
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hallo Zusammen und Liebe Gamer freunde Spiel Prinzip ist sehr gelungen auch wenn es was holprig ist das brett lässt sich schwer bedienen aber wenn man Geister filme schaut ist das gut umgesetzt. Ob es einfach ist : nein man hat nicht viel zeit zu erklären was man braucht und auch die jagt nebenbei zu erklären. Es war echt lustig als geist zu schreiben hunt run oder hunt freez klar mit kürzeln. Discod macht das spiel zu 100% kaputt deshalb wirklich nur ingame chat. Grafik könnt klar besser sein 4/10 Bewegung nicht so fliessend 6/10 Spaß am spiel 10/10 Streitereien unter freunden xD vllt 3/10 wenn jemand kaum gedult hat aber in ganzen ist es ein spiel was wirklich potenzial hat und ich auch andere gerne im spiel treffen wurde. Falls entwickler das liest macht eine lobby suche für eigene länder oder algemein damit man auch mehrer leute ha.
Game isnt that bad. It requires teamwork and communication. I pray I die first every game lol.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果别的玩腻了单纯想和朋友一起被吓得鬼吼鬼叫消磨点时间,这个游戏也不是不可以玩。 但确实文案AI味过于浓了,人工润色一下都不舍得是吧,我们买这个游戏是为了给作者的ChatGPT付钱吗......?而且最后几层鬼猎得太快了,尤其是“BACK”,光靠个通灵板没有活着的可能。六小时全成就,不会再玩:(
me and my friends played this for hours and hated that we had to stop to go to bed. between trying to "game plan" between rounds to running into the multitude of problems with said plan, it gives the perfect balance between a good laugh and real tension. for an indie dev and an early release it is GREAT! i can't wait to see where this game goes in it's future, it's definitely a diamond in the rough of the "friend slop" genre.
Jogo bom demais, divertido pra jogar com os amigos, mesmo eu que sou medrosa pra jumpscare fiquei tão envolvida no jogo que nem ligo mais pros sustos. Recomendo com força.
Incredibly silly and fun. Love that it gets difficult. The tense "oh my gosh please work" moments are precisely what I want.
Теперь у меня нет друга, но игра прикольная
A great game with an interesting concept and execution. It has incredible potential, although at this stage it doesn't feel like a game you'd play with friends in a single evening. The developer is a wonderful person who instantly helped me fix a problem with launching the game, it took literally just a couple of minutes. I recommend buying it.
why are my fingers so jank...
Me and 3 friends played this game the other day, it took us way longer than it should have (4 hours) to get to the last level, and we were up late 3 hours more trying to finish said last level. Normally we only play on weekends, but we were so hyped to finish this game we did it the very next night, first try. All of this is to say: we expected a difficult game, and we got one. Yes, some QOL would be great, such as better UI and less intrusive lobby text, but should not include anything that purposely makes the game hard, because that's what made it fun for us.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $370 | 2 | 0% | $4.99 | |
| $10.8K | 35 | 3% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.6M | 163.4K | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $241.5K | 339 | 68% | $19.99 | |
| $241.7K | 745 | 91% | $4.79 | |
| $241.7K | 527 | 82% | $29.99 | |
| $241.2K | 802 | 70% | $12.99 | |
| $241.9K | 309 | 81% | $24.99 | |
| $241.9K | 2.4K | 88% | $3.99 |