
A Prologue to Whateverland, an upcoming point-n-click adventure set in a bizarrely beautiful hand-drawn world, where everyone gets what they truly deserve. Experience the beginning of the journey of Vincent, an unfortunate thief, who can either find a way out or stay trapped there forever.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Stats
Languages: English*, Russian, French, Spanish - Spain, German, Simplified Chinese, Italian*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Whateverland[/i] was released almost a year ago while this free, prologue version has been out for 3 years. Perfect way to familiarise yourself with the gameplay before purchasing the full game! The story is about Vincent, a thief, who is caught red-handed and is sent to a strange world. Overall, you play for 20-30 minutes and in this prologue chapter your job will be to get someone out of his... prison, so to speak. Now, [i]Whateverland[/i] looks great and it sports a hand-drawn approach when it comes to visuals. Voice-acting is superb (I don't always expect full voice-acting from low-budget, indie adventure games) and you can complete the journey twice by picking a different approach the 2nd time. This is probably the main asset of the full version, too. I liked the game and appreciated its bizarre world that reminded me of several Tim Burton movies. The only downside are the occasional glitches that you have to face: you are faced with a blue screen when loading your saved game so your best bet is to restart it and try again.
同样是WhisperGames汉化的一个小作品,制作组是个来自俄国的小型独立游戏开发组,游戏的正式版至今还未发布。在新闻中发现,游戏在2020年还上过机核的Gfest。这个Prologue只有20来分钟的流程,汉化质量很高,玩起来不会有啥语言隔阂。剧情在序章里已经讲的非常清楚了,这种明明白白的剧情我就不再多说了。游戏绘画和文本风格都很有意思,像漫画,玩起来还蛮吸引人的,如果正式版出了我很有可能去试试。不过,游戏的成就貌似有点问题,有个点击K的成就我没找到获得方法,有个偷奶酪的成就我遇到一点问题,二刷的时候没引开就拿到了奶酪,不知为什么,不过也懒得再开一遍了,和上一个成就一并解锁了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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What a complete buggy mess this thing is.
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评分:5/5 评测:指向点击,最大的优点是场景可交互物品少,基本全都试一次也花不了太长时间,解谜非常简单。此外不同的的道具也有“交流”和“偷窃”不同的获取手段,自由度也还是非常丰富的,值得尝试
Herkesin gerçekten hak ettiğini aldığı, tuhaf derecede güzel, elle çizilmiş bir dünyada geçen, yaklaşmakta olan bir tıkla ve tıkla macerası olan Her Şey Ülkesine Giriş. Ya bir çıkış yolu bulabilecek ya da sonsuza kadar orada sıkışıp kalabilecek talihsiz hırsız Vincent'ın yolculuğunun başlangıcını deneyimleyin.
Ok, o desenvolvedor removeu a conquista que não estava funcionando. Então considero que o jogo é bem interessante, apesar de este prólogo ter alguns bugs. Interessante ter várias formas de resolver os puzzles, o que deve levar a finais diferentes. Enfim, agora é aguardar o jogo completo. [Strike]Infelizmente a conquista "Welcome aboard!" não está funcionando, pq a palavra Kickstarter foi removida. Assim, não é possível completar 100% das conquistas.[/Strike]
Пролог багованный плюс цвет субтитров подобран так, что цвет сливается с фоном. Полноценная игра работает намного лучше.
[h1]Before I played Whateverland: Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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