
A charmingly quirky RPG where you catch and fuse spirits you fight, and layer by layer reveal deep, intricate lore. This single-player, turn-based RPG has a deceptively simple exterior, but within lie complexity and depth. It's light and it's dark, it's witty and it's silly, and it's one of a kind.
Modeled estimate, not a reported figure. How we estimate →
Media
About
A lockdown during a crisis. You can't go anywhere. At least not until a portal to a magical land opens in your bedroom.
Weirdlands is an RPG inspired by classics like Final Fantasy, Earthbound, Undertale, etc., but it's also very much its own thing.
You can recruit or capture pretty much any enemy you fight. The stronger, unique spirits have their own personalities and storylines. They can absorb other spirits you capture, gaining their abilities. With combining spirits like that, you can find combinations that work best for you, and even some hidden combos.
There is a proper point & click inventory with proper point & click items for solving proper point & click puzzles, but since it is an RPG, you can solve most puzzles in different ways, often with brute force, just make sure your brawn stat is high enough.
After you finish the game (or by turning it on in the options), you can start a new game+, which dramatically changes both story and game mechanics, giving you a very different experience.
There is a huge amount of lore to uncover, both through the story itself and by exploring and finding hidden hints about what is going on in the world(s).
Features
Dramatic Changes In Your Second Playthrough (New Game +)
Multiple Solutions to Puzzles
Optional Content and Bosses
Countless Secrets
Huge Amount of Spirits to Catch
Works On Steam Deck

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I landed here because I'm a fan of monster taming games. I've been playing nothing but this game for the past couple weeks. It's very solid. The lore, I found genuinely enticing. I was pleasantly surprised by how much it drew me in. Some of the characters were great. There's a chunk of grind required right at the start, which personally I don't mind. There was a patch released partway through my second playthrough which apparently addressed this, but I never tried it out. Pretty soon you're thrust into an open world and kinda left to your own devices. Not a lot of hand-holding. Thank goodness. There isn't anything stopping you from massively overpreparing and maximizing some or all of your stats, which is tempting, but obviously removes a lot of depth from the gameplay. I joined the creator's Discord, and constructive feedback and bug reports are welcome and appreciated there. New Game + is not what you'd be expecting. You don't carry over stats or captured spirits. Instead … something else happens, which makes a second playthrough very satisfying. The core mechanics of the game change a bit. You can also kinda blitz through it the second time 'round once you already know what to do. Anyway, very neat indie game. Great stuff. Recommended.
Full-on strategy battles and great puzzles. The art direction is amazing, the leveling up system being closely tied to the "money" really adds a new layer of challenge you don't see in many RPGs and the story really pulls you in. Haven't finished it, but I've been waiting for its release since the Demo days, where there was a "Superboss" at the bottom of the library. Excellent game for RPGs complitionists. 10/10, would recommend.
I was recommended this game by a friend and I really wish more people were aware of it. I'm only a couple of hours in as of writing this and I can already say that I'm having quite a bit of fun with it. The start can feel a little grindy but the grind isn't like extremely hard or anything, you get experience points for pretty much everything you do and it only costs 100 per point to level up your stats; and there are only 3 stats to level. There are item based puzzles like a point and click. And the real highlight for me is the writing, it has a lot of charm to it. You can go through the entire game and examine pretty much everything in the game and everything has a very charming and often times witty thing to say about all the decoration. All the characters have their own unique voice and they're fun to talk too. I spent like a solid ten minutes making friends with a vending machine. It's also fun to see your magic get stronger as you level up, everyone starts with a weak beam, but level it up enough and you start throwing out Kamehameha. I do wish the auto save would auto save a little more often, I've gotten in the habit of manually saving more often. But sometimes you can be going on at a decent clip then an enemy will one shot you out of nowhere, it's not a huge deal, getting stronger is not hard like I said, but sometimes I'll lose like maybe 10 or so minutes of progress and it's a little frustrating. Overall I think the game is very charming and fun, I'm looking forward to see how it expands.
