
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][h1][i]We Happy Few[/i]: Uma cidade estranha onde a felicidade não é opcional...[/h1][/b] [i][url=https://pt.wikipedia.org/wiki/We_Happy_Few_(jogo_eletr%C3%B4nico)]We Happy Few[/url][/i] é um jogo que eu conheci lá em 2015, ainda no pré-alpha, quando tudo parecia bem mais cru e cheio de coisas em desenvolvimento — bugs, mecânicas inacabadas e aquela sensação constante de que algo maior ainda estava sendo construído. Eu lembro que fiquei bem interessado desde cedo, principalmente porque o projeto tinha acabado de ganhar sua campanha no [url=https://www.kickstarter.com/projects/112359230/we-happy-few-welcome-to-wellington-wells-you-saucy]Kickstarter[/url]. Já dava pra perceber que não era um jogo comum: havia uma ideia diferente ali, algo meio estranho, mas muito intrigante. A história se passa em [url=https://we-happy-few.fandom.com/wiki/Wellington_Wells]Wellington Wells[/url], uma cidade com um passado sombrio que foi “apagado” pela própria população. Ali, as pessoas vivem sob o efeito de uma droga chamada [url=https://we-happy-few.fandom.com/wiki/Joy_Pill#11219]Joy[/url], que faz todo mundo parecer constantemente feliz — como se nada de errado pudesse existir. Mas quando você para de tomar essa substância, tudo muda. A cidade deixa de parecer normal… e começa a revelar seu verdadeiro rosto. Você passa a enxergar a realidade por trás dessa felicidade forçada e, ao mesmo tempo, se torna um problema para o sistema — porque em [b]Wellington Wells[/b], não ser feliz é praticamente um [b]crime[/b]. E é aí que o jogo brilha: ele mistura paranoia, tensão e um desconforto constante, já que qualquer atitude fora do padrão pode chamar atenção e colocar você em perigo. Na época, eu fiquei bem empolgado por conseguir acompanhar esse projeto tão cedo, vendo ele nascer praticamente do zero e evoluir aos poucos.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First off, I don't even know what the theme of the game is in the 2nd half. I am a dad of two wonderful little sh*ts. I don't want to have to be a parent in my video games too...
Underrated. Imagine Fallout, but good.
Average British resident.
[h1][b]🎮 Reseña de We Happy Few[/b][/h1] [h2]Resumen del Juego[/h2] We Happy Few es un híbrido raro (y sí, lo digo como elogio y amenaza) entre Acción, Aventura e Indie, con supervivencia en primera persona en una distopía donde la regla #1 es: sonríe, tómate tu “alegría” y no preguntes por qué todo huele a trauma colectivo. La propuesta es potente: exploración, sigilo, fabricación y tensión psicológica en un mundo abierto que te quiere ver fallar… con buenos modales. La primera impresión es impecable: atmósfera tenebrosa, paranoia social y esa sensación de que cualquier persona “feliz” a tu alrededor es básicamente un NPC con licencia para lincharte por no participar en la fiesta. Luego te acuerdas de que también es un juego con elementos de generación procedural y supervivencia… y ahí empieza el debate interno entre “qué experiencia tan única” y “¿en serio otra vez esta calle igual pero con diferente farola?”. [h2]Lo Alegre y lo No Tan Alegre[/h2] Lo Bueno: ✅ Mundo abierto distópico con una ambientación atmosférica y perturbadora que sí se siente diferente 😶🌫️ ✅ Terror psicológico bien servido: incomodidad constante sin depender solo de sustos baratos 🧠 ✅ Exploración + sigilo funcionan como columna vertebral; cuando te metes en problemas, te lo ganaste 🥷 ✅ Fabricación y supervivencia le dan ritmo y decisiones (aunque a veces duela) 🛠️ ✅ 70 logros: perfecto si tu “endgame” es sufrir con objetivos extra por deporte 🏆 Lo No Tan Bueno: ❌ Generación procedural: a ratos se nota y puede diluir el impacto narrativo 😬 ❌ Mezcla de supervivencia y mundo abierto: el pacing puede volverse más “tarea” que “aventura” 📋 ❌ Comunidad activa bajísima (37 jugadores): no es un crimen, pero sí un síntoma 🪦 ❌ Steam Workshop suena bonito, pero no siempre salva el núcleo si lo que te cansa es el loop 🧩 ❌ “Acción” existe… pero muchas veces la mejor acción es no pelear y correr como adulto funcional 🏃♂️ [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Buen mix de sigilo/supervivencia, aunque a veces se siente más rutina que tensión.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple, pero no siempre es “inteligente”; a veces es “qué conveniente”.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Hay bastante que hacer y ver, pero no todo mantiene el mismo nivel.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Estilo artístico fuerte y reconocible; técnicamente correcto sin volarte la cabeza.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Premisa y tono muy buenos, aunque el ritmo puede resentirse por el enfoque de supervivencia.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Lo mejor del juego: distopía con personalidad y mala vibra premium.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Acompañan bien la psicodelia y el tono, sin ser un show técnico.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Funciona para venderte la “felicidad” obligatoria con ironía fina.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Aportan carácter y ayudan a sostener el mundo y sus rarezas.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad de situaciones y enfoques, pero parte se siente repetible por el diseño.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Puede ser estable, pero el tipo de juego invita a fricciones y altibajos.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]La estructura y lo procedural ayudan, pero no siempre dan ganas de repetir el “mandado”.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.8[/b][/td][td]Una experiencia con identidad fuerte, pero con asperezas que no todos van a tolerar.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] We Happy Few es de esos juegos que te enamoran con el concepto y te ponen a prueba con la ejecución. Cuando brilla, es una distopía memorable: incómoda, elegante en su malicia y con una atmósfera que te hace sentir culpable por no sonreír. Cuando no brilla, te recuerda que el mundo abierto + supervivencia puede convertirse en “simulador de pendientes” con maquillaje de pesadilla. Con 11035 recomendaciones totales, claramente hizo clic con mucha gente (y con razón). Pero ver 37 jugadores activos hoy también sugiere que, para varios, fue un viaje intenso… que no necesariamente quisieron repetir. Si te gustan los juegos con personalidad, terror psicológico y exploración con tensión social, aquí hay algo especial. Si odias la fricción típica de supervivencia y lo procedural te corta el drama, vas a terminar discutiendo con el juego más que jugándolo. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 37 Descuento máximo registrado: N/A Veredicto: [i]Bueno: brillante en atmósfera e idea, irregular en ritmo y constancia.[/i] Si buscas una aventura indie distópica con terror psicológico y una ambientación que se te pega, vale la pena entrar (y fingir felicidad). Solo hazlo sabiendo que a ratos te va a pedir paciencia, tolerancia al “loop” de supervivencia y ganas de explorar aunque el juego no siempre te lo agradezca.
I love how absolutely disturbed this game is.
im happy without joy
Horrible, absolutely horrible. Terrible navigation, terrible combat, terrible survival mechanics. Absolutely horrible. I did like the British humor, but everything else was awful. EDIT: Played a bit further. The story is vague and uninspiring. The combat which I expected to be like a Bioshock is actually punch people in the face with your fist but you're better off not being seen. It can take 5+ minutes to lose a cop hiding in a trash can. You can randomly be injured as you navigate the city. It's just so bad. And again, there's really zero story.
The story of this game is rich and engaging. it was really a great experience. But now, odly I absolutely hate red boiler hat.
really like the crafting system and story of the game
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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