
Whiskara is an action role-playing game where Lyra has to stop the god Hypnos from taking over the world
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Lyra awakens to a bewildering discovery: her father’s legendary sword lies on her table. Confused and worried, she rushes to ask her father what it means, only to discover that he’s been cursed by the god, Hypnos. With her father too weak to fight, Lyra must find and defeat Hypnos before it is too late.
Combat System: A combat system including a light and heavy attack. The inclusion of stamina also adds a whole new layer to the combat, light attacks deal less damage but conserve stamina, while heavy attacks deal more damage but drain a lot of stamina.
Skill Levels: Whiskara features a skill level system. Right now it allows the player to increase their skill in speech, allowing dialogue with some characters to unlock alternate ways to do quests.
Save System: The game will save upon quest completion, and Steam Cloud will back up the saves.
Genres
Stats
Languages: English**languages with full audio support
Reviews
⠀
Well for what it is it's alright I suppose. Very short currently (I did everything in about 20 minutes) Dev mentioned a big update on the way which I will defiantly be checking out. Here's hoping this game continues. Edit: Seems the dev said the game is dead. That's alright I suppose, but you probably shouldn't buy it given that stance
Whiskara, Lyra'nın Hypnos tanrısının dünyayı ele geçirmesini engellemesi gereken bir aksiyon rol yapma oyunudur
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Игра, безусловно, заслуживает внимания за свой нестандартный подход и за то, что распространяется бесплатно. Эти аспекты сразу вызывают симпатию и интерес. Однако, к сожалению, мой стартовый опыт сильно омрачен катастрофическим визуальным качеством. На экране царит настоящая "каша из пикселей", которая делает изображение неразборчивым, размытым и крайне неприятным для глаз. Это не просто "неидеальная графика" – это уровень, который серьезно мешает восприятию игрового мира и геймплея. Самое непонятное и разочаровывающее – это несоответствие трейлерам. Ролики демонстрировали гораздо более четкую, читаемую и стилистически выверенную картинку. То, что я вижу в реальной игре, на данный момент не дотягивает до показанного ни по детализации, ни по чистоте изображения. Причины могут быть разными: Баги/оптимизация: Возможно, это технические проблемы, глюки рендеринга или ужасная оптимизация под мое железо (хотя трейлеры намекали, что требования должны быть адекватными). Настройки по умолчанию: Может быть, игра запустилась с некорректными настройками графики (слишком низкое разрешение, выкрученные вниз текстуры, неправильный масштаб). Стилистический провал: Есть риск, что такой визуальный хаос – преднамеренный стилистический выбор, который, на мой взгляд, совершенно не оправдан и лишь вредит впечатлению. Итог: Потенциал у проекта, несомненно, есть благодаря уникальной задумке и модели распространения. Но текущее визуальное исполнение на уровне пиксельного треша, абсолютно неприемлемо и резко контрастирует с ожиданиями, созданными трейлерами. Пока проблема не будет решена (будь то исправление багов, улучшение оптимизации или пересмотр спорных визуальных решений), рекомендовать игру к полноценному знакомству крайне сложно (но я рекомендую). Буду следить за обновлениями в надежде на улучшения.
не понимаю как пройти квест "My waterin Jug 2"
Многообещающая демо-версия альфа-версии игры, дай Бог, доведут разработку до конца. Пока главная проблема в технической реализации, но питаю надежды на улучшение ситуации.
4-ый обзор за всё существование.
нормисы схавают
fun enough, and with the pricetag of 0$ is even better. wish it was more fleshed out, but also reälise that it's easy for new creätors to get in over their head and be inclined to want to do more than they are capable of and have to give up or lose all hope of beïng good at anything (god knows i've done that several times, but eventually return). If the creator ever comes back to it and fleshes it out more with updates I would be excited, and potentially even willing to pay for it, because it clearly has good potential.
The game at it's current state is very buggy and can potentially break your game if a few things happen (I'll list below), but for the small price of free, it is passable. Not saying much but for the amount of "game" as of right now, passable is the only thing I can say for this experience I had playing for under an hour. Here are my gripes and interests within the current build, first the gripes. - Quest lines don't work as a typical system you'd come across in rpg's or games that have you completing tasks. Instead of getting a quest automatically through sequences, you must select your quest through unskippable diolauge while also hoping something doesn't bug (which luckily didn't happen to me but I can see a few examples of it happeneing if I did something wrong). - The story as it is, it's very much a story as you just get given a sword and told to do this thing until you gotta rescue someone of importance to you. I know this game was very ambitious at first but even a decent intro would do wonders for players to be invested to the story since right now it can be simplified to 3 simple sentences. You are a hero, go be good, save people. - Combat is very sluggish and feels punishing when you do want to fight. The only enemies in the game are the owls, they are fine on a 1v1 situation, you just use your charge attack, but when the situation gets worse where you must fight multiple of those guys, your health just dwindles. It wouldn't be a problem if it weren't for the slow attacks you use, even normal attacks feel so endeniably weak sometimes that even using it is very sketchy when fighting. - Implementing a system like increasing speech for communication is an interesting idea, but the way it's introduced can be brushed aside because it's mostly used for one single interaction, no where else. If it was gradually brought in during the first few interactions (like with the father or other town residents), then it can easily be eased into the gameplay formula as another way to talk to npc's Now my interests, just minor stuff I liked - The achievements are quite nothing to write home about but they are a good little distraction from the gameplay, especially the box one as it was fun to use the physics to gradually slide across the map and up the hill. - The game has potential to grow bigger, it's very much a proof of concept type game. Whiskara, as buggy as it is, is free right now so you can play it whenever
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Alien Agent X | $8.4K | 72 | 58% | $3.99 |
| B1700 | $1.3K | 5 | 60% | $9.99 |
| Hellbreath | $0 | 0 | — | Free |
| Lurking In Fear | $0 | 0 | — | Free |
| FreeChance | $0 | 0 | — | Free |
| The Beast In The Cave | $0 | 0 | 91% | Free |