
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
очень крутая игра с интересной задумкой и сюжетом, жаль что не будет 2 части, и еще игра описывает обычный день в питере
The best worst game ever made. The story, world building and atmosphere are all perfect. Its dark, mysterious and nothing is what it seems. The gameplay experience is where it falls apart. Theres crafting and survival elements, but they seem like an afterthought and are pretty underwhelming. The stealth is ok, but the melee combat isnt. The DLCs are a lot better than the base game, but you need to play the base game to understand them better. Also the game doesnt run very well. Graphically, its about on par with subnautica, but doesnt run nearly as smooth. The $60 price tag is a joke, but on sale its worth a playthrough for the story alone.
Кратко выражаясь эта "игра" красочная стильная обертка с полнейшим унынием и разочарованием внутри. Чтобы получить хоть какое-то удовольствие от прохождения данной *игры*, вам нужно самим упоротся радостином, LSD и еще хрен знает чем, потому что игра пуста и вам нужно подключить свое воображение для того чтобы найти здесь для себя развлечение. Потому что это явный недодел в свовокупности с креативной импотенцией разработчиков, убогость же сие игры заключается в кривой анимации, дебильном лвл дизайне - весь город это сраный лабиринт если вы выйдите за его приделы то попадете на чистые поля с морскими утесами и чтобы вернутся в город вам придется навернуть кучу игровых километров чтобы найти проход в город, ведь при попытке вернутся назад вы уткнетесь в сплошную приграду из Ctrl+v наложеных домов. А внутри города только пару домов и закоулков в которых вам предоставляется возможность спрятаться от разъяренной толпы. Так же отвратительная подача сюжета которая раскрывается через поиск масок и скучные квесты в которых диалоги и шутки уровня Монти Пайтона будут понятны только самим англичанам. В плане боевки здесь тоже все печально, нужно искать чертежи для создания оружия и прочих предметов, но из-за тупого интелекта NPC все выливается в обычный мордобой в котором нужно просто забить противника в усмерть, смысла от того пацифист ли вы или просто псих который всех убивает не имеет, в финале все будет зависеть от того сколько вы нашли масок и сколько не успели забыть от передоза "Счастья". К сожалению у игры был большой потенциал и отличная задумка, но все было просрано. Мир в игре технологически ощущается как fallout для наркоманов с городком антиутопией из bioshock 3, наркоманская атмосфера здесь передается слабо, даже в farcry 5 наркоманы вели себя более правдоподобно. Пожалуй из положительного здесь только можно выделить музыку и стилистику игры. После игры хочется закинутся кислотными марками либо ксанексом, чтобы забыть то уныние которому вы подвергаетесь во время прохождения игры
Spoilers. We Happy Few has a talented team and It's evident in the love that was put into this game but sadly there was no care into it, too much love crammed and thrown in it. The whole game is a series of fetch quests and a game that was supposed to be social stealth but it has RPG elements inside it and the game forces itself to be a walking simulator. Every main quest and side quest has you traveling all over the map to either kill or steal, some were interesting but hearing that every main quest starts with "Travel to this far area" only to "Sorry I cannot, travel to this different area and help me" and repeat. There wasn't a single quest that went from A to B, it was always A to B to A to B to C. It's so frustrating. The amount of jank and bugs I encountered was insane, quests that never started, quests that didn't finish, soft locking, enemies falling through the floor, doing takedowns only to see the enemy being in T pose, invisible walls in the middle of the street, the map being randomly generated meant that every street was uneven, didn't lock itself well with other roads, garbage cans in front of benches rendering them useless, houses being generated randomly leaving gaps between them, wall signs in the back of the building so no one sees them.. but it's there! God. Arthur's story was.... interesting, I never learned why he left Percy to leave for Germany and lied, he was always caring and helped him and switched at the last second which was weird, I get that he was a kid but no kid would do that unless they are heartless and his relationship with Sally was so underdeveloped I forgot they knew each other and his last section was so short I could barely explore and immerse myself in the "big city" life. Sally is probably the worst character ever written for this game, she's the only woman in the cast and her only goal is her child, I barely know anything about her other that she's sly and lies, the rest of it is her being a mom. Don't you love when women are only known and explored as mothers? Let me tell ya, they aren't just machines who print babies. Her mechanic of feeling "guilty" that she lets her child alone is so dumb and stupid. Like wdym you're forcing dolls into my inventory, making me carry invisible weight, making me slow as hell and having to discard my items that I fought to hard to steal and procure (giving that she sucks at fighting and pretty much everything and no, she's not better at stealth than Arthur, the game is janky, the stealth barely works as a mechanic) because she feels "guilty". It's the worst mechanic I ever saw in a game. Her first quest made me pull my hair out, they made me travel far away from home to steal something, I had to SLOWLY walk home until I could fast travel (because, even though you have a shelter in the Garden District, it's completely closed for some reason and they WON'T let you fast travel around it because why not), only for the exactly next quest to send me in the Garden District AGAIN but now farther away. I closed the game and uninstalled, sorry, I value my time and most of all my fun. Ollie was uninteresting as a character and never got to play his part but I'm sure he has the mechanic of "be drunk 24/7 and if not, we are gonna place rocks in your inventory so you will be a snail and you have to discard your entire inventory on the floor" In conclusion, be better and don't throw 30 ideas in a game, it's never a good idea and for the love of god, as a dev, if you play your game in this state and say "it's good" I wish you the same fate that befell on Nicolae Ceausescu on the 25th of December, 1989
第一款全部玩完的游戏,对小小的老子大大的影响,游戏里的白月光了,玩两遍了还是很好玩,不管是剧情还是玩法,在当年绝对一骑绝尘的好玩,故事线丰富,环环相扣,点开就停不下来。 第一次开始玩电脑,盲买的游戏,当时的心情现在都记忆犹新,怀念当时还没有电子阳痿的我
Even though this game has its many flaws, it is still by far one of the best games I have ever played in my life. It is beautiful in so many ways. The soundtrack is mesmerizing. The environment is stunning, both in the Parade and Garden District. The story is incredible. The characters are memorable. The only thing holding it back was the gameplay itself and its many bugs.
