
Swing through the trees, spin sticky webs, and make friends with bugs! Be the adorable spider you've always wanted to be.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 15 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−30% | 15.3Kreviews | 98% | — | $2.8M |
| $19.99 | 154ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имба
игра на 4 часа но оправдала свою стоимость, очень расслабляет
yes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| 126ratings |
| 88% |
| — |
| not modelled |
| $9.99 | 96ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Миленько, коротко но со вкусом. Отличный платформер на 4 часа!
I bought this game because I wanted to play a different game called "Isopod", but noticed the full title of that game had "A Webbed Spin-Off" and thought I should probably play this game first so I could get the full experience. Going into Webbed, I felt the graphics were very charming. I love the pixelated effect on the assets which I assume are actually 3d models, but the filter gives off for very convincing sprites. The primary gameplay element of Webbed is the webs (obviously). You use them to traverse the levels and solve puzzles. I'll be honest, I found them difficult to work with, especially when it came to lifting anything. I found myself having to shoot 50 strings of webs to lift anything a decent amount. When I tried making proper webs like the game encourages you to, I just couldn't quite get them to do anything. If there is an optimal strategy there, I missed it, and would've appreciated an example during the tutorial specifically for lifting objects, because you do a LOT of it in-game. What was fun web-wise was platforming, using the webs to build momentum and swing across large gaps felt incredibly nice, not quite Spiderman, but close enough. Another thing I didn't quite like sadly was the music. It felt both highly repetitive and borderline annoying. I think the game is going for a cute flash game OST vibe, but I think a different type of soundtrack would've been much better here, I also had some strange moments of multiple music tracks playing over top of each other, which required me to restart the game to fix each time. I liked the story, I liked the graphics and the characters, but the webs were confusing to work with for me and the music automatically puts the game in a disadvantage personally. 6/10
⣿⡇⣿⣿⣿⠛⠁⣴⣿⡿⠿⠧⠹⠿⠘⣿⣿⣿⡇⢸⡻⣿⣿⣿⣿⣿⣿⣿ ⢹⡇⣿⣿⣿⠄⣞⣯⣷⣾⣿⣿⣧⡹⡆⡀⠉⢹⡌⠐⢿⣿⣿⣿⡞⣿⣿⣿ ⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ ⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ ⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮ ⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀ ⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸ ⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀ ⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾ ⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿ ⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
Я даже незнаю что писать. ЭТО ЛУЧШАЯ ИГРА ИЗ ВСЕХ КОГДА ЛИБО ВЫХОДИВШИХ
SPOODER
Маленький шедевр с крайне приятными механиками
The game is so cutee and really intresting to play!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7K | 84 | 96% | $14.99 | |
| $65.1K | 480 | 96% | $9.99 | |
| $16.9K | 183 | 87% | $4.99 | |
| $15.9K | 56 | 84% | $9.99 | |
| $11.3K | 69 | 94% | $9.99 | |
| $16K | 92 | 82% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.8K | 93% | $22.39 | |
| $2.8M | 2.9K | 91% | $20.09 | |
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 13K | 90% | $11.99 | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $2.8M | 6.7K | 97% | $19.99 |