
It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 171reviews | 56% | — | $17.5K |
| $6.99 | 51ratings | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting dialogue system, allowing you to modify tone and content of answers independently. <30 min playthroughs encourage experimentation.
Avventura grafica il cui scopo è scovare tutti i finali possibili. La storia parla di una ragazza che va al bar una sera mentre si scambia messaggi con la sua compagna ed altra gente le si avvicina per parlarle. Ci sono un numero ben definito di interazioni possibili e frasi da scegliere. Niente di straordinario. La grafica è tutto sommato carina ed essenziale. 6 euro secondo me sono un pelino tanti, soprattutto considerando che l'audio è il minimo sindacale. Gli darei un 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1 有成就 没中文 《我们该谈谈了》 在《我们该谈谈了》中,你将通过 “句子转盘” 组合模块化语句,回应游戏中的角色。你需要谨慎选择措辞来表达自我:一边在短信里与游戏中的伴侣山姆探讨生活与感情中的现存问题,一边还要在常去的本地酒吧里和朋友、陌生人闲聊。 你选择的语句组合会影响对话走向、与伴侣建立连接的真诚度,以及这段关系能否撑过这个夜晚。如何回应全由你决定 —— 不同的沟通方式,将带你见证多种可能结局中的一种。 个性化选择 借助句子转盘,做出与你共鸣的选择。海量选项可供挑选 —— 你可以做自己,也可以扮演一个你从未想过的角色。 独特角色 酒吧夜生活因你遇到的各色人物而愈发有趣。你需要在与朋友聊天和回复家中伴侣的短信之间,找到健康的平衡。 多元路径 你的选择会极大影响他人对你的回应方式,让每场对话都走向多种不同路径中的一条。你会表现得随和、风趣、冷漠,还是介于这些状态之间? 多重结局 反复游玩以解锁全部 9 种可能结局。与许多传统叙事游戏不同,结局并非由特定路径决定,而是取决于你在整个游戏过程中回应所传递的语气。夜晚结束时,你的人际关系会呈现出怎样的面貌? 真实对话体验 感受真实对话中的各种情绪:和朋友互开玩笑的愉悦、收到沉重短信的焦虑,或是与讨厌的人周旋敏感话题的烦躁。尽你所能清晰表达自我,期盼对话对象能理解你的意思 —— 但始终存在一种风险:他们对你话语的解读,可能与你的本意大相径庭。 Start talking. - 开始对话 - 开启你的第一次游戏流程。 drunk cuties - 微醺可人儿 - 和山姆聊聊她的不安。 Where did we end? - 我们的结局是? - 达成你的第一个结局。 wat - 啥? - 向山姆隐瞒与前任见面的事。 Old Fashioned - 古典鸡尾酒 - 达成结局 9。 pump some iron with me baybee! - 宝贝儿陪我练个铁! - 和山姆聊聊去健身的事。 Mimosa - 含羞草鸡尾酒 - 达成结局 7。 Extra sugar in your drink. - 饮品多加糖 - 对斯蒂芬展现暧昧态度。 i'm feeling snuggly - 想贴贴 - 和山姆展开热烈对话。 Dark n' Stormy - 暗黑风暴鸡尾酒 - 达成结局 1。 i said some really mean things - 我说了些过分的话 - 了解山姆前任的事。 i'm such a trash monster - 我真是个邋遢鬼 - 和山姆聊聊打扫公寓的事。 was i not good enough? - 是我不够好吗? - 了解山姆父亲的事。 Sex On The Beach - 激情海滩鸡尾酒 - 达成结局 4。 do you ever think about the future? - 你有想过未来吗? - 和山姆聊聊你们的未来规划。 Paloma - 帕洛玛鸡尾酒 - 达成结局 8。 Salty Dog - 咸狗鸡尾酒 - 达成结局 3。 Playing With Fire - 玩火 - 达成结局 2。 Cosmopolitan - 大都会鸡尾酒 - 达成结局 6。 I'll hold you to that. - 我可记住这话了 - 和孤独的陌生人成为朋友。 Manhattan - 曼哈顿鸡尾酒 - 达成结局 5。 Almost there. - 就快完成了 - 达成 5 个结局。 Thanks for talking. - 谢谢你的坦诚 - 达成所有结局。 We talked. - 我们谈过了 - 获得所有成就。 ⢕⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵⢕ ⢕⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅⢕ ⢕⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅⢑ ⠍⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱⢐ ⢠⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅⢐ ⣔⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇⢔ ⢕⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁⢕ ⢕⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘⢕ ⢕⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀⢕⢕ ⢑⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕⢕⢕
Es malísimo, no puedo decir otra cosa.
微妙的文字選擇遊戲,遊戲玩法就是來回對話,但選擇對話的內容則是一個句子拆解2~3個段落,有幾種選項可以搭配。 可能是因為非英文用語系的關係,有些段落搭配後,NPC回覆的內容跟想的完全天差地別.......這遊戲很需要一定程度以上的英文能力再推薦遊玩。
This is a really interesting type of create-your-own story game, I found it very compelling, and I think the cause and effect of specific things you say creates a realistic atmosphere. My only issue is that it was only interesting to me for a few runs, and it can feel like your dredging through conversation after a certain point. I like how there are so many endings, but it is brutal to try and get all of them. Overall, it's an experience that really made me think about how I talk to people, and for a few bucks I think it is worth it :)
I don't love that this game's description doesn't mention that most of the dialogue options are pushing you into cheating on your partner.
i didn't realize how short the game play was, but i actually kind of like it. lets me squeeze in a mini game session when needed. i've done a few play throughs and i'm excited to unlock all the endings! the way the dialogue is set up makes for a very replayable game, you don't have to repeat the same situations if you don't want to. hidden little gem!
[h2] 잦은 튕김으로 일단 포기 [/h2] 흠, 게임이 굉장히 흥미 있는 주제이고, 실제로 초반부 조금을 플레이 해보았는데, 굉장히 재밌는 시스템이었음 그럼에도, 이유 모를 튕김 현상으로 진행조차 힘듦으로 일단은 하차 해둡니다. 어떤 똑똑이가 얼른 원인 찾아줘요. 어떻게 리뷰가 하나도 업슴.
Can someone explain to me why we seem to hate our GF?
Players by region
Where this game's players are, estimated from review languages.
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