Anyone who complains about "bugs" is overreacting. There are some glitches and bugs, but none that have changed the gameplay in a tangible way. I genuinely can't recommend this game enough. The story is so amazing, and it's 100% worth it. (Though I do agree with others that I would wait for a sale... Not because it's not worth the price, but it just felt expensive to me.)
Acabo de terminar este juego tras desarrollar una relación de amor-odio. Ha ganado el amor ♥ PRIMERO LO MALO: - A menudo (muy a menudo) es un walking simulator. Todo tan lejos. Tantos espacios vacíos. - El inicio es pesado. Mucho leer, mucho farmeo y mucho andar sin saber muy bien para qué. - Muchos bugs, más cuanto más avanzas. El primer acto no tiene casi, el segundo te saca de la inmersión cuando lees notas que en la traducción al español tienen faltas de ortografía o ves gente sentada en el aire; el tercero (más corto) tiene problemas de jugabilidad. Por ejemplo, hay persecuciones que, al terminar, no se desactivan y cualquiera que te ve sigue atacándote. - Mapas demasiado grandes y con poca variedad. Los escenarios se vuelven repetitivos y pronto dejan de parecer interesantes. - Alguna incoherencia entre los actos, especialmente el I y el II. Un mismo evento visto en ambos actos, con personajes distintos, sucede en sitios y momentos diferentes. Pero esto es consecuencia de los mapas procedurales que crearon al inicio. Por suerte no rompe la historia. - Falta de caminos en las ciudades. Si ves los alrededores de una zona de viviendas, habrás de rodear todo el perímetro para volver a entrar, porque todo es un gran bloque y no existen callejones entre las casas. - Los objetivos, en ocasiones, no están nada claros. - Muchos, muchos objetos de crafteo de los que luego no usas ni el 40%. - Poca variedad de PNJ. La gente que te cruzas por la calle es muy parecida. - La inteligencia artificial, algunas veces, es un poco tonta. Los PNJs se lían y hacen cosas que no tienen sentido. Y pese a perder entre 10 y 20 horas de juego dando vueltas sin hacer nada, es un juegazo y lo recomiendo muchísimo. AHORA LO BUENO: - Este mundo alternativo es una pasada. Una idea magnífica, inteligente, muy interesante y original, que vale la pena explorar porque cada detalle te sorprende. - El humor. Es un humor negro, inglés, escatológico a veces, morboso, inteligente y absurdo. Han hilado muy fino con esto. - La historia (y los diálogos). Cuanto más la descubres, más interesante es. El mundo es más complejo de lo que parece a primera vista y es una maravilla de descubrir. - Los personajes principales. Tres personas muy diferentes en personalidad, habilidades y problemas, con relatos muy interesantes. La jugabilidad es muy distinta en los tres, y en este caso es un acierto. - Los estilos de juego. Puedes ser sigiloso o bruto, atacar o huir, elegir si matar o mezclarte con los demás... y cada personaje está preparado para que explotes una de esas facetas de juego, luego la puedes personalizar a tu estilo propio. Chapó. - El sistema de crafteo (que no el de farmeo) y los árboles de habilidades muy correctas. - La estética, a medio camino entre lo cartoon, la fantasía retrofuturista y un toque de cuento, es magnífica. Escenarios que, pese a ser repetitivos, son una auténtica delicia de descubrir. - La banda sonora. Me lleva loca. No te cansas de ella. - Los interiores de edificios/zonas cerradas. Brillantes. Muy entretenidos y dinámicos. Sobretodo los que incluyen misiones. - Las voces. ¡Oh, las voces! ♥ Esos acentos, esos programas del tío Jack, esos momentos de drama, de ira, las mentiras, las voces de los de NPJs, de los principales, ¡todas, todas las voces son 10/10! Y en un juego con tanta interacción social, es muy importante. - Un finales muy correctos. He leído gente a la que le flojea. Es tal y como debería ser. Pasa lo que tiene que pasar. No necesitas darle más. - El hambre, el sueño, la culpa, la sed, las condiciones de salud... todo influye en el estado de tu personaje. Y cada personaje tiene unas diferentes. - Hay misiones secundarias muy divertidas. No te las saltes, ni una. Ni las notas escritas, ni las cartas. Son cortas y atan muchos cabos. - Algunos personajes secundarios son GRACIOSÍSIMOS. - El tío Jack es una obra de arte en sí misma. El maquillaje, el trabajo del actor y los diálogos son uno de los puntos fuertes del juego porque generan una gran inmersión. - Una vez que te adaptas al sistema de juego hasta lo disfrutas. Aceptas lo lento que es a veces porque vale la pena cada cosa nueva que haces o descubres. De hecho, al dedicar tanto tiempo a descubrirla, cuando la encuentras la disfrutas más. Es un juego en el que se nota el cariño y las ganas de innovar. Creo que se les ha quedado