
Dorothy is a 14-year-old girl who has scars and pains as a child. Her trauma caused Dorothy to develop dissociative identity disorder, which split her into several personalities. Hold counselling sessions in Dorothy's dream, and bring back all the personalities into one.
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Languages: English, Korean, Simplified Chinese, Traditional Chinese
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I tried this game with great trepidation owing to my own relationship with DID, as well as childhood trauma. I'm a survivor of child abuse who developed DDNOS (not exactly full DID, but close), was married to a woman who developed full DID due to similar (though worse) childhood experiences, have studied DID among other mental illnesses and known a few people with it both professionally and personally. So I'm not new to this rodeo. With that in mind, I bought the game with trepidation, fearing that it might project the extreme stereotypes used by some members of the psychiatric community as well as portrayed in the media. Yet I also bought it with hope that it would be more informative and supportive of we who experience this first hand. First, let me deal with this as a game. While it is relatively simplistic, the narrative and characterization is relatively good and the art style captures what is being described (while being overly cartoonish in some cases). If I was recommending this product simply as a game, therefore, I would recommend it as a good piece of entertainment for the price. However, I cannot view it in that way as it deals with a small part of the population few know anything about and what most think they do "know" is at best very poorly described. In this light, the game sadly fails us badly. While for many multiples, ultimate integration of different personas has been successful, for many others it is dangerous and has caused severe harm. However, the game portrays the idea that the ONLY way to go is rapid reintegration and anything else spells absolute disaster (working with the protector, Gretel, to is so badly done, for instance, that it results in her murdering her entire family - a trope that is particularly prejudicial against people with DID and sadly prevalent in society). No option is given for helping the alters to communicate, rather it is shown as impossible. However, many multiple systems have found ways of doing this - either hearing one another or journalling individual alters needs to name but two methods. Also, any integration that DOES occur within a mutliple system needs careful handling - the kind of rapid persuasion used in the game pretty much always causes mere temporary change, and can result in a more difficult situation than existed before. For these reasons, among others, I can never recommend this game. It builds on stereotypes and the worst of mental health treatment, is likely to increase misunderstanding, and will likely be extremely offensive to many multiples. In summary, if it wasn't for the potential this game has for causing further problems for a small and misunderstood part of the public, I would recommend it as a visual novel. As a multiple, who has known others, and studied the issue, I can only voice my opposition to the piece however. If the authors can learn from this and perhaps provide a more supportive narrative that offers the successful possibilities of BOTH integration and successful system work and doesn't rely on oppressive stereotypes, I will be eager to reevaluate it.
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Just wow. This game will grab a hold of you in ways you didn't expect. It's deep and forces you to consider the weight of your words. I'm not talking about Telltale's style of story-telling "the story is tailored to the choices you make" deal. I'm talking about "you jest at scars that never felt a wound" deal. And when it's all over, you feel bad when things go bad, and you feel joyous when things go right for the girls. Highly recommended for those who like to play games for the stories. Thumbs up!
This game isn't really special/complex in terms of gameplay (6 endings, 8 lines of story), but the 8 paths mix based on your progress and that makes replaying interesting. I didn't like the music though, it was too repetitive. Don't expect a long playing time either. What makes this game stand out it's the story. You're in the mind of a 14 year old who suffered childhood trauma and developed 3 other personalities. The more you play, the more you find out about Dorothy's story and what events created the 3 different personalities. The sotry and the dialogues are realistic and highly probable. It's a really good food for thought. I didn't cry. Not much, anyway. Had to call my friends to tell them I loved them, though.
[h1]Final Verdict: Buy on Deep Sale Only [/h1] This is text driven Virtual Novel (VN) with some dialogue choices to make that do have consequences. There is some nice artwork, but just portraits really. There is no voice acting or any cinematics. Ostensibly, you're a dream therapist who is out to help your patient with a multiple personality disorder. You have limited turns to ask questions to your patient and her split personalities. Your job is to choose the best dialogue choices to get a desired outcome. One playthrough took me 36 minutes and, although I tried to get a good ending, I ended up getting a bad ending. I liked some of the concepts in theory, but in practice they were not fleshed out. You do get a sense of what happened as you ask questions and by the end I kind of knew what happened to our patient. Unfortunately, I was unable to make the correct choices to get a desired result. I really have no interest to do another playthrough because I just didn't find it all that interesting depth wise. [b]Sale Price Rating 6/10. This VN touches upon some very serious adult issues and actually does a nice job of presenting the issues, but once you get past that, there's really not much else there. [/b]
I was initially intrigued by the claim that this game is about a person with D.I.D., but was very dissappointed to find that it largely just presents really bad tropes about the dissorder. The core mechanic and goal of the game is interesting on its own, but this is not what D.I.D. is, so it shouldn't be called that. Also, the story lines often end up making no sense because of how the mechanics work. I might keep playing just to satisfy my curiosity about all the endings.
It may seem odd to have this amount of time in a game I am not recommending, but it's because it's nigh impossible. 5 out of the 6 endings are bad and you constantly get locked into death spirals. Having to note every response to make it to the good ending was more than a little tedious and frustrating. I can't speak to whether it's possible to improve DID by counseling in this manner, but achieving the good endings was WAY too hard.
