
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! It was equially frustrating and fun to have to come up with different ways to communicate with our friends alive.
We had so much fun playing this game! It is true that at first we got a bit overwhelmed, but once we made up our own system and code words it got so much better. We screamed quite a lot which in turn made us laugh so much. 10/10
Love the game. Had an absolute blast with a group of 4 friends. I also enjoy the "skill issue" from the dev. We got down pretty far before we ended the evening. Difficulty seemed fine. I could imagine that some of the other demons in the book get tricky. But it's all up to working together as a team, figuring out your system, and then laughing a lot. We never got frustrated, just kept laughing and refining our system. Never played a game like this, and really enjoyed it. Great game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超级狗屎,超级不推荐,不知道作者怎么想的,拿出来这一坨? 分析: 1、队友互相交流困难【后面不告诉你什么怪物,贴脸才提示,个别怪物2秒时间,超了就死】 2、画质狗屎,故意做一大堆神人地图,恶心眼睛 3、前面都可以通过最后放东西通关,最后一关故意卡人,好不容易要通关了,打名字1秒一夺鼠标? 纯垃圾,绝对不推荐!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
有史以来第一次体验感最差的游戏。鬼的类型只能靠通灵板指,12个鬼,最后反应过来的时间只有20秒,前10秒还不告诉你是什么鬼,压根来不及。最后一关真是屎中之屎,10种鬼一起登场就不说了,最后输名字抢鼠标频率两秒一个,压根输不了名字。地图也是狗屎,什么垃圾廉价线条,直接头晕。体验感非常差!!!
牛逼这游戏给我打的气的肺疼了,有想过让人过关吗,第一次玩一个游戏一点愉悦感都没有全是恼火,越大越恼火,我第一次给一个游戏写出这么多的字,烂的我都不知道说什么好了,生活过的如意可以试试这个游戏,纯搞人心态
最后一关纯shi来的,难度啥的都还好说,打到最后鬼抢板子根本动都动不了,纯不想玩家通关来着
Es ist stressig und lustig. Die Mechaniken sind gut, sobald man richtig dahinter gestiegen ist was zu tun ist. Es kommen immer wieder lustige Momente durch die Kommunikation mit dem Geist Spieler zustande. Es ist definitiv ein guter Preis für ein paar lustige Abendstunden
재미있긴한데요 반복적이고요 수발 귀신이너무 힘들어요
5人でプレイ! 死者側と生存者側の意思が通じ合う時、不思議と気持ちが良く、なんとかして生かしたい!という欲求が生まれるゲーム。伝達ミッション(RUNとか)が様々なものがあるが、ステージ制なので段階を踏んでプレイでき、非常に面白い!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $243.8K | 2.6K | 95% | $5.99 | |
| $243.8K | 2.3K | 92% | $4.99 | |
| $243.8K | 831 | 55% | $12.99 | |
| $243.8K | 396 | 92% | $19.99 | |
| $243.9K | 1.3K | 74% | $7.49 | |
| $243.7K | 560 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $370 | 2 | 0% | $4.99 | |
| $17.3K | 56 | 2% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.6M | 163.5K | 94% | $7.99 |