
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 273reviews | 58% | — | $69.4K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GREAT GAME INSPIRED BY STAR FOX 64. But it needs some things to get fix. #PLEASE FIX 1) The Shooting button and the Charging Button should be on the same button not separate, or at least allow both options. I understand that this was done to enable continuous shooting in the control settings. However, IF continuous shooting is disabled then the Charging shot should be possible in the same button for regular shooting. 2) When breaking/slowing down the Ship pretty much stops any movement which makes 0 sense. You want to slow your speed to move and collect stuff or EVADE stuff. WHY are you being deprived of movements when you slow down? Please FIX this. 3) Enemies Health Bar take FOREVER, If you are not making the enemies challenging then dont just make their Health bars take forever to take down. I got fatigue on my fingers because of it. This is the one reason continuous shooting makes sense to enable, but that's not a good thing. So please balance your enemy health bars better. 4) The Target Lock on charge Shots doesn't work for throwing bombs at the enemies. Even on Star Fox you could charge, lock On and throw a bomb that follows the enemy. Please FIX this in your next update. That's pretty much it for me. The game its still great BUT it could be better once all these things are fix.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 233 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Star doggo
Gameplay and flight controls are solid. It takes getting used to the view because you're not centered on the screen and it's hard to see what's directly in front of you, especially projectiles, but the game requires you to move constantly, so you really shouldn't be sitting still anyway. Combat can get real chaotic, not a bad thing. The art style is nice, very comic book-like, and the voice actors do a great job, the fact that you can rapid fire is nice, especially coming from my button mashing days with Star Fox, because they placed the charge shot on a separate button. But I gotta say, your fellow pilots just EAT DAMAGE like crazy if you don't pay attention to them during the free flight modes, which is counter intuitive to the objectives I feel, but that could be a me problem. Overall, I love it!
After spending the last few hours taking multiple paths through Wild Blue Skies, trying my hand at medals, and working toward some of the achievements, I can confidently say that this game is well worth its price tag. The voice acting is fantastic, adding a lot of personality and charm to the experience with some vibrant maps. The controls are also easy to pick up while still giving you room to adjust and get comfortable with your preferred playstyle. I had to switch in the options to constant firing personally, which, I recommend if you don't want to hit your fire button constantly. The boss fights are fairly fun: some genuinely interesting and creative encounters, while others will feel immediately familiar to anyone who grew up with the Star Fox series like I did. As someone who has been a fan of Star Fox for years, those familiar elements feel less like imitation and more like a genuine love letter to the franchise. There’s clearly a lot here to encourage replayability, especially with multiple paths, medals, and achievements to chase. Even after only a few hours, I already feel like there’s some time I can spend with figuring out achievements. If you're a fan of classic arcade-style space shooters—or especially if you grew up playing Star Fox—Wild Blue Skies is absolutely worth checking out. It captures that nostalgic feeling while bringing enough of its own ideas to make the experience feel fresh. Highly recommended for anyone looking for a fun, nostalgic, and replayable arcade flight experience.
This game is fantastic. It has the charm of Star Fox 64 and plays very similarly. The only thing I really miss is the somersault maneuver, but aside from that, this is a worthy addition to the genre. And unlike Star Fox 64, which would have cost around €60 back in the day (if the euro had existed at the time), this game costs a mere €15. So, theoretically speaking, it’s even better value than Star Fox 64, even if it doesn’t quite reach Star Fox 64’s level gameplay-wise.
Wild Blue Skies is fun, but unfortunately, it gets boring very quickly. The biggest problem is that it feels almost like playing a complete clone of Star Fox 64. The story, missions, and overall structure feel extremely similar, which makes the game lack its own identity. The gameplay itself is enjoyable and fast-paced, but after a while, I started feeling like I had already played this game before. It’s a decent game for some quick fun, but the lack of originality makes it hard to stay interested for long. Even though the missions feel very similar to Star Fox 64, I do really like the character designs in Wild Blue Skie. They are one of the things I enjoyed most about it.
Love it. Very much scratches that Star Fox itch.
Since last year, I've been waiting forward to this very game and this has to be the most challenging rail-shooter yet. It's indeed quite similar to the Star Fox games and quite colorful.
I'll personally say, I love the game. For the price, it's affordable and available on plenty of platforms. It's way to on the nose with some of the levels and references to Star Fox. With some levels being near carbon copies. Though I wouldn't be surprised if the reasoning was meant to appeal to nostalgia, but due to Starfoxes 2026 surprise release it ended up reflecting poorly. The breaks are by far the biggest offender since you lose slight control of the Cloudcutter (Arwing) and begin to slowly drop. The altitude loss feels like enough of a resources to merit having boost and break not share the same resource meter. I only found myself using them in All-Range mode for the added quicker spin and control to aim at specific targets. At first, I didn't know what to think about charged shot and shooting being on separate buttons, but on Stream I was informed there was an auto-fire option in the settings. Once I turned this on and tried it for awhile, I saw the vision on why these buttons were separated. After some time, I got comfortable and even grew to like it. The game is by no means a polished master piece, I was often shot into a wall or worse- clipped into one. But- I grew to love the challenge the game offers. Bombs aren't easy to land, taking to much damg. deprives you of the blaster upgrades. If your not careful, you can go from breezing a level to being sent back to the starting screen. The levels keep me on my toes. At the time of writing this review I've beaten both Easy and Hard Route, and I'm excited to try and get clears with all 4 level achievements. My sad take away is that there isn't a level selection screen. It'd really help to get practice when you just wanna master a level. I'd have really loved a more fleshed out story rather then one that lingers to closely to Starfox, but there was one moment at The End that really made me cheer at how charming the game could be with The Blue Bombers and a relation between The Prowlers and The Big Bad. They're some Star Fox programmers on the team such as Giles Goddard, and I'd really hope they continue to pursue more content with The Blue Bombers. Their first flight may not have been with out some heavy turbulence but that doesn't mean what's present can't be polished and refined for a later instalment or dlc. I really hope the game is given an honest shot and any criticism only goes into making this IP grow into a franchise. Don't be afraid to make mistakes and keep refining yourself devs~
entretenido y para pasar un rato agusto
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Players by region
Where this game's players are, estimated from review languages.
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