
Where We Went is a narrative driven puzzle game. Step into the role of a mysterious character that can control ancient guardians to solve puzzles. Uncover the story behind your visit to the tomb and the reason for its existence!
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About
In Where We Went you venture through an ancient tomb and solve puzzles by commanding its 3 guardians. Throughout your journey you uncover the reason of your visit to this ancient tomb while steadily puzzling your way to this conclusion.
An unnatural feeling washes over you to go visit this tomb, arriving there you question what it is even meant for. A strange fog, giant crystals and illegible runes cover these ancient halls. Traversing deeper, you find ancient guardians that help you complete the puzzles and challenges you come across.
Utilize the special abilities of all these ancient guardians like the heat-conducting properties and crushing weight of the Metal Beetle, the Slippery trail secretion of the Oil Owl and the light re-directing ability of the Crystal Bat. Command their movements by recording your own at a Recording Plate, then let them all play out at once in amazingly satisfying conclusions.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was very fun to play this game and even got surprised with a chat from the devs while playing on my stream! Puzzles were challenging enough that I had to try them a good amount of times, and the issues that I did experience got patched almost immediately,
It's a fun fairly short puzzle game where you control up to 4 characters to solve puzzles. The game levels have a Record button you step on with the moth character where you can then direct the other characters to use their unique abilities to solve the puzzles-which usually involve having one character open access for another one to do their thing. The abilities aren't explained in a traditional tutorial style-the lore tablets for the levels explain them to a degree or you just figure it out from using the characters. One puzzle I was stuck on, how to vault the Moth up to a higher platform, I got the answer from watching the trailer on the Steam page.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Possible Spoilers!!!: Really cool game! I like the way you have to solve the puzzles! I love that you have to plan things out and work as a team by yourself with your little buddies you find along the way, and time things right and get a good order of things. The moth design is great, super pretty, and the buddies are cute! It is buggy at times though. The bugs I remember the most are in the "Guardians United" level. Sometimes you couldn't pick up the mirror and once I placed it I couldn't pick it up again and had to reset a few times because of that. In "Piping Hot" level you can jump around the barriers not that it matters though. I made it to "Everybody Slides." and I am so stuck. I thought that I had to use the beetle to roll and break the light beam at the top, so the ramp would come back but I can't break it for the life of me could be a skill issue, and everything just feels stiff and the sliding is hard to control in that level. It's easy to fall off when rolling. I was so close but ya "Everybody Slides" just doesn't feel quite right to me, beetles seem to have a hard time jumping in that level or getting up the stairs in that level. I could be doing it wrong but I don't know. Great job though super creative idea! Music's also a vibe. Update: I finished the game, very pretty and the hardest level was hard lol. I also went flying really really really high in that level randomly, super funny, but I don’t think that's supposed to happen lol. I also think I finished the level in a pretty unorthodox way. It didn't seem like it should have been done in the way I did it. I suggest getting creative with the last level for anyone playing it. XD
Short but enjoyable narrative-puzzle experience! It definetely is one of those concepts that really inspires you to write a deeper lore about it. The atmosphere is really nice and, personally, playing a moth is just a big plus. Thank you very moth! <3
challenging puzzles that make you think, easy controls, and beautiful music
This is a very atmospheric game with cozy vibes. I love a satisfying puzzle level and this satisfies in the same way the same way the temples in Breath of the Wild does. The recording assist feature is quite novel. I'll be checking back to see where this goes; I can't wait to see how it continues to develop over time.
Where We Went, hikaye odaklı bir bulmaca oyunudur. Gizemli bir karakterin rolüne bürünün ve bulmacaları çözmek için kadim koruyucuları kontrol edin. Mezara yaptığınız ziyaretin ardındaki hikayeyi ve varoluş nedenini ortaya çıkarın!
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A very fun puzzle game unique in its playstyle. The characters are adorable and I loved their design. I look forward to what this team makes next <3
In my personal opinion the game is a lot of fun. The sounds are thrilling but it does go from a 0 to 100 fast. I would recomend this to anyone who wants to play a fun puzzle game that is on the difficult side but honestly its not my type of game i enjoy but it was fun.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.