
Your beard has been stolen! You and your loyal dog Leo must investigate the people and places of Beardsville to solve the crime. Uncover conspiracies, find new beards, and remember to pick up the groceries in this charming town of bearded intrigue.
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Languages: English
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This is a fun game. The game reminds me of some of the games I had on my old Amstrad 464 in the 80's, but with slightly better graphics and much better game play without the 64K memory restriction. Being a game of this bracket does mean the controls are a bit clunky but it sort of adds to the charm of the game. There are a couple of bugs that still need to be ironed out. It has frozen on me twice during my game play. Basically just a fun game that distracts you from the modern fast paced, multi function, high concentration games. I think the game may be a bit overpriced and would like to see it at maybe £5.99 instead of £7.19. I got it in a bundle so it worked out cheaper. Even with the freezing bug, I still recommend the game.
Who Stole My Beard? is a delightfully strange detective adventure that takes a ridiculous premise and develops it into a surprisingly substantial journey. Created and published by Cleardot Games, the game takes place in Beardsville, a community where possessing a beard is more than a fashion choice because local law requires every citizen to have one. The protagonist wakes one morning to discover that their beard has mysteriously vanished, forcing them and their loyal dog Leo to investigate the crime before the town's annual Beard Festival. What initially sounds like a single comedy gag quickly expands into a mystery involving suspicious residents, hidden information, community problems, conspiracies, and increasingly bizarre discoveries. Exploration is an important part of the experience. Beardsville contains numerous locations, including residential neighborhoods, a university, museum, park, city hall, and industrial districts. Traveling around town gives the adventure a pleasant sense of discovery, especially because seemingly ordinary locations can contain useful clues or characters connected to another objective. The retro pixel-art presentation complements this structure well. Rather than attempting visual spectacle, the game relies on distinctive artwork, colorful environments, humorous character designs, and original music to establish its personality. Its intentionally old-fashioned presentation also works naturally with the classic point-and-click adventures that inspired its design. The central investigation revolves around gathering information, solving problems, and obtaining new beards. Different beards can provide access to restricted locations and additional clues, making them meaningful progression tools rather than simple collectibles. This is one of the cleverest ways the game integrates its absurd theme into its mechanics. Exploring an area can reveal a puzzle or request, completing that task can open another opportunity, and the resulting reward may provide access to another part of the investigation. Progress therefore feels interconnected even when the player temporarily wanders away from the primary mystery. Puzzle variety helps prevent the investigation from becoming repetitive. Challenges include logic problems, riddles, code breaking, escape-room-style situations, and other forms of problem solving. The adventure also embraces deliberately mundane or bizarre activities, including making tomato sauce, catching butterflies, counting jelly beans, delivering coffee, and eventually dealing with much stranger subjects such as mysteries involving space and time. These diversions reinforce the game's playful personality. They can occasionally interrupt the urgency of solving the beard theft, but that relaxed pacing is also part of its charm. Interacting with Beardsville's population is equally important. The game features more than 200 unique bearded characters, and helping residents earns their trust and can unlock new investigative opportunities. This gives side quests a stronger purpose than simply providing additional content. An apparently insignificant favor can ultimately lead to valuable information, access to another location, or progress toward solving the case. The large cast also makes Beardsville feel suitably eccentric, with the beard obsession serving as a consistent comedic foundation without completely dominating every interaction. Leo is one of the adventure's most memorable elements. Instead of functioning merely as a mascot following the protagonist around, he acts as an investigative partner. Players can discuss evidence, suspects, and possible courses of action with him. His sardonic attitude and enthusiasm for dad jokes provide additional humor while giving the protagonist someone with whom to process developments in the case. This companionship makes the investigation more personable and contributes significantly to the game's wholesome atmosphere. The adventure also introduces an unusual puzzle-oriented battle system when dealing with the Beardsville Police. Rather than suddenly transforming into a traditional action game, confrontations combine cards, puzzles, and stealth concepts. It is an unconventional addition, but it fits the overall emphasis on thinking through situations instead of relying on reflexes. Together with exploration, conversations, quests, collectible beards, and environmental puzzles, these encounters give the experience more mechanical variety than its simple presentation might initially suggest. The writing confidently embraces absurdity. Coffee deliveries, facial-hair regulations, conspiracies, police encounters, jelly beans, household appliances, dad jokes, and even time travel somehow coexist within the same mystery. The humor will naturally depend on personal taste, particularly because the game enthusiastically favors wholesome silliness and deliberately corny jokes. Players expecting a serious detective story may find the tone too whimsical, but anyone comfortable with playful indie adventures is more likely to appreciate how consistently the game commits to its identity. There are some weaknesses associated with its ambitious structure. With numerous residents, favors, puzzles, clues, and locations interconnected with one another, determining exactly what should be done next can occasionally become less intuitive than intended. Some errands also feel more substantial than others, and the deliberately retro presentation means the overall experience lacks the polish and production values of larger adventure games. Yet these shortcomings are easier to accept when considering that the project was created by a single developer. The sheer amount of personality, puzzle variety, characters, locations, and interconnected content is impressive within that context. Ultimately, Who Stole My Beard? succeeds by transforming an intentionally absurd concept into a charming mystery with genuine substance behind the joke. Its strongest qualities are its imaginative setting, varied puzzles, quirky characters, exploration, unusual progression system, and the enjoyable partnership between the protagonist and Leo. Cleardot Games delivers an adventure that feels personal and handcrafted, particularly suited to players who enjoy classic point-and-click influences, relaxed investigation, pixel graphics, unconventional humor, and games that are comfortable being unapologetically weird. It may occasionally become confusing or overly distracted by side activities, but discovering the peculiar secrets of Beardsville remains entertaining enough to make the journey worthwhile. Rating: 8/10
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Hours played at review time, across 30 reviews with recorded playtime.
