
Spread decks of cards to solve challenging spatial puzzles and progress through dream-like landscapes in this award-winning title. Traverse beautifully crafted, isometric puzzles that give way to a wordless coming-of-age story, that invites you to reflect on the formative moments of your own life.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Dutch*, Japanese*, Korean*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 57reviews | 68% | — | $14.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where Cards Fall is not about spotting the location of landing cards but setting up card towers as a method of solving puzzles. The game was fun but a bit short. Sound design was relaxed and the puzzles were appropriately challenging. There were a few bugs that caused hard level resets. The game is 100% linear with no secrets I could find. Nice play on a rainy day. Could use a touch more QA. Pros 52 puzzles with gently introduced mechanics Pretty unique puzzle idea, the first time I have encountered it anyway Relaxed atmosphere Hint button that is there but not nagging you to use it Cons -Pretty short, I completed the game in about 4 hours -The narrative was okay, mostly following around a person as they think about their past. No words -just the language of the sims. -Some mechanics stopped working and I had to reset puzzles twice because of this. -Walking up slopes was clunky and I had to switch between control schemes several times. -You get all achievements from playing start to finish, but they did not correlate with my actions -No form of fishing I 100% the game without glitches, I used the hint function a couple times while stuck.
Wonderful!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
土木老哥的无悔人生
还行
Really calm game at first it was easy and it will make you think you got the hang of it but as you progress more into the story it gets more complicated. Overall story is a bit too fast but you can relax in this game definitely can play second time around. Ngl if u wanna get ur money worth use the cut scenes as ur screen savers lolol jk
Positives: Simple puzzles. Fun to play. The game finished too soon for me. Downsides: The story is difficult to follow (although the game works okay even without it). The story could be better tied in to the puzzles themselves.
WCF is a beautiful puzzler which mixes a little bit of platforming with a quite unique puzzle mechanic revolving around card buildings, which evolves throughout the game with new type of cards and some variations in the environment. The overall atmosphere feels good and the shuffling sensation when you move / draw cards is quite on point. The difficulty curve grows steadily while never getting prohibitive (and there's a hint system which is pretty helpful). The main downside of WFC is, I think, the story: too obscure! Something about growth and choices... and the main character is an architect or something, but I could never fully grasp what was going on... this affects a bit the whole experience, because the "real world" behind the game always stays behind compared to the dreamworld-like atmosphere of the levels. Also, controls a bit clunky at times, especially when climbing the houses' roofs. But nothing game-breaking. Ultimately, I recommend WCF to whoever loves an original puzzle! Just be a bit patient with controls and don't sweat too much in getting the story right!
关卡挺有意思的(在我因为卡关而变得暴躁时除外),美术看着很舒服,声音是真的很好听。 总体来说游戏本身给的提示基本够用了。 美中不足的大概就是叙事有些不太好理解,我几乎是跟着一些成就的名字才大概拼凑出来,似乎是讲了[spoiler]一个孩子面对成长过程中亲情友情经济学习等等各种压力,跟随儿时梦想学了建筑,进入工作后又发现一切跟自己想象中不太一样(没太看懂那些群众抗议的部分),但是最后似乎又找回了自己的初心……?[/spoiler] 不知道我这么说会不会冒犯到一个我完全不知道的语言,但是配音的部分似乎让我觉得剧情更加令人迷惑了…… 整个游戏的体验应该就这么一个大问题……但是也绕不过去…… 如果作为一个Apple Arcade游戏那应该是非常不错的,能感觉到完全根据流程设置的成就也很适合Arcade。
优点:画风很好,玩法也比较新颖,整体给人很宁静的感觉 缺点:剧情很难理解;地图视角是45°但是走路是上下左右,非常不舒服;关卡重复性较高,第一大章还没玩完就有点腻了,后面几种新房子也没有增添什么新鲜感,本质上操作和机制没什么变化
Overall this puzzle game is quite good The puzzles are interesting but the controls are very sluggish and could be better They have tried to implement a story in this game but it just doesn't work That being said, if you like puzzle games i would say give it a try 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 32 | 88% | $4.99 | |
| $1.5K | 14 | 100% | $4.99 | |
| — | 0 | — | — | |
| $792.4K | 2.3K | 93% | $11.24 | |
| $13.7K | 60 | 93% | $9.99 | |
| $3.6K | 23 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3K | 280 | 89% | $2.99 | |
| $14.3K | 84 | 31% | $4.99 | |
| $14.3K | 126 | 79% | $4.99 | |
| $14.3K | 72 | 94% | $18.99 | |
| $14.3K | 113 | 87% | $5.99 | |
| $14.3K | 235 | 90% | $3.99 |