
A charmingly quirky RPG where you catch and fuse spirits you fight, and layer by layer reveal deep, intricate lore. This single-player, turn-based RPG has a deceptively simple exterior, but within lie complexity and depth. It's light and it's dark, it's witty and it's silly, and it's one of a kind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A lockdown during a crisis. You can't go anywhere. At least not until a portal to a magical land opens in your bedroom.
Weirdlands is an RPG inspired by classics like Final Fantasy, Earthbound, Undertale, etc., but it's also very much its own thing.
You can recruit or capture pretty much any enemy you fight. The stronger, unique spirits have their own personalities and storylines. They can absorb other spirits you capture, gaining their abilities. With combining spirits like that, you can find combinations that work best for you, and even some hidden combos.
There is a proper point & click inventory with proper point & click items for solving proper point & click puzzles, but since it is an RPG, you can solve most puzzles in different ways, often with brute force, just make sure your brawn stat is high enough.
After you finish the game (or by turning it on in the options), you can start a new game+, which dramatically changes both story and game mechanics, giving you a very different experience.
There is a huge amount of lore to uncover, both through the story itself and by exploring and finding hidden hints about what is going on in the world(s).
Features
Dramatic Changes In Your Second Playthrough (New Game +)
Multiple Solutions to Puzzles
Optional Content and Bosses
Countless Secrets
Huge Amount of Spirits to Catch
Works On Steam Deck

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English
Engagement
Reviews
The writing in this game is phenomenal and charming, the world is PACKED with little secrets, and the combat system(s) are fun to get the hang of while rounding up spirits! "Dramatic changes in your second playthrough" really stuck in my head after I saw it, and yeah actually super fun to go through new game + with all the changes! Great game, 100% worth it!!
This is a fun little adventure game. It is well written and full of amusing little cultural references and quirky characters. The plot is interesting and well paced, the challenges and quests are just difficult enough to be engaging yet still solvable and satisfying. I am really enjoying it and will definitely keep playing. And there is even a "New Game +" mode for added replayability value.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
very fun and cool game I think much more on the "undertale side" than the "final fantasy side" of jrpgs relatively small and consistent the only real "flaw" in particular I can see with it is its extremely limited (though what is there is nice) soundtrack of 5 songs: title screen theme home theme battle theme overworld 1 overworld 2 still, would very much recommend, it's a fun and unusual game
Alright, as I finished probably most of the game, and generally enjoyed it. Nice things: - Art, lore and general vibes of the world. It feels a bit too empty sometimes, but it kind of matches the doomed atmosphere. - There are a lot of culture references. - Interesting encounter mechanics: encounters are determined by the type of the soil you're standing on. - Creature taming is reasonably straightforward. There are no limits on the number of "bench warmer" creatures, and there is very limited fusion/breeding: Lesser creatures are unalterable, while greater creatures can be enhanced by directly adding two lesser creatures skills and attributes to theirs. Not so nice things: - Navigating the game world often feels inconvenient and slow. It constantly feels that too few things fit in the camera view, and there is no in-game map to meaningfully track where you have already been, and whether it makes sense to try looking for a new path in some direction. - There is a certain lack of enemy (and generally side activity) diversity, especially by the end of the game. late-game "forest" area seems to only have one kind of enemy, and this same enemy is used in 4 hardest "training grounds" fights with the only difference being that each next fight has one more wave than the last one (up to 5 waves). - Instead of MP management, most non-trivial skills need to be "charged". While nice in theory, on practice it means that you must actively skip a turn to make the skill available. In most cases, it just doesn't pay out and it's better to use the most basic attack or heal option. It might have been better if "trivial" actions still contributed to charging abilities, but maybe on a smaller scale. - Level progression seems kind of broken, as by the end of the game, there is one superboss that you're unlikely to kill without some dedicated grinding or fishing, while all the other fights become basically trivial, including two canonical end-game bosses. - A lot of plot lines seem to cut abruptly. For example, the game starts with two guys asking you to be "their summoner". You'd expect that they'd care about you and your progress along the journey, give you a lot of missions, etc, but essentially the only meaningful task you do for them specifically is unclogging the toilet and finding a crowbar? A lot of other characters seem underutilized, i.e. they seem important as if they might use your help or something, but really they're just there as a decoration. Then, there are characters that tell you to do something specific, but when you do and try to talk to them again, they don't seem to acknowledge it or react to it in any way. - There are some minor bugs e.g. when fishing (imagine catching a "fish", but it doesn't register in the inventory and you only see the "!!!" message) or eavesdropping (you get a "PLACEHOLDER" text if you apply the bug on non-resistance NPC). That being said, the overall experience was very nice for me, just from "how it feels" perspective, as I like games in which there is just some kind of bizarre world and you spend time immersing in it and getting to know it better.
Great game!
Good writing, world building and characters Fun point & click puzzles Combat mechanics is fine, nothing exciting Can't wait to see what the dev does next
Great game. A lot of heart clearly went into it. I enjoyed the story the most, the artwork being a very close second.
Amazing game! Really smart design, both for the combat, rpg systems, and the exploration. The writing is fantastic also, I laughed really hard at more than a few jokes. This is more than just some Earthbound clone. It's almost like SMT meets Mashle
A very fun gem, instead of the usual approach to creature collector games you have a smaller amount of creatures at your command, but you can customise them so heavily that it never feels dull or lacking. It has a very enjoyable story so far, with lots of little secrets and fun puzzles. Highly recommend.
Full-on strategy battles and great puzzles. The art direction is amazing, the leveling up system being closely tied to the "money" really adds a new layer of challenge you don't see in many RPGs and the story really pulls you in. Haven't finished it, but I've been waiting for its release since the Demo days, where there was a "Superboss" at the bottom of the library. Excellent game for RPGs complitionists. 10/10, would recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | Free | |
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