
Navigate through psychadelic mazes to chill electornic beats. Imagine a mix between Super Meat Boy and Geometry Wars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Довольно интересная игра, с лёгким геймплеем. Спустя минут 10-15 можно приспособиться.
Will Glow the Wisp is a small adventure with a surprisingly big heart. From the very beginning, the game establishes a charming atmosphere that feels equal parts whimsical and mysterious. Taking control of a tiny glowing wisp and venturing through beautifully crafted environments creates an experience that immediately evokes the magic of classic indie platformers. It's the kind of game that doesn't rely on grand spectacle—instead, it succeeds through its personality, atmosphere, and sense of discovery. What impressed me most was how effectively the game uses light as both a visual element and a gameplay mechanic. Guiding Will through dark and dangerous environments feels satisfying, and every new area encourages exploration. There's a constant feeling that something interesting lies just beyond the edge of your glow, making each step forward feel meaningful. The world itself is full of charm. Despite its relatively simple presentation, the environments feel alive, with enough detail to make every location memorable. The soundtrack deserves special mention as well—it complements the journey perfectly, creating moments that are peaceful, emotional, and occasionally tense when the challenges begin to ramp up. Gameplay is easy to pick up but remains engaging throughout. The controls are responsive, and the platforming strikes a nice balance between accessibility and challenge. There are moments that will test your timing and patience, but overcoming them always feels rewarding rather than frustrating. One of the game's greatest strengths is its atmosphere. There is a quiet beauty to moving through the darkness as a small source of light, and that contrast becomes the central theme of the entire experience. It's a simple concept executed remarkably well, reminding players that even the smallest hero can make a difference. Will Glow the Wisp also understands the importance of pacing. It never overstays its welcome, allowing the adventure to unfold naturally while maintaining a consistent sense of momentum. By the time the journey comes to an end, you're left with the same feeling that accompanies many great indie titles: wishing there was just a little more to explore. Of course, the game isn't without its limitations. Some players may find the experience shorter than expected, and those looking for deep mechanics or complex systems might want more. However, these are minor criticisms when viewed alongside the game's strengths. It knows exactly what it wants to be and delivers that experience with confidence. In a gaming industry often dominated by massive open worlds and endless checklists, Will Glow the Wisp is a refreshing reminder that a focused, heartfelt adventure can be just as memorable. It doesn't try to be the biggest game in your library—it simply aims to leave a lasting impression, and it succeeds. **Verdict:** Will Glow the Wisp is a delightful indie adventure filled with charm, atmosphere, and a sense of wonder. If you enjoy platformers that emphasize exploration, beautiful environments, and emotional storytelling, this little wisp deserves a place in your collection. ⭐⭐⭐⭐☆ 8.5/10 – *"Even the smallest light can guide you through the darkest path."* I hope this review has been helpful.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute life-changing experience.
The controls feel like you're on ice, a slippery mess.
壁や障害物に衝突しないで進む内容。ただ強制加速の近くに壁が多いので嫌になっちゃう。楽しむよりストレスが溜まるゲームです。
É um jogo. Definitivamente um jogo. Ele é bom? Ele é mais ou menos, pois vai depender do seu gosto. É um jogo onde você controla uma... controla um... [uh...] com o WASD e o mouse. Com as teclas você se movimenta, mas com o mouse é outra mecânica (e uma que gosto). Quando você clica e segura, e arrasta para a direção que deseja ir, o tempo vai desacelerar e quando você soltar, o tempo vai voltar ao normal, porém o/a [uh...] vai ser jogado para a determinada direção com grande força. E porque? Para passar por percursos que vão ficando mais e mais complexos e com obstáculos conforme você vai avançando pelas fases. Que são várias. Para acompanhar essa jornada o jogo inclui uma playlist até que bacana, mas que eventualmente mais me atrapalhava do que me ajudava a me concentrar. Não me leve a mal, são boas músicas, cheias de bop's e hop's, mas para a gameplay do jogo nos níveis mais avançados, que exigem bastante do jogador (dependendo de algo que falarei adiante), elas atrapalham... E agora, para aqueles que querem fazer tudo que o jogo oferece, há uma mecânica que não citei antes. Ela não é um segredo e nem nada do gênero, mas eu preferi falar dela só agora pois ela merecia um tópico próprio. É a mecânica de trocar de [uh...]. Como ela funciona? É bem simples, na verdade. Pressione a tecla Q ou E para trocar de [uh...] de acordo com uma lista de [uh...] com diferentes atributos, como:[list] [*]Aceleração: Dita o quão rápido [uh...] ganha velocidade. [*]Velocidade: Dita o quão veloz [uh...] consegue ser. [*]Manuseio/Manobra: Dita... hm... Nunca reparei direito, mas creio que influencia o quão fácil é controlar [uh...] em geral.[/list] E é praticamente por causa dos diferentes atributos de cada [uh...] que determina se você vai experienciar uma [i]brisa[/i] ou um [b]vendaval[/b] enquanto joga. Pois para aqueles que só querem jogar e não se importam com "obter o melhor resultado" ou "conseguir todas as conquistas", vocês podem simplesmente pegar o [uh...] que preferir, fácil ou não de controlar, para passar pelos obstáculos das fases, no seu tempo e na paz (talvez). Mas.... Se você for como eu, que quer fazer todas as conquistas e obter o melhor resultado (que faz parte de pegar as conquistas), você terá que escolher qual [uh...] usar com cuidado... Pois uns são mais rápidos, outros são mais fáceis de controlar... Mas apenas 1 [uh...] que se classifica como o mais rápido. E portanto, o ideal para tal missão. Mas, para ser o melhor, há seus sacrifícios. E esse [uh...] sacrificou Manuseio. Então, boa sorte para controlar essa fera e passar pelos desafios para conseguir as 5 estrelas de cada nível... [spoiler]Eu sei que eu precisei...[/spoiler] Bom, com isso, é tudo. Eu pessoalmente não pegaria este jogo se não fosse pelo fato de que ele estava de graça na época, mesmo depois de jogar e completar ele 100%. Admito que me diverti jogando, mas também passei raiva jogando. É um jogo. 6.9/10 - Definitivamente um jogo.
Will Glow the Wisp - это маленькая, но очень бодрая аркада про летающий огонёк.
если есть свободное время, терпение и лишний 1.39, то можно поиграть в эту игру. игра выглядит хардкорной, ведь нужно убивать врагов, уворачиваться от снарядов, и не касаться стен, что на деле выполнимая задача. нам необходимо разными или одним и тем же шариком проходить уровень за уровнем, которых всего больше 50 + 5 уровней, где нужно опередить разработчика. игра стоит того, чтобы попробовать, не понравится - рефанд
nice
Такая ♥♥♥♥♥♥ залупа что словами не опишешь.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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