
Weed Supermarket Simulator is a chill store sim where you grow weed, develop new strains, set prices, and keep your shelves stocked. Expand your business and optimize it for maximum profit. Manage employees, handle inventory, and turn your shop into a high-performing business.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Weed Supermarket Simulator is a chill first-person simulation game where you run your own weed store.
Open and manage your shop as you sell weed, bongs, and other smoking gear. Set up shelves, display cases, and counters to make shopping easy and fun for all kinds of customers.
Grow your own weed from seed to harvest. Build a grow room, plant seeds, and take care of your plants. Upgrade and improve your strains to create high-quality weed that sells for more.
Order weed and supplies on an in-game computer. Get deliveries, unpack boxes, store items in the back room, and place products on shelves, in fridges, or in locked display cases.
Serve customers at the counter. Scan items, take cash, and keep everyone happy - or at least nicely high.
Use your profits to expand your business. Make your shop bigger, improve the interior, unlock new strains, and sell premium products.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 439reviews | 87% | — | $250.4K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正式版后突然变得很卡
game is relaxing af
i love this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**READ THIS REVIEW** At the surface, it is a great game. It's fun, simple, and what midnight toker doesn't dream of owning their own head shop? For this reason, I do recommend it. If you can look past the minimal complaints I have below, the $15(ish) dollars is well spent. The premise is simple, and for this stage of it's life, I'd give the game a solid 3.7/5. What I would do if I were the devs. Rework the "attraction" system. It would appear that through the strain modifications I can take essentially one seed, and create all the plants I will need for shoppers level 1-10. Add more content for growing. Currently there is a grow table, and grow lights, and one single pot type. I would LOVE to see levels to the lights, and perhaps even a hydroponic option?? Where is the DRYING sequence? There is no way to currently harvest real bud, and immediately package it. For a sense of accuracy, adding a drying room would a great touch. More user friendly strain modification (Recipes). Currently you can copy any recipe onto any seed with enough slots. Recipes should be seed specific to help people remember which seeds they are using for what purpose. Leveling should be slower. I reached max level in 7 hours. It made content overload a serious problem, as my shoppers leveled up at the same rate, before I could reasonably produce the goods they wanted. Stocking of shelves and AI need some love. It is difficult, actually impossible to keep the weed shelves organized, as the only label is for the package types of weed, not the strain. The AI stocker will literally put ANY package weed of a similar type on the same shelf, even if the strength and attraction levels are different. Vastly different. Can we add a way to label shelves by recipe/Packaging type? Do away with the sorter employee, and make the stocker a hybrid role. It is annoying to pay someone and watch them simply dump the boxes on the floor, empty or not. Just have one staff member for box management. Add more smoking apparatus'!! Why are there only bongs? Why no bowls, wraps, or one hitters? Add more customization options. I would love to change the floor, and lighting in my store, and maybe even play music. The decoration options are awesome!! Lastly, PLEASE make it so I can move the register.
litty titty
Good fun game, little anxious to see how big my shop will get, 4 hours in and profit keeps growing :)
全てが分かりやすく、バグもない。ひたすらやっていれば徐々に金も増えてどんどん増設していける。 何のストレスもないゲームで普通におすすめ(´・ω・`)b
整個城市,都是我的呼麻館~~~ WEEEEEEED !!!!!
good
and that should be 1.0 status!? ok just call it so. but i think its still not ready even if it a solid game. got that lil thing since nerly a year and no i don't think its 1.0 but just get it if want some repeative fun and not much to do. its ok but not a whole game i think. just try by your self
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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