
A bullet hell roguelite where you move by flapping. Battle waves of enemies, upgrade unique and unexpected abilities and become immensely powerful!
Modeled estimate, not a reported figure. How we estimate →
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About

Play as a lightning-charged mouse who flaps its ears to move. Fight increasingly difficult monsters with automatically fired bolts of lightning as your primary weapon. You’ll be on the edge of your seat through 30 distinct waves across three levels. Each wave is unique and has a different attack, making every encounter tense, unpredictable, and packed with action.

Collect coins from defeated enemies to upgrade 24 different properties and unique abilities called “Wishes.” These include powerful new weapons, economic effects, weapon modifiers, stat boosts, and more, fueling a strong progression curve.

Conquer huge bosses at the end of each level. With layered attack patterns and multiple phases, these extended battles deliver a distinct challenge beyond regular enemy waves.

When defeated, you lose your coins and restart from the beginning of the level, but keep your acquired Wishes. This makes you more powerful each time you begin a new run, creating a thrilling sense of exponential domination.

Flap left or right to move horizontally, and adjust your flapping speed to control altitude. You can also dash sideways to dodge tricky projectiles. This simple control scheme is easy to learn, yet offers expressive, skillful movement.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Fun bullet hell with really unique movement mechanics
This shooter game is very addictive. The talent tree let's you customise your skills based on your game play style and the level difficulties. Highly recommend to play with a controller.
Very fun Roguelite bullet hell. I wasn’t sure how flapping would translate to a bullet hell but once you start to learn some of the attack patterns you are able to weave around the projectiles fluidly
fun game to pass time story mode took me a solid 4 hours and arcade mode is going too take me even longer. I hope they come out with some updates for it cause this has a lot of potontial.
Sure, it may look like a kid-friendly shooter (and it is that too), but you’re also in for a challenge. If you’ve played similar games before, you know the deal. Prepare to die again and again until you can upgrade and you’ll be able to make it past another level. Only to die again, and slowly grind your way past the levels. The game is easily good for at least 10 hours of entertainment, 20 if you want to get most of the available achievements, more of you plan on getting them all. Considering the modest pricing, it’s worth purchasing.
少し難しそうかなと思いつつ、ネズミの可愛さと雰囲気の良さに惹かれて購入しました。とても良かったです! 弾は発射されてから避けるまでに猶予のあるものがほとんどで、後半の激しめの弾幕も、パタパタ操作に慣れて、慌てずによく見れば、ちゃんと回避できるバランスが絶妙でした。 ついダッシュをボムの感覚で使ってしまい被弾してしまうのですが、余裕をもって弾に接触する前に発動するタイミングがつかめれば、有利に活用できそうです。 音の演出も素敵で、涼しい季節の夜に、少し窓を開けて夜風を感じながらプレイするのに最高な作品です。
An absolutely great game - totally surprised me how addictive it is. The progression/upgrade system is excellent and never feels grindy. The graphics aren't earth-shattering but the gameplay is tight. My favourite roguelike shoot'emup since BroodStar.
AMAZING GAME
整体还行,就是有点短了,然后刷银币的时候感觉有点无聊,然后还存在一些bug
Bullet hell but with a twist, movement really hits you different, flappy birds nostalgia? Challenging fun gameplay where your upgrades make you feel really powerful when you start over for the 20th time and finally have some upgrades in your arsenal.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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