
Whisper of Y'Ryando is a Lovecraftian puzzle-solving game that showcases a layered papercraft aesthetic. In this game, players will uncover the ongoing stories of the town through a unique perspective, acquiring hundreds of clue fragments by rolling dice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
《Whisper of Y'Ryando》 is a Lovecraftian puzzle-solving game that showcases a layered papercraft aesthetic. Its narrative approach employs a purely fragmented storytelling method, rooted in the core principle of TOC (Theory of Clues) - where the acquisition of clues is not the focus, but rather the organization and piecing together of those clues. In this game, players will uncover the ongoing stories of the town through a unique perspective, acquiring hundreds of clue fragments by rolling dice. They must then piece together the truth and decide the ultimate outcome of the story.
Acquire hundreds of different clues to comprehend this world full of transformations, lies, and abnormalities from multiple dimensions.
The unique layered papercraft scenes bring a dreamlike experience, but beware, some secrets may also be hidden within the scenes.
"Who am I? Do you remember my name?" Through the acquisition and synthesis of clues, find the truth and witness the doomed end in the game process of endless repetition.
Attention:
Since subtle implications are an integral part of the gaming experience, encompassing but not limited to the content of the script, gameplay process, and aesthetic packaging, the gaming experience may be more abstract compared to commonly available works on the market. It is possible that during the gameplay, you may encounter difficulties in understanding the progression of the game. Please take note before purchasing!!!
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总的而言,这根本不是一款游戏,即使把它当作解谜故事看,会导致坏档的恶性bug和不知所云的叙事也让人体验不佳。 从游戏中的彩蛋和ui设计能看出制作组应该相当喜欢密教模拟器与司辰之书,在美术和叙事手法上也能隐约感觉到模仿这两款游戏的味道。我作为非常喜爱这两款游戏的玩家,最初也是被此吸引购入了这款游戏。在此我需要提醒一下因同样原因想要购入此款游戏,但还在犹豫的人,不要买。它能让我这样打九术登顶都觉得乐趣十足的人牢到头皮发麻。 1.不知所云的叙事 我只能如此形容这款游戏的文本给我的感觉:将一份只有大纲完成度的coc模组里的线索拆出来,不做任何加笔和完善,配上一张简单的图片就放到游戏里,让玩家投骰子随机获取——没错,只能获取,不能干涉!所以想通过我做了什么去倒推我是个什么人都是不可能的。 于是这款游戏成功做到了让我通关好几个周目后,仍然连我是谁,我要干什么都不知道。 开局让我在意识流的背景里,挪动鼠标去触碰一个又一个又一个又一个又一个意味不明的圆球(非常建议这个环节要么砍掉,要么在触碰线索时显示文字信息增加代入感),然后把我丢进一个没有任何互动可言的场景,看着那些很宏大,但根本不知道和我有什么关系(毕竟我都不知道我是谁)的线索发呆。好了,游戏开始了。 就像跑了个团,但根本没让我车卡,也没给我发预设卡,上来就说现在你来到了xxxxx,好了可以行动了,过骰子拿线索吧,过完这几个骰子就切下个地图了。然后开始得意洋洋地等待pl发掘他精心安排的线索中的小巧思——拜托,我连我过骰子是在干什么,那些线索又是怎么通过这些骰子得到的都不知道? 作为创作者,没有积累足够的文化底蕴,就一头扎进追求文字的瑰丽和看似高大上的谜语并不是个好的方向。 2.约等于无的引导和极低的游戏性 游戏本身的流程极短,线索通过每个章节中限制次数的掷骰环节取得,因此这款游戏的玩法就是不停地重开、掷骰、在各个章节试错收集线索。在这个过程中没有任何的正反馈,因为玩家只能收集线索而不能干涉任何东西,也没有能让玩家确认自己方向是否正确、进度如何的节点。 这就导致了一个问题,玩家想收集足够线索,要么看攻略(但我都看攻略了,不如直接把文本云完算了),要么把这些【不同周目中几乎没有任何区别的】章节枯燥地来回重复几十次。 3.极为糟糕的线索区交互 游戏中有非常多种类的线索,线索(或者说卡牌)区域却没有任何系统分类。也许本意是想像密教那样,让玩家按自己的习惯自由排列卡牌,然而本游戏【线索区相当之小】,甚至不足以让玩家将每个周目都必定获得的固定线索按时间顺序排开。 不如直接让玩家把线索放到场景上吧,反正这个场景完全没有交互。 4.在去年的回复里就说要修复,但至今仍未修复的恶性Bug 我第一个档来到二周目中途一个骰子合成节点时,手里不知为何一个能合成的骰子都没有,这个界面又关不掉,于是生生卡在这动弹不得。 一开始还能返回主界面重进点过日,然而因为合成界面关不掉,新线索刷新在合成界面后我就点不到它,线索没有点完又不能继续游戏。就这样第一个档彻底死档了。
最爱的克苏鲁题材,线索的过程很吃耐心,也很吃代入感,一旦某个细节突然对上,心里会“咯噔”一下。多一点引导,感觉会更好!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术音乐玩法都不错。就是没有明确的目标或者方向指引,导致玩过了之后需还是很迷茫,一周目之后仍然purposeless是主要的问题。
一边看视频一边刷骰子做全收集,16+小时就差最后一关的几个人,看评论才发现有恶性BUG,原来还存在【1月3日半夜】的线索,游戏发布半年过去了!这BUG是一点都没修啊!
그냥 분위기 즐기면서 텍스트 읽는 거 즐거웠음 다 깼는데 아직도 게임 시스템을 완벽히 이해하지 못하겠음.... 어떤 카드가 생기면 그거 어떻게 쓰고 왜 있는지 이해 불가
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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