I was doubtful about this game at first because I've played many that looked similar and ended up being disappointing. It was really amazing! I grew to care about Dorothy and her mental health, and also understand the different personae and how they developed. I enjoyed how Cindy was there as 'the perfect girl' who could be helpful but also dangerous, and Gretel is the greatest threat but underneath lie good intentions. It's a fine balance between keeping up Dorothy's self esteem while forcing her and her alters to face hard realities.
지금은 판매하지 않는 게임이 되었지만 오네모 스튜디오의 게임을 즐길 수 있어 좋았습니다 2023년 갑자기 문득 이 게임이 생각났습니다. 생각나서 들어와 게임을 키고, 플레이하게 되었네요.. 지금 다시 만난 도로시와 다른 인격 친구들은 다시 진행해서 35분 만에 진엔딩을 볼 수 있을 정도로.. 이제는 그들을 쉽게 이해할 수 있게 되었습니다. 제작자님들! 감사합니다. 실제로 다중인격을 앓은 것은 아니었지만, 메인 스토리는 역시 픽션이지만! 도로시의 내면의 아픔을 잘 이해해 주신 작품이었습니다. 아픔이 많던 어린 시절, 바르게 가르쳐 줄 어른을 만나고 싶었거든요. 하지만 그렇지 못했어요. 뒤늦게 깨달은 사실이었지만.... 제 주변은 방황하던 게임 속 도로시보다 더 아픈 어른들이 주변에 널려있었거든요. 현실은 아직도 갈 길이 멀고, 멀지만.... 만들어주신 이 게임이, 게임을 제작해 주신 오네 모 스튜디오의 모든 분들의 관심이, 굉장히 고마웠습니다 따스한 관심 속에 수많은 도로시들이 긍정적이게 되며, 신의 선물이 되어 일어나기를 바랍니다 * 게임을 위한 공략 * 도로시 : 최대한 도로시의 편이 되어주세요. 앨리스 : 몸과 맞지 않은 어린 생각을 깨우쳐주세요 신디 : 신디 못지않게 '도로시'도 할 수 있다는 걸 신디에게 알려주세요 그레텔 : 그레텔 역시 관심이 필요합니다. 다른 인격과 그레텔을 비하하지 않으며 정확한 팩트, 사실을 짚어주시면 됩니다.
多罗茜,那是来自绿野仙踪的幸运女孩的名字,但这个故事里的女主角却被童年时的创伤所困扰、折磨,以至于分裂出了多个性格迥异的人格,6岁的天真无邪的爱丽丝,嗜血易怒的格雷特,精致理智的辛迪,连同忧郁胆怯的多罗茜自己,四个女孩轮流出现,把本应是平静美好的14岁生活搅的支离破碎。 故事起于心理咨询师“我”对多罗茜的拜访,在一次次的咨询中,要兼顾多罗茜的压力与其他副人格的整合度,帮助多罗茜走出昔日的阴影,让旧日的伤口慢慢愈合。 四个人格势均力敌,个性鲜明,每个人格都有自己专属的Good End和Bad End,天堂地狱,可能就在一念之间。 而故事的最后,如果你到达了True End,你会明白自己真正的身份,以及所肩负的使命。 Dorothy is the name of the lucky girl from the Wizard of Oz. But our heroine Dorothy in this story was plagued and tortured by the trauma of her childhood, so that she split into many different personalities. Alice, a 6 years old girl who is childish and innocent, she could see fairy things that normal people can't realize. Bloodthirsty Gretel, who is always aggressive and nasty, she wants to protect Dorothy. Cindy, the popular icon among students, who hates "useless" Dorothy. Together with the melancholy and timid Dorothy herself, the four girls took turns, shattering the supposedly peaceful and beautiful 14-year-old life of Dorothy. The story begins with a visit to Dorothy by the counselor "I". During the repeated consultations, we need to keep a balance between Dorothy's pressure and the integration of other sub-personalities. The four personalities are evenly matched and have distinct personalities. Each personality has its own Good End and Bad End. Heaven or hell, it all depends on your choices. Only if you reach True End, you could totally understand who you are.
[i]Who Am I: The Tale of Dorothy[/i] is a surprisingly touching take on the sensitive topic of mental disorder. As Dorothy's personal "dream counselor", your task is to talk with her and her different dissociative personalities in reaction to each successive day's events, the succession of which is partly random (and partly determined by previous interactions). The impact of your choices can be measured through several "meters" which are recapped at the end of each counseling session: Dorothy's personal stress (which needs to be kept in check) and the respective levels of integration of each one of the "kids" in her head (which you need to try to increase without Dortohy's stess skyrocketing). While there certainly is a bit more to this simple counseling game than just reassuring Dorothy and her kids, I felt the most engaging part was the narrative itself and the way its different facets unfold based on your actions. There is a number of potential outcomes, both positive and negative, and each one will shed some light on different aspects of the young girl's personality and the trauma behind her troubled story. With the inevitable trial/error phase of getting acquainted with Dorothy and the gang inside her head, you'll need several playthroughs to get to the bottom of it all, but they're short enough that you likely won't mind it at all. If any of this piqued even just a tiny bit of your curiosity, I highly recommand giving [i]The Tale of Dorothy[/i] a go, especially for the price. Surely there's a number of more ambitious, better polished visual novels out there, but few will touch you like this one.
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