
Welcome to Elderfield, a cozy horror RPG with hand-drawn art and dark lofi music. Manage your farm, befriend or romance the locals, investigate mysteries, decorate your home, fight terrifying creatures, fish, cook, seek the Old Gods, die in your sleep, and more... There's lots to do in Elderfield!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best BR #67, worst DE #98 · 12 markets collected
US · last 30 days
About
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, the eldritch beings watch over you and the local news reports seem stranger by the day.

Everything in Elderfield is unsettling, from the haunting, horror manga-inspired, hand-drawn visuals to the dark, lofi soundscapes composed by Dated. Despite the strange creatures lurking just outside your home, those who wander into Elderfield rarely find a reason… or option, to leave.

Customize your home and character, unravel daily mysteries, befriend the odd townsfolk (or even marry one!), go fishing, spend your afternoons mining and forage through the surrounding wilds… There's lots to do in Elderfield!

Cultivate your land, harvest your crops, and stop the growth of unruly tentacles. Manage a variety of strange, otherworldly livestock, grow useful crops like corn, pumpkins, teeth or eyeballs and hope that beings from the woods don’t wander onto your farm.

Choose your difficulty, how much suffering can you endure? For players seeking a peaceful life of harvest and discovery, cozy difficulty offers a more laid-back experience. For those who crave a challenge, the Old Gods are waiting.
Elderfield features a deep, turn-based combat system where you must utilize gathered resources, strategic buffs and diverse equipment to survive encounters with ancient, Lovecraftian horrors.
Die, learn, farm, and forage… Then die again.
Full RPG life sim with relationships, customization, fishing and more
Hand drawn horror manga inspired artwork
Dark lofi soundtrack by Dated
Build your farm, manage animals, mine and forage to build resources
Play on cozy mode or test your skills and resource building with in depth turn based combat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've got a 50hr+ save file thanks to the alpha and I can't reccomend this game more. Anyone who loves Stardew Valley but wants more horror. Anyone who enjoyed Sun Haven but wanted to question your morals andifyouwouldsurvivethenight... Couldn't suggest this game more. 10/10
Oh man I am loving every bit of this. Still in the beginning but already a Lovecraftian Stardew Valley type of game just gripped my interest. I don't know how to explain the vibes of this one but they are on point and exactly what I love without being able to describe it that well. It has the feels of some of the extended lore and TV broadcasts from Remedy games like Alan Wake and Control, and also this late night eeriness but small town vibe like the lesser known Kirlian Frequency show on Netflix. It is such a specific vibe that is hard to find and this game just absolutely NAILS! So far I am enjoying the farming fishing and foraging, and just now am working up to more combat encounters. I wasn't sure about the turn based combat at first but being able to make character load outs, customize equipment, discover different spells (rituals) and skills both in the environment and as rewards for tasks makes every encounter unique. Not healing at night until you purposely bathe which resets the enemies creates this risk and reward mechanic that is amplified by random blessings and curses that can happen. Then the mysteries, just generally not knowing what is going on and different events happening each day and different dialogues leading you to other mysteries really makes this rewarding for the curious of us willing to peek into the dark. I really just want to search and examine everything in town each day! Everything about this game is really working for me so far and I can't wait to continue playing it!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 432 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is so great. I love challenging cozy games, I love weird horror. This hits both those spots. If you think you will like this, you likely will!
Bonito arte y una propuesta interesante. Lamentablemente solo eso puedo decir de bueno. Quisiera decir que el combate y la parte de la granja son divertidos, pero tristemente no es el caso. El combate se torna pesado y poco satisfactorio (la mayoría de equipamiento tanto armas como armaduras piden demasiados objetos que son muy difíciles de fabricar o directamente son de late game) los enemigos obtienen demasiado daño apenas avanzas con unas pocas misiones secundarias haciendo que prácticamente solo gastes días en intentar conseguir algún objeto medio decente y aun así darte cuenta de que no puedes lidiar con la mayoría de enemigos o tienen mucho daño y vida o muchos turnos y mucho daño añade que para variar los enemigos siempre te meten sin fallar los estados alterados y maldiciones. Tu intentas eso y obviamente no consigues por que los enemigos tendrán un 80% de acertar los efectos negativos y tu probablemente un 10% y el tema de la suerte es un fastidio siempre vas a obtener 1 a 2 en las tiradas de dado y prácticamente obtener 3 y 4 valen para nada por que dentro de ese valor vuelta a ocurrir un 50% 50% lo cual es entonces que sentido tiene tirar un dado si la mayoría de las veces no obtendrás nada, quiten el dado y dejen todo a un 50% 50% con una moneda si total el 3 y 4 valen para absolutamente nada y siempre tendrás el 1 y 2 para variar otro juego con potencial que tiene que depender absolutamente de la suerte mal programada... (parece que es regla que la experiencia de divertirse y ser estratégico valga para nada por que al final debes tener suerte o alargas el juego innecesariamente) la parte de la granja es bastante aburrida y peca de lo mismo obtener la comida y los cultivos es tedioso y demasiado lento. No se apoyan correctamente ambas cosas en este juego. En resumidas cuentas, si eres estratégico, buscas algo que compense tu riesgo y gestión de recursos junto con tu habilidad este juego no es para ti. En caso contrario si quieres algo que te dure mas de 100hrs artificialmente pues amigo este es tu juego (eso si espero que tu tolerancia a la frustración sea de acero, por que te vas a comer muchos eventos negativos) si es que hasta dormir te da efectos negativos... creo que te compensa no dormir nunca, lo cual ya deja en evidencia lo mal que plantearon el tema de la suerte...)
Stranger Things/Welcome to Nightvale Vibes crossed with Stardew Valley. Love it!
RPG部分做的还可以,我玩的还算上头,难度偏高但我rpg经验比较丰富,所以普通难度让我打的特别过瘾,作者这两天还把难度下调了,调到一个更平滑的难度曲线,抛开种田模拟也能玩得很爽。 但是种田模拟的部分还欠打磨,钓鱼初见杀第一杆方块刷太远特别容易空钩,种地照搬星露谷,但是东西太少,最关键的一点,npc对话没两行,一个个跟人机一样,一直重复那几句话,星露谷我完了两三百小时才感觉对话出现重复,这游戏一两小时就让我感觉游戏里npc对话太少了
Hard Mogs Stardew Valley
Стоит каждого потраченного рубля
谁懂前期下矿挖两下被碎石砸残血,身上一身诅咒,偶尔还蹦出个先手怪的救赎感 真是活全家了,我真没见过哪家种田游戏挖矿能把自己挖死的,连怪都没见过,挖两下一次碎石砸脸强制扣血,一个处处做鉴定的游戏,这时候不做了?或全家了 战斗部分就是纯粹的数值对对碰,我感受不到哪里有过所谓的精心设计,也看不出哪里硬核了,你一动的时候敌人二动,你能二动之后敌人血量大幅上升并且出现三动怪,纯粹的无聊的数值堆砌,足以体现设计者的失败和无能
Followed the development of this game for a long while and played the demo. starting fresh on full release and loving all the added content!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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