I found that this was a pretty solid indie rpg with a fun story told over two sequential playthroughs. I feel that the strongest aspects of the game were its storytelling and the puzzley way in which you interact with everything to discover secrets and impact the world. On the more critical note, I think the core systems design of the game are somewhat shallow and can at times be quite monotonous (combat), or outright not fun (fishing). By the end of the second play, I managed to discover all secrets and defeat all combat challenges, but the fishing log was just not something I felt was worth completing. Barring some of the more involved optional encounters or secrets that are clearly not intended for (or explicitly disallowed on) the first play, the game is actually quite compact and a comfortable length of around 10 or so hours per playthrough. Even doing all that extra stuff, it only took me 30 hours to 100% the game across both runs. I've seen that an update was released to give more detailed clues on the various puzzles and secrets, but I didn't personally see much that wasn't clearly laid out for the player on the default difficulty. There were a few instances of situations that I expected something more to, but never found myself stuck or at a loss for how to solve a puzzle or find a secret. In fact, the only secret that I missed on my first time through was just due to my own lack of attentiveness on a particular list of names. All in all, a relatively fun experience and one that I felt was worth the money spent. I really enjoyed the realizations at the climax of each run of the game, and how the dialogue was mostly rewritten for the second run, providing a very novel experience.
this game is cool as hell. despite the cavalcade of nostalgic influences (earthbound, pokemon, undertale, and point & click adventure games), it's a unique enough take both in concept and execution that makes it stand well on its own feet and a solid recommend for anyone who's even remotely interested in any of the named classics. i do have to stress the point & click influences—the game is purposely obtuse in how it delivers info and encourages you to check everything out and take everything in, but i don't feel like it's obtuse to the point of frustration. if you want a game that doesn't require you to engage with it on any meaningful level beyond Go To Obvious Map Marker -> Press Highlighted Button -> Do Thing, there are mountains of them somewhere else. if you want an interesting game that that respects player intelligence and creativity, particularly in the combat sequences, then weirdlands is it. for anyone having heard or complained about the 'grindy' nature of progression; weirdlands is no more or less grindy than its influences, and the dev has added accessibility sliders so you can tweak the experience to your preference. exp is dummy easy to come by if you just think for 2 seconds. weirdlands gives you everything you need to succeed; just try not to get in your own way.
This is genuinely one of the best games I've played all year. If you have any interest in creature collectors or even RPGs in general, pick it up ASAP. Go in as blind as you can, discovery is a huge strength of this game. Also, pay attention to what is said or written in this game as things are rarely said lightly.
Excellent game, loved the characters and the story importance of some of the monsters. Great replayability!
Great game. A lot of heart clearly went into it. I enjoyed the story the most, the artwork being a very close second.
This game was a delight from beginning to end! It is packed full of charming art and rich lore, which makes exploring every inch feel worth doing so. The game presents mysteries/conundrums which the protagonist records in their journal, allowing you to track your progress and giving you options on what to do next. What makes the story so engaging is that every time you get close to solving one mystery, another opens up. The creature collection aspect of the game (spirits) is a lot of fun, since several spirits have their own unique personalities and can be spoken to throughout the game. Lots of spirits also have their own unique abilities. After I finished the main game, I immediately started new game plus, and was instantly so hooked that I couldn't stop playing until I'd finished that too! My only criticism would be the lack of music in certain areas, but the music that is in the game is catchy and memorable. Weirdlands is one of those games that I wish I could forget, so that I could experience for the first time again. I can't recommend it highly enough!
Amazing game! Really smart design, both for the combat, rpg systems, and the exploration. The writing is fantastic also, I laughed really hard at more than a few jokes. This is more than just some Earthbound clone. It's almost like SMT meets Mashle
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 終わりの森 -Forest of soul slave- | $26.7K | 58 | 81% | $19.99 |
| Peter's Adventures in English [Learn English] | $26.7K | 135 | 79% | $14.99 |
| Playing House | $26.7K | 201 | 93% | $6.99 |
| 真夜的居所 - Chanye's Home | $26.7K | 196 | 99% | $6.99 |
| 浮游 | $26.7K | 116 | 87% | $9.99 |
| Luxor: Quest for the Afterlife | $26.7K | 135 | 83% | $9.99 |