
The train is the only escape.
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About

This is a text-based, auditory nightmare.
#1: Three red blots mark liars.
#2: Food means depravity and death.
#3: Tellers of time are sped up by--
#4: Holes in suspicious places may lead to the Undergoing.
#5: Don't trust the wolf.
#6: The train is the only escape.
The Dark Place finds us all.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just for the record I like this game. It was overall pretty enjoyable but I couldn't beat the game without a guide and I think majority of the people reading this won't enjoy it as much as I did. Below I will list some of my nitpicks that will hopefully help you make the decision if you want to try escaping the dark place. - The game is borderline impossible to complete in a reasonable amount of time without a guide due to the large amount of red herrings and distractions. Trying to avoid spoilers you have to collect certain items all in a single run. with some of them being very specific and difficult to find. There is a fortune teller but none of his hints were very useful. Many dialogue options kill you so you have to spend quite a bit of time running back for a chance of survival/seeing something different. There are items/locations that help speed this up but I digress. Maybe I'll make a guide with hints without spoiling answers but this game has a current player base of 3 people so i doubt anyone would see it. - Trying to map out everything was a pain in the ass. There's no way to change pencil size/color. Often I found myself forcibly recounting steps to keep my map accurate. There's also not enough room on your map to account for separate areas and notes. The way of opening the map utilizes zooming in to be able to write in it which doesn't feel good. For example, I go north > Scroll to open my map > Mark it > Scroll out to read the text > Continue. Once you get the tape recorder (speeds up your game) you can't have it active at the same time of checking the map as well. Frankly it becomes quite boring and tedious after a while. - I was hoping there would be more things interconnected within the story. There's a lot of different points of interest in the dark place that give hints about the other places but this game feels more like a incomprehensible fever dream than anything. To my disappointment I had written down my own personal checklist of possible leads only to learn that majority went nowhere. You look for hints across the map trying to develop roadblocks only to learn that they had almost little significance in the first place. You have so little impact on the world around you it kind of breaks the immersion at times. But I sympathize with Zeekers on this point because there's only so much that you can account for and can definitely understand why this game took so long to release. In conclusion this game becomes a maddening process of trial and error while navigating overlapping breadcrumb trails hoping that you won't die. I understand the pursuit and challenge of making it complex as it is but I believe a much linear focus on the main areas would've been much more beneficial in the long run. In fact there should've been a lot more clues and sane people pointing you in the right directions. But at the same time this game kept me hooked for 20 hours. There is not a lot of things that beat the enjoyment of finally making a meaningful connection or fully mapping out an area and planning your next moves. Now I hope this helped decide whether or not you wanted to brave the dark place. If so, I wish you the best of luck!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we love you zeekerss
Honestly wasn't worth the wait
Incredibly refreshing step into the text adventure space. We need more text adventures that are highly produced like this! The amount of audio in this game is mind-blowing and really helps to immerse you. It has flaws: map feature frustrations (but I love this feature!) and event design (outcomes and inability to use logic). If you like text adventures, this is a must try. If you are curious, well its free.
[quote] The train escapes the city, out to a deep, dark forest. It's an abandoned apple orchard, now a part of the wild. [b]I could explore it my whole life.[/b] [/quote]
lethal company was on hiatus for this ♥♥♥♥ 😭
Welcome to the Dark Place is an original and really interesting game where you're out on your own, navigating and mapping the world while figuring things out by yourself. Do NOT play it if you're not willing to do these things on your own, the game will give you small hints but it's up to you to interpret them and find the solutions to the puzzles. There's almost no visual except some short pixaleted cinematics from time to time. Everything else is text and sound, which leaves it up to your imagination. I really enjoyed that part, especially as the sound design of the game is amazing. I also really enjoyed exploring this game's world, which feels like a walk through a nightmare or a fever dream. Things in Welcome to the Dark Place don't make sense, or just enough for you to figure the way out at least. This game was a great unexpected experience and I highly recommend it to people willing to put the time and work in figuring things out by themselves. Please note that this game is very time consuming as mapping the world is necessary to complete it. Honestly, I started it thinking it'd be a few hours of gameplay but as you can see I put way more time into it than expected. Personnally, with this play time, I was able to figure out almost everything by myself expect a small detail of a puzzle that I had to look up because I had found it but didn't make the link, which is unfortunate. So it's definitely possible to do it on your own without guide if you're willing to. If I had to list some small defaults, I would say that I would have wished your choices could have lead to more diverse outcomes even though it didn't particularily bother me while playing. There's also two little details in the puzzles that are, in my opinion, a bit too far-fetched and hard to figure out. One of them being the small thing I had to look up. Looking back, it makes sense, but at the time it's the kind of things you don't think about or that are easy to miss. Honestly, this game would deserve a guide with hints only that could help people who are stuck. All the guides I found simply spoiled the solutions unfortunately so I didn't want to use them, even when I was stuck at the very end with the last small detail I was missing. But I ended up giving up after a dozen of hours without finding anything.
Lethal Company died for this?
This game is for gay people who have lots of time on their hands. I may be gay, but I don't have the time for this ♥♥♥♥ dude. Tedious as hell. Unpolished. Not at all scary. Overrated just because it's made by Zeekers. ♥♥♥♥ my puppy girl life.
Beautiful text based horror game and i love the sounds and atmosphere. I WANT MORE ZEEKERS
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.