev, extremely poor optimization even on 3500 dollar pc, extreme difficulty with no real ai, its a one trick pony, dodge or die, very ♥♥♥♥ and im mad i even played this long and paid so much for such a ♥♥♥♥♥♥ game, 25 dollars for a cash grab game fml
The game froze on my first run. I went to teleport in the factory and just completely locked up. Even in that short amount of time I felt like combat was pretty sluggish and I also disliked being limited to 3 "gifts" at the start. (not sure if it changes) not a good first impression. Not impressed.
your HP from just a single hit! On top of that, the economy is aggressively throttled, which artificially drags out the time needed to scale and makes the gameplay incredibly frustrating. Most gifts, like Burning and Bleed, just don't offer a risk-to-reward ratio that makes sense. The Intimidate mechanic is even worse—it doesn't improve the experience at all. Its proc rate is pathetically low, and the damage gets heavily mitigated by enemy defense. Why not completely rework the damage values or even the core mechanics of Burning and Bleed to make them actually viable? Instead, you've left the vast majority of gifts so useless that players can still die in the Golem Park even on the easiest difficulty! If you really wanted a diverse meta with a bunch of viable weapon builds, you would have buffed the underperforming ones by now. But no, you just wait until players find a comfortable, fun playstyle and nerf it into the ground. Those Burning and Bleed gifts are literally just dragging down the player experience. Since you refuse to buff them, why not at least change them to deal percentage-based max HP damage per second? Then maybe I wouldn't have to stick to the same old meta. What's the point of having gifts that can't even keep you alive on the easiest difficulty in Golem Park? The Endless Mode is an absolute mess too. You don't even give us 30 gift slots, just 24! And the reroll prices are ridiculously expensive. Do you guys even play your own game? You're acting like you have no idea how the game actually feels. If you're so confident that Burning and Bleed are strong, why not stream a run? Go ahead, do a pure Bleed or pure Burn build, equip nothing but a Fish Cleaver, and solo the highest difficulty all the way to Cycle 10. Get a flawless run and grab every single chest without taking a single hit. Oh wait, you wouldn't dare, would you? And don't even get me started on the unlock material system—it's nothing but a negative optimization. Does it physically pain you to see players actually having fun? Do you seriously think those materials are easy to get? Go stream a flawless run on the highest difficulty up to Cycle 10 and prove it!
Динамичный, красочный слешер рогалик. Эффекты радуют глаз, босы и мобы умеют подбешивать, и создают азартный сопернический дух. Не сильно затягивают рогалики обычно, но этот вкатил прям очень. Нравится так же и то, что фарм ачивок проходит достаточно просто и последовательно. Не нужно дрочиться над чем-то подолгу. Ну и возможность играть в команде как вышенка на тортике! Рекомендую!
Как назвать говно, правильно говном, первый запуска, ты поиграл все нормуль, второй запуск ты хочешь поиграть в друзьями и после 100+ коннектов ты УРА запустился и играешь, третий запуск игры тебя даже в главное меню не запускает и постоянно пишет иди работ... в смысле просто пишет что ты не онлайн и будь добр включи инет и пока что все, перезапускал игру, перезапускал комп, перезапуск интернета даже делал, переустанавливал в разные папки игру, но проблема осталась. Говно, если хотите поиграть в пати с кем то то только не в эту игру.
感觉一般般~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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