
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
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About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meh
Ich hab dieses Game 40 Minuten mit Freunden gespielt und es ist absolut Mist ich laufe von irgend einem komischen Viech davon um danach einen heulkrampf zu bekommen weil das Buchstabieren des Namens gefühlt so ist als würde ich Alkohol getrunken haben und wäre dann zu Dumm um eine DM an meinem Bro zu schreiben um dann von einem Viech getötet zu werden weil es zu langsam ist mit dem schreiben. Ich hasse es
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Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best multiplayer focused game I have played in a long time. Its unique and very fun to try to communicate as the ghost. The game has great potential, if the dev can make semi-regular content updates it will become a staple of mine.
English: Firstly, I’d like to make it clear that I support the game’s development; my friends and I have a brilliant time playing it – it offers loads of fun and great moments for very little money (€5–8). It’s definitely worth it. Secondly, for those complaining about the ‘difficulty of the game’ with arguments such as ‘you die without knowing why’, there’s a tutorial, a guide explaining what each entity does, and an entity that will try to stop you from progressing – that’s the whole point. The entity knows you want to get rid of it, so it’s not going to let you; that’s logical, and there’s nothing to change there. As the developer said, “that’s the point of the game”—the complexity of communication is the point of the game. “Skill issues” come up frequently, but this mainly centres on a group’s inability to communicate effectively; find communication codes that you’re comfortable with. Lastly, for those of you who complain that the developer is ignoring your suggestions or ‘doesn’t see any problems where others do’ – as far as I’m aware, it’s his game, and he’s the one who decides which direction he wants to take his creation in. People complain that their suggestions are rejected, but count yourselves lucky – at least he’s replying and confirming that it won’t happen. I myself make suggestions for lots of games, and most developers don’t reply, whether they’re big games or smaller ones. If he doesn’t want to include a particular mechanic, that’s his right; if he wants to keep the Ouija board-style controls, that’s his right too, and I definitely support him on this point: if communication is too easy, the game loses all meaning – you might as well stay on Discord or wherever and play something else. It’s explained right from the start: the game’s difficulty lies in communication. It seems that a lot of people are far too used to getting their own way, as if only their opinion matters. For example: out of 30 people complaining about a mechanic, do you really think he’ll give in to your request if it goes against his objective for the game, when over 300 people support him? To satisfy the players? Certainly. But as he said, it’s a game he loves, and one he enjoys developing; he’s not going to sacrifice his enjoyment of working on his game just because a few people don’t know how to communicate with one another and end up frustrated when they lose the game. In short: if you’re genuine, take the time to get to know the game and have friends who are up for the challenge, go for it. You’re guaranteed a great time. I’ve had a brilliant time playing it with my friends and we’ll be going back to it loads more times. Français: Premièrement, je tiens à préciser que je soutiens le développement du jeu, avec mes amis on s'amuse énormément dessus, c'est beaucoup de divertissement et de bons moments pour peu cher (5-8€) Cela vaut vraiment le coup. Deuxièmement, pour ceux qui se plaignent de la "difficulté du jeu" avec des arguments comme "on meurt sans savoir pourquoi", il y a un tutoriel, un livre qui explique ce que fait chaque entité, une entité qui essaiera de nous empêcher d'avancer ce qui est la base. L'entité sait qu'on veut la dégager, elle ne va pas se laisser faire, c'est logique, il n'y a rien à changer sur ce point. Comme l'a dit le développeur, "c'est le but du jeu" c'est le but du jeu la complexité de communication "skill issue" reviens fréquemment, mais c'est surtout axé sur l'incapacité d'un groupe à communiquer efficacement, trouvez vous des codes de communications avec lesquels vous êtes à l'aise. Dernièrement, pour ceux qui se plaignent que le développeur refuse vos recommandations ou "ne voit pas de problèmes là où certains en voit" à ce que je sache, c'est son jeu, c'est lui qui décide quelle direction il veut donner à sa création. Les gens se plaignent que leurs recommandations sont rejetées, mais estimez vous heureux, au moins il vous répond et vous confirme que ça n'arrivera pas. Moi même donnant des suggestions pour beaucoup de jeux, la plupart des développeurs ne répondent pas, que ce soit des gros jeux ou des plus petits. S'il ne veut pas intégrer tel ou tel mécanique, c'est son droit, s'il veut laisser la maniabilité la planche ouija ainsi c'est son droit, et clairement je le soutiens sur ce point: si la communication est trop facile le jeu perds tout sens, autant resté en appel discord ou autre et jouer à autre chose. C'est expliqué de base: la difficulté du jeu est la communication. Une bonne partie des gens ont trop l'habitude de pouvoir obtenir ce qu'ils veulent on dirait, comme si seul leur avis comptais. Par exemple: pour 30 personnes qui se plaignent d'une mécanique, vous pensez vraiment qu'il va accéder à votre demande si elle va à l'encontre de son objectif pour son jeu alors que plus de 300 le soutiennent lui ? Satisfaire les joueurs ? Certes. Mais il l'a dit c'est un jeu qu'il aime, et qu'il aime développer, il ne va pas sacrifier son plaisir à s'occuper de son jeu juste parce que quelques personnes ne savent pas communiquer entre elles et se retrouvent frustrées quand elles perdent la partie. En résumé: Si vous êtes de bonne foi, prenez le temps de découvrir le jeu et avez des amis prêts à relever le défi, foncez. C'est des bons moments garantis. Je passe de très bons moment sur le jeu avec mes amis et on y retournera encore plein de fois.
Game of the Year, joguei com dois amigos. Um deles não sabe soletrar, o que faz o jogo ficar muito mais dificil. Dito isso 10/10
The game idea is good, but there are some features I just don’t really like. There is so much text on the screen that sometimes I feel like I’m seeing more text than actual gameplay. Also, when using the Ouija board, some of the letters don’t match what actually appears. For example, I’ll be spelling “Dining Room,” but the D looks like a P to the players, so they think it says “Pining Room.” There are a few other letters that have the same issue. If you guys could fix those things, especially the letter issue, that would be amazing. I think the game has a good idea, but those issues really hurt the experience for me.
One of the worst friendslop games ive played in awhile.. from the second we launched, i couldnt even join anyone or host a lobby.. i couldnt figure out how to play the game.. alot fo players will be confused from the very start. i had to get the game to recognise my mic to even get the option to play the game. THEN when we started, the ui was horrible, the game layout as awful, we were confused on playing the game for several reasons, not often i had to refund a game within 5 minutes of, playing it. also worst microphone quality ive had in a game in awhile.
THE SH*T A*S PENCIL IS BROKEN BRUH CAN'T WRITE, AND MOST OF THE CONTROL'S DON'T EVEN WORK
Muy buen juego, el problema viene cuando mis amigos no saben escribir en la ouija o no saben encontrar un vaso de cristal. Odio perú un saludo a los peruanos
Lots of fun. dont understand why people are acting like its extremely difficult. managed to figure out and beat all floors with a friend whitin 3 hours of playtime. Just get codes like "4 9's = danger 4 0's = safe" and then figure out more codes all in all very fun with friends.
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