
The Ultimate Gladiator Simulator. Fight & strategize through spectacles and arenas. Rise from slave to Champion and earn your freedom or... die trying. This Gladiator RPG Roguelite features in-depth career management and unique physics simulated combat. Those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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The game was alright; not anything to write good or bad about. Now I am getting a bug where my body goes ragdoll (I am not sure if this is a negative status effect, but I did not see anything thay would explain it). My hands and arms go floppy, my head bobbles around, and my torso sways about. This is unfortunate because I can't block or swing my weapon; it will just flop around. The only thing that does not go ragdoll is my legs, so I have to run around the arena until my body is back to normal and take a bunch of hits in the meantime. It is worse when I enter the arena with people on my team, such as in a pit match. It almost feels like it confuses another character dying with me. That is just an assumption as I have no real idea why it is doing it. This is a game that had potential; I know it's in early access but I saw the places this game could go on full release. I may pick it back up when it is finished, but after losing a run to the ragdoll nonsense, I don't have much appetite for the game anymore.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.1M | 49.6K | 89% | $9.99 | |
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| $7.2M | 10.1K | 94% | $19.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.2M | 9.4K | 95% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 29.9K | 72% | $24.99 | |
| $0 | 4.2K | 91% | Free | |
| $762.2K | 706 | 87% | $29.99 | |
| $750.3K | 1.4K | 83% | $15.99 | |
| — | 0 | — | — | |
| $101.7K | 301 | 75% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For now it isn't great, feels rather clunky...
游戏创意不错,打斗太简单了,刚开始蛮有意思,但游戏没有剧情,玩到后面很单调,如果做成多人对战又感觉不如《骑士精神》好玩!毕竟小作坊做的游戏,支持下给个好评把!
very fun and well thought out game (mechanically). I'd give this something like a 4.5 out of 5 with the main thing holding it back in my opinion is short on content (likely to be fixed with 1.0 release) and the spongy feeling enemies but that can be fixed in the sandbox mode though I just wish the balancing was more based around quick deaths a lower health for everyone overall.
Начать стоит с того, что боевая система, которая по задумке должна быть «инновационной», на деле ощущается устаревшей и неудобной. Управление мышкой не интуитивное: замах, удар и блок — всё нужно делать вручную, и это не придает реализма, а превращает бой в «танец с бубном». Даже после нескольких часов практики персонаж продолжает двигаться дергано, а удары проходят сквозь врагов или наоборот — не попадают туда, куда целился . Визуально игра оставляет желать лучшего. Качество графики настолько низкое, что сцены боя напоминают мобильную игру с примитивной 3D-графикой. При этом объекты на арене и персонажи постоянно накладываются друг на друга — выглядит это ужасно и полностью рушит погружение . Еще один серьезный недостаток — отсутствие озвучки. Персонажи немые, на арене слышны только примитивные звуки ударов и крики толпы. Нет ни голосов, ни нормального звукового сопровождения, которое оживляло бы происходящее . Даже если закрыть глаза на техническую сырость, игровой процесс быстро надоедает. После покупки топовой экипировки геймплей превращается в скучный гринд: однотипные бои, одинаковые противники, бесконечное лечение и ремонт снаряжения. Игра откровенно не тянет на ценник в 700+ рублей. Если бы не поддержка разработчика-одиночки, я бы поставил этой игре твердую «двойку». Не рекомендую, если не хотите потерять время и нервы
extrémně závislost tvořící pářka
Fun (yet very janky) Rogue-lite (almost rogue like). Personally I love it but yet I hope for the animations and combat to feel a bit less clunky in the future.
Love the game, the roguelike elements are so much fun and on the hardest difficulty I die, die, die, die, kill, die. I love it
This is an excellent game with plenty of replayability thanks to its class system. The victory conditions and class options aren’t immediately obvious, though; I had to spend a minute searching the menus to find them. I recommend exploring those menus when you start. You can buy several useful advantages and set up training for your character, both of which make a huge difference. My main wish is for more light armour and greater variety in weapon stats. Once you reach a certain point, there are just 7 weapons and the top tear of each weapon all have the same stats. There also appears to be just one top-tier armour and two (that I have found so far) top tier helmets. long story short there is a lack of choice or variety on the top end of things. I ended up collecting multiple sets of equipment that looked and performed identically. I’d love to see more variety in the gear, but the game itself is excellent. **10/10 — highly recommended.**
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.