
An indie thriller that will test your navigational skills as you find your way out of darkness and into light.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Reviews
⠀
I love the concept but the edges are too rough and could really use some polish. There is no volume control and the characters breathing is loud and annoying. No indicator for the "recharge" of the sprint except the aforementioned loud breathing. You lose camera control for a few seconds every time you open the map. Otherwise a cute indie game that with some polish could be really great!
Played the game and died regularly. Had this been an element in one of the later Fallout games I would have persevered. However getting from one end of a murky forest to another is all there is to this game and it was not enough to keep me playing. The game downloaded, installed and played flawlessly and I had no problems when I opened or closed the map So it isn't a bad game at all, it's just not for me.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Wayward Rose is one of literally thousands of student projects infesting Steam. It's from John Paul the Great Catholic University in California. Which is a confusing name because are they saying John Paul is great? Or John Paul was a great catholic? Or it's unrelated and they think it's a great catholic university. This is an eternal ecumenical mystery. Anyway. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. Now thankfully there's no overt evangelism in this student project, instead it's a story about a young girl, Rose, lost in a dark forest, trying to escape. The gameplay involves navigating and exploring in an atmospheric setting, using stealth and exploration to escape the forest. Okay. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. I guess it's too hard for students to get their stuff published on consoles. Again, you know, why do they see Steam as a dumping ground?? While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics. It comes across as the kind of thing you see on mobile phones and Nintendo games, which will deter a lot of PC gamers, understandably. Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam. That's not happening here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Great short indie experience. Here's my playthrough: https://www.youtube.com/watch?v=sb311Euuf9A
Incomplete, bug infested and total waste of time. Everything about this is so janky I simply don't even wanna make a giant list. I reviewed fck ton of student projects there are ones out there with AA/AAA quality. Looks like this university is teaching based on 2000s horrendous Harry Potter. Heck even worse. I guess that's what happens when any abrahamic cult corrupts a place where it was supposed to be taught appliances of science.
Karanlıktan ışığa doğru yolunuzu bulurken yön bulma becerilerinizi test edecek bağımsız bir gerilim filmi.
I will recommend this game, but only insofar as it seems to be a proof of concept and not a fully fleshed out game. I will elaborate below, but first, likes and dislikes Likes: - Interesting scenery. I like the ambiance of the world, and the simple design. - Simple controls, very much appreciated - movement and third person view control felt comfortable, natural, and smooth Dislikes: - No HUD. I would have appreciated being able to tell how much sprint I lost/regained - Sound design is quite poor. The breathing is far too strong, and is present at all times. - Static and movement animations, while not terrible, do not seemingly work with the movement speed, or the atmosphere the environment is trying to evoke. Another thing, when hiding, the character just disappears, with nothing to indicate what causes the (what I assume to be) invisibility. - Compass and map aren't the most helpful. Again, a HUD map that adjusts with orientation might be better - Some bugs, such as adjusting third person view not working for the first few initial seconds after closing map, and the character model seemingly spas out when using the map Overall, I would love to see this turned into a full game. The idea of playing a masked character that can turn invisible to hide from wolves seems really cool! I would love for there to be some lore, and perhaps a more fuller world. The way the game is, it makes me think this is just a proof of concept, rather than any completed. Also, when the character has sprinted, I can hear discord notifications within the out-of-breath audio that is played.
很粗糙的遊戲
Игра 'Wayward Rose' - это неспешное путешествие в мир фэнтезийной Англии, где вы играете за девушку, оказавшуюся в центре политических интриг и загадочных событий. Визуальный стиль, выполненный в акварельной технике, очаровывает с первых минут. История развивается постепенно, давая возможность насладиться диалогами и исследовать окружение. Персонажи прописаны интересно, у каждого свои мотивы и секреты, что добавляет глубины сюжету. Выбор диалогов влияет на отношения с ними и на финал истории, побуждая к повторным прохождениям. Хотя геймплей сводится к взаимодействию с предметами и разговорам, атмосфера и прекрасное музыкальное сопровождение создают неповторимый опыт. Любителям визуальных новелл и игр с сильным акцентом на историю и персонажей однозначно стоит обратить внимание на 'Wayward Rose'. Из минусов можно отметить некоторую статичность повествования и отсутствие более активных элементов геймплея. Но в целом, это красивая и трогательная история, которая оставляет приятное послевкусие.