
The Ultimate Gladiator Simulator. Fight & strategize through spectacles and arenas. Rise from slave to Champion and earn your freedom or... die trying. This Gladiator RPG Roguelite features in-depth career management and unique physics simulated combat. Those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
fireeeee
tres sympa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kinda like Megabonk, Battlefield 6, and My singing mosters had a child
bonk whack bang slap. head go wooooo. fly to side over there. swing slap win woooohooo. yeah.
fun
I really wanted to like this game, a lot, but it failed to keep me entertained for more than a couple hours at most (not even sure at the moment). The idea at the base is great, very similar to Swords and Sandals (great flash game), and it could even work if it wasn't for a clunky, repetitive, somewhat unresponsive combat system that should actually be the main character of the game. At the start you go through a tutorial that should explain you all the various combat mechanics you will be able to employ in your run: slashes, stabs, parries, blocks, dodging and whatnot. At the end of the day, though, all you will do is move the mouse from left to right or viceversa on repeat, holding RMB and throwing a couple kicks just to go through the defense of your opponent. Worst thing about this? It works. You can basically just go from 0 to 100 just with slashing, there's no actual need or reward in learning the game properly, going through the hassle of ''getting gud''. Try that in For Honor, even against bots, and you will understand what I mean by that. Also, your hits, or the opponents' hits, have literally no weight to them: you can hit them with a dagger or with a greataxe, the visual outcome and feedback will be the same, except for the damage output. For a game that has been in EA for 3, almost 4 years now this is unacceptable since, as I said, it's a melee based gameplay. Will wait to see how the development proceeds, for now I happily refunded the product.
Really fun gameplay, just wish there was more to do/achieve
Awesome. Just wish it was a bit harder.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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