
You arrive in a small village as a fortune-teller who reads the future in tea leaves. But an apocalyptic vision leads you to question its tranquillity. What if you had a part to play in this? Ready your cups and tea leaves, as the future of this village will be shaped by four unusual visitors.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Whispers of the Village is an investigation game where you play as a fortune teller. As you enter a small village, you are overwhelmed by a terrible vision of the village ravaged by flames. Thanks to your divination skills, which tells you the future through tea leaves, you'll find clues in empty cups that will help you understand how the disaster will happen.
Atypical and captivating characters:
Meet four villagers who come to your caravan every day to talk and drink tea. The four days leading to the disaster will lead you to grow closer to them, and discover more of their stories, personalities and secrets...
Play as a tasseomancer :
You will have to find clues in the villagers' tea leaves through a series of shape matches. Each shape has its own meaning, and each combination and positioning of shapes must be interpreted to understand what is happening and will happen in the village.
Take notes:
In your trusty notebook, you can record information obtained from your discussions with your visitors. This could be about their work, their relationships, or the predictions you've made for them.
And solve the investigation:
Use stamps depicting the four villagers, as well as actions and objects. Place these stamps on drawings representing the different places in your vision to create sentences explaining the events to come. Once you've matched the right stamps with the right drawings, and put the drawings back into chronological order, the mystery surrounding the disaster will be solved.
This Game include:
4 characters who will open up to you as you progress.
A captivating story that will take you deeper into the hearts of your visitors.
A calm and cosy atmosphere in your caravan, despite the looming disaster.
24 puzzles to help you solve and understand the mystery.
2 hours of immersive play and reading.

Genres
Stats
Languages: English
Engagement
Reviews
Cute little game. I was a bit confused at first at what is my actual goal, but eventually got into it - and wow, I like how tea leaves reading turned out! The final puzzle was kind of hard. I figured most of it, but two sentences were eluding me entirely - and I was afraid of not getting in in time... But this game is kind haha. You won't fail, but you still might struggle. All in all, I'm glad I found this game and gave it a chance. A pretty nice experience c:
If you're a lover of Tea, Weird superstitioins and graphic novels, this is the game for you!
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Hours played at review time, across 30 reviews with recorded playtime.
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
Not a particularly long game, perhaps actually closer to a visual novel. The final puzzle was a bit hard to figure out because the tutorial for it came up when I first visited the page and I couldn't bring it back at the end of the game when I actually needed it. If you enjoyed other story-driven puzzle games like Strange Horticulture or Chants of Sennaar, then this might be up your alley as long as you can tolerate a slightly janky UI.
AVOID | LACKING | MAYBE | [b][u]WORTHWHILE[/u][/b] | COMPELLING | UNMISSABLE Whispers of the Village is a narrative-based puzzle game. In it, you play as a fortune-teller who speaks to four people in a village you have recently arrived at. When you speak to them, you also read their tea leaves and start to piece together a story that is being told to you through different perspectives. The art design is beautiful in this game. It gives me Brett Helquist vibes and very much nails the atmosphere. The story is interesting as well, though undercooked/shorter than I think it should be. There are some QOL changes that I think would be beneficial - sometimes the tea leaves were a little difficult to decipher when they overlaid on each other, and I found the need to make the predictions/timeline at the end to be a bit of a guessing game. The game took me just over an hour and a half to complete, and I generally found it to be relaxing. If you decide to play it, you'll have a good sense of whether or not you'll enjoy it within the first five minutes. Given it's free, I think it's worth a try for the artwork alone.
A wonderful cozy game with amazing storytelling and puzzles, a great feat for a school project. Perfect for when you need a break. I did experience a few bugs notably when clicking on the images on the prediction page of the book but with a little persistence I made it work.
Sehr süß für zwischendurch, buggt bisschen tho
[h2]Story[/h2] You have four days to uncover the events which will lead to the villages downfall. Play as a fortune-teller to read tea leaves, conceive predictions and discuss events with the villagers. [h2]Gameplay[/h2] Follow designs in your guide book to decipher patterns in villagers tea cups as they come to you for insight. Use this to complete your journal of predictions to uncover the mysteries of the village and solve the puzzle. Beautiful graphics and pictures. Reminds me of old paintings, with 3D objects giving an atmospheric experience. Colours are rich, dark and eerie - and each of the characters have their own design charm. No 'copy-paste' people to be seen. Narrative is well-written and easy to follow, and even the text boxes blend perfectly with the environment. The tea leaf puzzle is intriguing, with just the right amount of difficult. If you get stuck you can always use guess work or a guide to allow you to continue through the story. About 1.5-3 hours of gameplay depending on personal pacing. A few issues mainly caused by the fantastic graphics. Pieces don't always load correctly. I had an incidence where a character was a huge white box and the text box was blank, so I couldn't follow the text or move the story along. Crashes from time to time, but the game frequently auto saves. You can close/reopen and everything seems fine. Hit box on text options is tricky, sometimes have to move the mouse until the hit box becomes a shadow to know what is selected. These issues may be worse depending on individual PC settings, but it didn't affect me finishing the game. Following the update from the students who created the game, I am sad to hear that you all have moved onto other projects. I hope you get chance to come back around to the game to execute some fixes. If the changes are implemented, this game could be even more fantastic and would be well-worth paying for. This is a brilliant game that deserves far more recognition, and I hope more people come to download and give it a try. It's great for relaxed gamers, visual novel readers or people who want to experience a little mystery. [i]Join my curator group for similar game recommendations: Group: https://steamcommunity.com/groups/deeryrecs Curator: https://store.steampowered.com/curator/45660858/ [/i]
Whispers of the Village is a free narrative & puzzle game. The player is a Fortune Teller visiting a village which is in crisis, and which is apparently heading towards a deadly event. Over four days the Fortune Teller meets the main characters who are involved somehow in the coming catastrophe and, through reading their futures in the tea leaves and talking to them, tries to piece together what sequence of actions and by whom may bring about the terrible outcome. Note that there are no achievements in the game, at least so far. This is a deep and beautiful-looking game (though the penalty for the lovely artwork is a literal hammering of the graphics processor), with excellent dialogue, sympathetic and likeable characters in spite of their weaknesses and flaws, and surprisingly tricky puzzles (pattern-matching in the tea leaves, and working out the actions and sequence of the coming climax). I was genuinely sad when it was over, and I hope that the mechanics and story-telling can be used again in a longer game which I would gladly purchase. My play time represents two partial playthroughs (when I mistakenly thought that I had messed up the game and so restarted, when in fact I just hadn't realised how to trigger its next phase i.e. attaching story elements to each scene in the prediction), and a final successful playthrough; so I guess that the game should only take between one and two hours rather than the 5 hours I spent on it. It was entirely my fault that I didn't take in the instructions about the prediction phase properly, but I would suggest a modification to the game to allow the player to display and read them again if desired. Some graphics options to reduce the strain on the GPU would also be very welcome (and would allow more players to experience this lovely game).
eigentlich ein tolles Spiel und hat auch Spaß gemacht aber am ende gibt es ein Fehler da ladet es es steht Kiril da aber er ist ein weißer block und kein text oder so und Mr H, der Mayor des Dorfes da fehlt mir eine Weissagung noch
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