
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 95.14/day in the week to Jul 18 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The world has succumbed to the Wildfrost. Now only Snowdwell and its survivors stand as the last bastion against an eternal winter... Build up a deck of powerful card companions and elemental items, as you battle to banish the frost once and for all!
Perfect your card battling and deck-building skills, and set out on a quest to bring an end to The Wildfrost! Begin each journey with your chosen tribe Leader, each gifted with different randomised skills and stats, before mapping out your chosen path into the unforgiving frosty landscape.
Rescue and recruit frozen companions you find along the way, unearth lost treasures, and spend your hard-earned blings with travelling merchants. The decisions you make and routes you take during each run will help craft a powerful deck, unique to you each time you play.
Collect a huge array of cute, but mighty card companions, as well as handy items and clunker cards to aid you in battle. Experiment with different elemental card combinations to find your winning formula.
Your companion cards aren’t just disposable minions for dealing out damage; upgrade and customise your favourites by adding wobbly charms to enhance their powers, making your deck a powerful (and adorable) force to be reckoned with!
Plan ahead with the help of a dynamic counter system to map out your next move and fend off frosty foes. While Wildfrost battles are turn-based, cards don’t attack every turn. Instead they have a ‘counter’ which counts down the amount of turns until they’re ready to automatically make their move!
By keeping an eye on enemy monsters’ counters, you can plot ahead your perfect play. Buff your companions? Stall an enemy attack? Or maybe count down your own timer to wreak havoc fast! It’s up to you to strategically turn the tide in your favour.
Need a rest? Take shelter in the cosy town of Snowdwell. Here survivors have gathered to keep warm using the power of the Luminice, a giant shard of hot ice.
As you progress after each run you’ll be able to return and gradually help expand the hub town itself, constructing buildings such as a Pet Shop, Inventors Hut and more! These new areas will unlock fun and useful new things to use during your adventures, with new cards, tribes, cosmetics, challenges to complete, and events to encounter.
Think you’ve defeated the Frost Guardian? Even after you’ve beaten back the frost, Wildfrost offers endless replayability, with daily runs and challenges! Test your skills and improve your score!


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 83% | — | $4.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
거의 모든 정보가 글자로 전달되어 가독성이 안 좋다. 직관적이고 정확하게 쓰여있으면 모를까 잘못되고 혼동되는 정보를 주는 것도 많다. 적과 아군에 신경 쓸게 너무 많아 실수가 잦을 수밖에 없다. 문제는 그 실수 하나로 인해 죽는다. 그것도 너무 허무하게 죽는다. 여기서 오는 허탈감이 시스템에 불만을 느끼게 해 불쾌감이 들고 별로인 게임이 된다.
I played this on PC, although it works great on Steamdeck. TLDR; Fun, vibrant and colourful game. Has lots of workshop items. First off, I love this game. I 100%ed it, and is one of the few games that gives rewards for doing that. Some of the rewards are really fun to use and can make really funny teams. The game hasn't received an update since they opened the workshop, and I assume it won't get another. I personally don't see it as a problem, but there will be no new official content for the game it seems. Artstyle is really nice. It looks really unique and vibrant. All the character designs are great, and stand out. It was a really different take on the roguelike deckbuilder for me, and I think it was pulled off really well. Most fights felt unique and had its themes of showing off all the statues in the game. On top of all this, the community for this game is great. Some of the workshop items can literally make the game new again. Can't recommend this game enough.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun rougelike. I ended up not beating my first successful ones build.
Truly a banger game - with one of the best, newest features i've seen in a roguelike (after you'll beat your first run you'll see). This game is slow to start I won't lie, but quite quickly the depth shows itself and this game is absolutely worth your time if you're a fan of the genre.
Nice card game.
Horrible game. Do NOT buy. The tutorial may as well be considered a crime to humanity, it is by far the worst thing ever created in gaming history, what is even the point of making me try to complete a run, let me do draft choices and get my own strategy going if by the time we get to each match you are just going to brute force me to do whatever the script says, it's baffling, you have ZERO agency, you will have a play in mind and then the so called "tutorial" will literally lock you out of doing ANYTHING but the one stupid thing the script wants you to do at that moment. Half of the time it was not even an optimal move. It is genuinely Insane how bad of a tutorial it is, and that is literally the first experience of the game for most. I literally had to restart into a new run so they could actually LET ME play the game. And then i found out this game does not even have any accesibility features. How is it possible that a game where ONE single MISSCLICK can single-handendly RUIN a TWO HOUR run, does NOT have a restart combat or even a restart turn button ?? Like do these people not understand their game ?? I was literally on the LAST boss of a run, and i missclicked a card that made my carry accidently die, and you're telling me i cannot even undo the turn to undo the involuntary mistake ????? really ??? 2 HOUR run that was going to be a win, suddenly to the GARBAGE, just like that ?? because the game does not even have 3 grams of accesibility ?? It honestly seems that, the same way their stupid little tutorial won't let you do ANYTHING other from than what they want you to do, the game as a whole also CANNOT be played in your own way at all... oh what? you wanted freedom of playstyle in this SINGLEPLAYER game ? well sorry, It seems like the developers thought otherwise... no cheating or something they said?? what is next? VANGUARD installed on your pc or something??? MISSCLICKS AND MISREADS LITERALLY EXIST MY GUYS... and even if some people will use it for cheating.. SO BE IT... it is a SINGLEPLAYER game.... Anyways, let this be a warning guys, on the type of treatment you can expect from this game. Please do not give in into this.
Wow, blown away with this one! Tons of fun. Clever, Yogs. Very Clever indeed! I love the stacking abilities with charms, butttttt... idk how the heck ima beat the guardian.... But I had said that once before, lol. Card games by them are really something new, very inventive!
Can't recommend this game enough. The gameplay allows for a lot of fun strategies and the battles can get intense. Soundtrack is also amazing to go along with the cool art style. Easily my favorite game of this genre.
Very fun game! Been playing for hours and always finding new things!
Iffy recommendation. Visual presentation feels very polished, base gameplay is entertaining enough for a while, and difficulty feels very conditional. The last two are the most important when it comes to a roguelike card game. I managed to finish one run and then felt done with the game. Entertainment is intially maintained by the novelty of the classes and variety of cards, but you quickly realize that you need to commit to a single archetype, because the slow tempo of building up different strategies will quickly get you overwhelmed by the enemies. This makes your succes very reliant on RNG and whether you can get cards that fit your archetype, not enough planning and skill to keep me engaged. (If there is something like a refresh button, I have yet to unlock it). And if your archetype is a poor fit for RNG selected enemy gimmick, that's GG. Eventually you also unlock new cards, but none of the cards change the game up enough to make new runs feel fresh. Which is exacerbated by the lack of variety each run as it follows a very standard structure. Boss --> choose one of two pathways with two small nodes, with not much variety of nodes --> boss --> repeat. All in all, this makes each run feel very similar and unmemorable. In short: I like the game, just not enough for more than 2-4 runs per class in total (there are three classes). Buy it on sale if you want a rough 3-4 hour of an alright card game with well done visuals.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 22.8K | 90% | $7.99 | |
| $4.9M | 5.4K | 78% | $24.99 | |
| $4.9M | 4.8K | 94% | $39.99 | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $5M | 4.3K | 87% | $49.99 | |
| $4.9M | 8K | 94% | $19.99 |