
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
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Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun. The levels progressively get harder and add new mechanics to avoid getting killed and you have to find new ways to communicate those to your friends. It can definitely be hard, but once you find a system that works for you and your friends it's definitely doable. Really fun challenging floors that we finished in about 5 hours, but there's definitely appeal to go back to floors and have new ghosts show up with different ways to avoid getting murdered. I think there already is a ton of replayability with how many ghosts we didn't see, so I'm excited to see it expand even more! And it's only five dollars
和好友开黑非常欢乐
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Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incredibly fun, communication-based game that is an absolute steal for $5. Don't let the negative reviews scare you away. Most of the complaints are based on completely unproven rumors about the developer, baseless "AI slop" claims, or people throwing a fit that a designated loop game has a gameplay loop. The developer is highly active, listens to actual constructive feedback, and is clearly dedicated to the project. It takes a little time to learn the ropes, and no, it’s not Phasmophobia (so stop comparing it!) but once you figure out how to play with your team, it’s one of the most fun gaming experiences I've had in a while. Highly recommended!
I am enjoying this game already i can not wait to see what it becomes played over 3 hours and did not make it very far and enjoyed and laughed every sec of it
pretty great concept, it certainly takes some work to begin creating a.... unspoken rule between you and your comrades, nearly 4hrs and my crew and i have died so so so many times and its great each time. it only gets harder and worse as you progress lol its great and has much potential. would love to see a roadmap of plans for this as it has plenty of room to grow. As it says in the description, Brain required.
We died, a lot. Awesome game.
I am deader
It was to yell at friends. Reminds me of childhood.
Gonna just leave this review here to help out the dev of this game cause its a good game sure it needs some stuff fixed but honestly it really is a skill issue on most people parts lmao or at least it sounds like it and for the price of the game its worth the money. Dont know why some are acting as if they just got ripped $70 and then got insulted. There are bugs and there are issues, but these issues aren't game breaking or make the game unplayable and aren't even too noticeable. Just sounds like people crying and whining cause they ain't got anything better.
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