Cute, very specific humour.
Don't spend your time on this game. It has bugs that prevent you from acquiring certain beards, meaning you cannot complete it without workarounds and you can never 100% it. The game also has plenty of other bugs, issues, and annoyances. [h2]Bugs[/h2] 1) You can't get some of the beards, blocking normal progression. One of these beards is the Van Dy ke beard. It used to drop after a special battle with police. See [url=https://www.youtube.com/watch?v=RzPe7GSZSfY&list=PLVoqNAwC6CGlA-YNcGd511UXhFEg3X2n2&t=5280s]playthrough video here (1:28:00)[/url]. However, they removed battles from the game in an [url=https://store.steampowered.com/news/app/1141270/view/2948156842575008564]update in August 2021[/url]. The update says that beards that were acquired through battle can instead now be purchased at Red's store (the store to the right outside of your Home apartment building), but that is false. Note that the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2546237934]walkthrough guide on Steam[/url] is also wrong about this. 2) At some point, accessing the map caused the game to become unresponsive. That meant I couldn't use quick travel and had to walk everywhere for the rest of the game. I stopped being able to access the map the day after [spoiler]I had gone to the slums as doggo. I don't know if that always happens or not. The day ended when I had yet to contact Michael, so maybe that is related.[/spoiler] 3) Once my character got stuck after walking between areas on the map and couldn't move. I tried to access the menu to jump to the next day, but I also couldn't access the menu! When I tried reloading, my character was still stuck, but I was luckily able to access the menu. I guess if that hadn't worked, I still could have just waited until curfew and that hopefully would've also worked. 4) Awful performance. The game often stutters for several seconds when transitioning between scenes or even when dismissing menus. 5) While cleaning someone's apartment, the game wouldn't let me proceed after I placed an item incorrectly. I had to quit and reload my save. (Someone else also had commented running into this bug on the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2546237934]guide on Steam[/url]). 6) There are various sequence breaks that the game doesn't handle well. For example, the game started telling me to find some information I had already found. Or it told me not to enter a house that I had already entered previously. 7) There doesn't seem to be any purpose to gifting people things? Gifts don't seem to raise affection to a sufficient level. Gifting is used as a mechanic for a few special items and sidequests, but that could be done without this whole useless system. 8) NPCs and cars can appear in incorrect locations, though this never caused any real issues. 9) When accessing the elevator, the game would also usually select the second floor. It seems really sensitive about the action button. [h2]Issues and Annoyances[/h2] - The game's high-level plot was fine, but the writing and characters were lacking. Not a single memorable character or interaction. - Good: You can hold down a button to speed up scenes. Bad: It is annoying that you have to hold it down because you'll be wanting to do it all the time. - The opening of the game is awful. -- You're forced to watch a 45 second long security cam footage in which nothing happens. -- When you initially go to pick up an item, you're told you can't without a bag. Now I thought that meant I needed to go find a bag, but NOOO, you just get one automatically a little later in the scene. So why not just let players pick it up?! - There's no way to run. - On my laptop keyboard, the arrow keys are directly below the Shift button. Shift is the button to access the menu. So I frequently accidentally hit the Shift key. - There is a one scene that is repeated every day. Good: It acts as a convenient place to easily interact with all named NPCs. You can also choose to skip it entirely if you want. Bad: if you don't skip it entirely, you are forced to watch a 45 second scene. [h2]Incomplete ideas?[/h2] The game seems to have some incomplete ideas. - No resolution on Troy (guy passed out in apartment room). - Numerous phone numbers are mentioned, but you never call any of them. Examples include: service line for the broken beard reader on Troy's apartment, various signs and bulletin boards. - Unopened mail is outside most of the apartments. Why? - The gifting and affection mechanics.
This is an amusing little game based on an absurd premise. The characters are distinct, the mechanics are fun and it doesn't overstay it's welcome.
Fun game with a real indie vibe - tones of Stardew Valley, and plenty of humor. There is a lot to do, and it gives me that warm, fuzzy feel of Stardew and retro SNES games.
yeah nice game and easter egg . but hard
I just tried this out because I like RGPSs, and so far it's funny and mysterious. I laughed a few times already. I recommend if you are into this genre.
I'm sad to give this a negative review. I like the strange setting, the story, and the quests. But the combat system is so frustrating as to be completely unplayable. If you fail a combat, it lets you retry... and I've retried many combats 20 or 30 times over. It's just exasperating.
I love how this game combines nostalgia and quirkiness into a hilarious, sweet story. The dialogue options are absolutely hilarious, and the mini games are easy to understand but also the perfect challenge!
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