un poco grande y que le ha faltado pulirse más, pero es un juego muy original. Ármate de paciencia y disfrútalo, con sus cosas buenas y malas, porque vale la pena. Se ha convertido en uno de mis juegos favoritos EVER y la jugabilidad mejora conforme avanza la historia y ves cómo los desarrolladores han ido madurando las ideas. Teniendo en cuenta todos los cambios de género que sufrió en su desarrollo, el resultado es más que decente! Compulsion Games desarrolló una identidad propia con We Happy Few que los convirtió en maestros del arte de contar historias y crear sucesiones de eventos. Los DLC, más orientados a la acción que al survival, son una locura grandiosa, la guinda del pastel de esta distopía llena de situaciones surrealistas. No es un juego para todo el mundo, pero para aquellos que sí lo es, es de los mejores que van a jugar. Si hubiera salido la versión actual en el early access, y no la que survival que salió siguiendo la moda de la época, habría triunfado mucho más. Es un juego brillante rozando la línea de convertirse en juego de culto. El tiempo dirá si lo consigue.
This game would be nice if it didnt have a lot of empty space and game breaking bugs that make it unplayable
Put simply, We Happy Few comprises one of my favorite narrative experiences in all of video games. Put less simply, I wouldn't call this game a "must play" for everyone, but it is most certainly something everyone should consider playing if they're big fans of video games as a storytelling medium. From a purely gameplay perspective, We Happy Few is a bit of an oddity. It's primarily a stealth game with splashes of combat and survival mechanics, and many people find it a bit boring in that regard. It's true, there are large sections of map you'll be walking in between story destinations that have a whole lot of nothing really going on, but I wouldn't say that qualifies the game as being empty or dull, personally. I found the long open areas good places to sit back and ruminate on the story elements in between Doing Missions and Fighting Enemies. Here's why. Set in 1950s-60s England, the story's primary theme is that very traditionally British notion of Keeping Calm and Carrying On. It's about unsavory topics like revisionist history, the pressure to conform, following a corrupt system that kind of doesn't really know what it's even doing anymore, and forcing everyone to swallow pills that let them pretend everything is peachy-keen, as if they didn't all just commit major atrocities in a massive World War, let alone this air of mystery regarding a Famine and Missing Children and all that. And using that as set dressing, this idea that you must appear Normal around other people - pretend you're having a great day, don't go around running and jumping and climbing on rooftops like a lunatic, and eat your magic forget-me candy instead of actual food - lest you get jumped and beaten by the smile police, becomes more than just a cute plot gimmick. It becomes an integral part of the game's experience, and seamlessly ties the story themes to the gameplay elements. And as I've always said, you get out of a game what you invest into it, so if you're not the kind of gamer who can meet a game on its level and play along, you might not enjoy this one very much. This ludonarrative experience extends to the other chapters in the game as well. Each one (including the three DLCs) follows a different main character with their own unique approach to "blending in", and each one follows different gameplay mechanics that fall in line with their individual story. I don't want to spoil surprises, but the way each one is carefully woven into the gameplay experience using such unusual concepts as the burden of motherhood, the dangers of low blood sugar, and wooing lovestruck fans in a parody of Beatlemania is simply masterful. I'm still agog over how cool these elements work as immersive gameplay mechanics! As far as the concerns over "game breaking bugs" go, I never had anything like that in my 50 hours of play. Normal bugs and weird glitches, sure, but nothing catastrophic. No worse than an average run of Skyrim, if that means anything to you. If the threat of bugs is a dealbreaker for you then so be it, just know that most of those bugs were Day One problems, and the game has been quite well patched up since then. Bottom line is: I LOVED this game. It remains one of my all-time favorite story experiences, and I wish I could wipe it from my memory just so I could play it for the first time all over again. Just phenomenal. I hope more people give it a fair chance as the years go by.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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