
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun co-op game, especially with friends, with a simple but original concept where one player dies and has to help the others through a Ouija board, which often leads to chaotic and hilarious situations. The puzzles get progressively harder and actually require communication and coordination, making it really satisfying when you finally manage to solve a room together. For the price, I think it's absolutely worth it, especially considering that the game is still in Early Access and already has a lot of potential. The communication between the dead and living players is definitely the most interesting mechanic and I would love to see it expanded in future updates. My main suggestion would be to improve replayability, because once you've completed the rooms and learned how the puzzles work, much of the mystery and challenge disappears. Adding randomized puzzles, different room variations, new mechanics and more ways for the dead player to interact with the others would make the game much more enjoyable to replay. Overall, it's a really fun experience if you enjoy puzzles, chaotic co-op games and trying to understand what your friends are desperately telling you through a Ouija board. 👻
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my friends and i love this game. took us so many time to click and get are ♥♥♥♥ together and we learned who is better at what and got our codes for it settled it was a breeze, we love the game so much we play almost every other day. love the devs passion for this game. cant wait to see what they have in store for more
The game is fun with friends, ensure you all are on the same page about how you are going to communicate. Looking forward to more updates.
I played it with my friends and this game is so unique and fun. It's so different from what we usually play as we have to work as a team and the only way to communicate with the alive when your dead is a ouija board. We had to end up creating code words and phrases to get points around quicker since yes it is slow to use the board but thats the whole point. We loved this game.
jeżeli nie masz co najmniej 4 lub 5 przyjacioł którzy maja pieniadze na gre a jak nie masz to se nie pograsz na wyższych poziomach. a najlepiej znac kod morsa bo tablica jest autystyczna
this game is very interesting to say the least, the gameplay is good but at the same time it was pretty bad. if you want to beat this game you need to have a brain and good friends. the last level's design made it hard to navigate the floor. spaghetti!!
I enjoyed this game with my friends. We struggled at first but after an hour we were getting a good handle on it. We talked in between rounds about what we did and where we could change tactics and ever so slowly got a good flow. The part we struggled with the most after that hour was the ritual but im hoping we'll figure it out next time we play. I really enjoyed the process and cant wait to play more.
I like it i hope they add more stuff to it
peak :steamhappy:
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $370 | 2 | 0% | $4.99 | |
| $17.3K | 56 | 2% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.6M | 163.5K | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $243.8K | 2.6K | 95% | $5.99 | |
| $243.8K | 2.3K | 92% | $4.99 | |
| $243.8K | 831 | 55% | $12.99 | |
| $243.8K | 396 | 92% | $19.99 | |
| $243.9K | 1.3K | 74% | $7.49 | |
| $243.7K | 560 | 96% | $14.99 |