
We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $6.5M | 13.1K | 80% | $19.99 | |
| approximately $2.4M | 6.7K | 92% | $24.99 | |
| approximately $2.4M | 4.7K | 86% | $24.99 | |
| approximately $1.8M | 2.9K | 84% | $24.99 | |
| approximately $965.8K | 2.9K | 80% | $14.99 | |
| approximately $740.3K | 2.4K | 91% | $5.19 |