
The train is the only escape.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

This is a text-based, auditory nightmare.
#1: Three red blots mark liars.
#2: Food means depravity and death.
#3: Tellers of time are sped up by--
#4: Holes in suspicious places may lead to the Undergoing.
#5: Don't trust the wolf.
#6: The train is the only escape.
The Dark Place finds us all.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just for the record I like this game. It was overall pretty enjoyable but I couldn't beat the game without a guide and I think majority of the people reading this won't enjoy it as much as I did. Below I will list some of my nitpicks that will hopefully help you make the decision if you want to try escaping the dark place. - The game is borderline impossible to complete in a reasonable amount of time without a guide due to the large amount of red herrings and distractions. Trying to avoid spoilers you have to collect certain items all in a single run. with some of them being very specific and difficult to find. There is a fortune teller but none of his hints were very useful. Many dialogue options kill you so you have to spend quite a bit of time running back for a chance of survival/seeing something different. There are items/locations that help speed this up but I digress. Maybe I'll make a guide with hints without spoiling answers but this game has a current player base of 3 people so i doubt anyone would see it. - Trying to map out everything was a pain in the ass. There's no way to change pencil size/color. Often I found myself forcibly recounting steps to keep my map accurate. There's also not enough room on your map to account for separate areas and notes. The way of opening the map utilizes zooming in to be able to write in it which doesn't feel good. For example, I go north > Scroll to open my map > Mark it > Scroll out to read the text > Continue. Once you get the tape recorder (speeds up your game) you can't have it active at the same time of checking the map as well. Frankly it becomes quite boring and tedious after a while. - I was hoping there would be more things interconnected within the story. There's a lot of different points of interest in the dark place that give hints about the other places but this game feels more like a incomprehensible fever dream than anything. To my disappointment I had written down my own personal checklist of possible leads only to learn that majority went nowhere. You look for hints across the map trying to develop roadblocks only to learn that they had almost little significance in the first place. You have so little impact on the world around you it kind of breaks the immersion at times. But I sympathize with Zeekers on this point because there's only so much that you can account for and can definitely understand why this game took so long to release. In conclusion this game becomes a maddening process of trial and error while navigating overlapping breadcrumb trails hoping that you won't die. I understand the pursuit and challenge of making it complex as it is but I believe a much linear focus on the main areas would've been much more beneficial in the long run. In fact there should've been a lot more clues and sane people pointing you in the right directions. But at the same time this game kept me hooked for 20 hours. There is not a lot of things that beat the enjoyment of finally making a meaningful connection or fully mapping out an area and planning your next moves. Now I hope this helped decide whether or not you wanted to brave the dark place. If so, I wish you the best of luck!
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Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Welcome to the Dark Place is an original and really interesting game where you're out on your own, navigating and mapping the world while figuring things out by yourself. Do NOT play it if you're not willing to do these things on your own, the game will give you small hints but it's up to you to interpret them and find the solutions to the puzzles. There's almost no visual except some short pixaleted cinematics from time to time. Everything else is text and sound, which leaves it up to your imagination. I really enjoyed that part, especially as the sound design of the game is amazing. I also really enjoyed exploring this game's world, which feels like a walk through a nightmare or a fever dream. Things in Welcome to the Dark Place don't make sense, or just enough for you to figure the way out at least. This game was a great unexpected experience and I highly recommend it to people willing to put the time and work in figuring things out by themselves. Please note that this game is very time consuming as mapping the world is necessary to complete it. Honestly, I started it thinking it'd be a few hours of gameplay but as you can see I put way more time into it than expected. Personnally, with this play time, I was able to figure out almost everything by myself expect a small detail of a puzzle that I had to look up because I had found it but didn't make the link, which is unfortunate. So it's definitely possible to do it on your own without guide if you're willing to. If I had to list some small defaults, I would say that I would have wished your choices could have lead to more diverse outcomes even though it didn't particularily bother me while playing. There's also two little details in the puzzles that are, in my opinion, a bit too far-fetched and hard to figure out. One of them being the small thing I had to look up. Looking back, it makes sense, but at the time it's the kind of things you don't think about or that are easy to miss. Honestly, this game would deserve a guide with hints only that could help people who are stuck. All the guides I found simply spoiled the solutions unfortunately so I didn't want to use them, even when I was stuck at the very end with the last small detail I was missing. But I ended up giving up after a dozen of hours without finding anything.
we love you zeekerss
While this is a Not Recommended review, it's a really soft no. Going to be up front immediately: I beat the game while following a guide. I don't have the time or patience to do this on my own. There may be a very small subsect of people who would enjoy doing this 100% unguided, but I am not one of those people. From what I've seen of playing this game, you basically need an entire notebook by your side to plot what every interaction does (to avoid dying or softlocking yourself) and so you can map out where you're going, and I do not want to play any game like that. Also, this is a text based adventure. While there were many bits of story and dialogue that were captivating, the lack of visuals made it hard to keep track of where you are and where to go next. Really once again back to preference with me. Final thing, I've seen negative reviews that were along the lines of "Lethal company paused development for this??" and so forth, and my reaction to that is that burnout is real. Working on a different project can really reignite your passion for the main thing you're working on. My issue with it is that this game feels unpolished and buggy. While I can't give any examples without spoiling much, there are multiple instances of the game having unnecessary prompts that you basically already answered and certain areas that just do not work the way they're intended to. Anyways, you should really only get this game if you enjoy text based adventures and have either the capacity or passion for excessive note taking and map making. Other than that one wall, this game is an amazing experience, whether you follow a guide or not.
[quote] The train escapes the city, out to a deep, dark forest. It's an abandoned apple orchard, now a part of the wild. [b]I could explore it my whole life.[/b] [/quote]
Honestly wasn't worth the wait
Incredibly refreshing step into the text adventure space. We need more text adventures that are highly produced like this! The amount of audio in this game is mind-blowing and really helps to immerse you. It has flaws: map feature frustrations (but I love this feature!) and event design (outcomes and inability to use logic). If you like text adventures, this is a must try. If you are curious, well its free.
lethal company was on hiatus for this ♥♥♥♥ 😭
Lethal Company died for this?
[h1]Wow what a great game[/h1] Zeekerss, I don't know why this game is free. What an awesome experience. Felt like Outer Wilds / Slay the Princess / The Upturned vibes all mixed together into some liminal world. I absolutely loved this game. I did need to use another person's map near the end for some bits as my map-making skills were questionable at best and I do wish there was some 'map' item you could find to help. Apart from that, I feel like I just robbed the dev blind by playing this for free. I can't imagine the detail that went into making this. I loved every minute. If you or anyone else makes another text adventure like this, I'd throw all my money at it. A tip for anyone new playing this: WRITE EVERYTHING CRYPTIC/CODELIKE DOWN. MAKE A GRID MAP (Even if its not in the game itself).
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Where this game's players are, estimated from review languages.
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| $0 | 7 | 14% | Free | |
| $0 | 670 | 94% | Free |