
Neil Gaiman & Wayward Manor invite you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How to enjoy this game : Launch the game. Start the game. Close your eyes. Click. Click again. Don't forget to click. And please click. When your hear a different music, congratulations, you just have finished a level ! Now, keep your eyes closed, and click, click, click to change the music.
I wasn't impressed with this game from The Odd Gentleman and Neil Gaiman. It seems to me if you're going to make a game with Neil Gaiman, you want to take advantage of Neil Gaiman's story-telling and character-creating expertise. A puzzle style game, which is what they made with Wayward Manor, is not a good vehicle for a great story and characters, in my opinion. I was hoping Wayward Manor was going to be more like an adventure game, where plot and character would have an opportunity to shine. Based on this game, I'm fearful of what The Odd Gentlemen are going to do to the classic King's Quest series. Their website says they "strive to become masters of the short form gaming experience." Short form? Is that another way of describing mobile gaming?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a very fun charming afternoon with this game. Not sure what all the fuss is about or what people were expecting. But I found it to be a very enjoyable experience. Some of those secret scares are really challenging and rewarding. Also had no bug issues in the latest build.
Il est resté très longtemps dans la rubrique "bientôt" de Steam. Trop longtemps. Au moment de la sortie, je me suis pressé pour le prendre surtout parce qu'il avait un petit prix. Mais voilà : Le jeu est fonctionnel mais il nous hurle : "J'ai été sorti trop vite !!!". Quelqu'un aura dû perdre patience. Des menus jusqu'au gameplay tout est plutôt brut. Vous "explorez" un manoir, mais votre rôle se borne à cliquer des éléments au bon moment, c'est très limité. Cliquez tel objet quand le bonhomme est à portée pour lui faire peur. Les niveaux proposent une certaine diversité, les pièces sont basées sur un thème : grenier, salle de jeux, chambre, etc. Les éléments découlent du type de pièce : un coffre à bonbon, une armure décorative poussiéreuse. L'agencement de chaque pièce n'est pas non plus fantastique, franchement ça ressemble à ce qu'un moteur de génération procédural pourrait sortir. Le look des personnages me plaisait, mais une fois en jeu on peut découvrir des modèles peu travaillés, des versions de travail qui donne une idée générale plus qu'un style que l'on peut aimer. Et ce n'est pas comme si on pouvait pousser les options graphiques pour en tirer plus que ce qu'il affiche par défaut. Pour ce qui est du nom mis en avant, à savoir celui de "Neil Gaiman", et bien je n'ai rien à en dire et ce n'est pas faute d'avoir cherché, d'avoir fait un effort pour être sensible à l'univers et à l'impression qu'il peut laisser. J'ai pourtant vu Coraline et j'apprécie en général les variations à la Tim Burton. Je doute que les amateurs ou les fans y trouvent quelque chose à savourer. Voila, c'est répétitif, brut, sans finesse ou identité forte. Peut-être que je le jeu amusera quelques heures un enfant, même s'il n'y pas de VF, il n'y a rien de capital à décrypter depuis l'anglais. Au regard de la durée de vie, et bien il y a un peu moins de 10 ailes, avec 5 pièces par aile, ce qui est tout à fait honorable, surtout si l'on cherche à accomplir les petits défis spécifiques de chaque aile.
Wayward Manor is a puzzle game, where you play as a ghost of sorts and try to chase the inhabitants out of their gothic manor. It is also very much a mobile style game: you need to get six "scares" per level, and you get more options to interact with the room as you scare the person or persons more times. Each level also has three optional objectives to get. There is therefore replay value if you want a perfect run. The characters each have a distinct personality which makes them unique, and what ties the individual levels together is a short story written for this game by none other than Neil Gaiman. As for the graphical style: it is based on drawings from the Victorian age, such as used in the original publications of Alice in Wonderland. This means superdeformed yet "cute". The game is easy to get through, but can be really challenging if you want to perfect it. It's not a perfect game, I encountered a few minor glitches, but none of those really detract from playing. But my overall experience is a very positive one.
To put it simply: I love this game. It's very charming. It's extremely quirky. But what makes me love this game the most is that it's...fun. Yes, it's fun. Simple, but fun. As I'm writing this, I'm only through the first chapter, but I can say this with certainty: Wayward Manor has an interesting story, cute characters, and a unique direction of art. Put all of those things together into the gameplay style (Point & Click, Puzzler) and voilà: You have a fun game! (In my opinion)
its a very good game its simple and fun to play, the characters are funny and the music complements the game. i recommend this game, all the people in the family can played and its fun wathc how diferent everybody find the solution.
I'd love to recommend this, being a big Neil Gaiman fan, as well as a gothic comedy/horror fan, but this just doesn't do Neil justice. The plotting is there, and the idea is great but it feels like a mobile click-fest you can just snore through. I think Neil would've been better colaborating with Double Fine or Ron Gilbert. There's an ufortunate 'cheapness' that whiffs off this game in several areas. Example: A butler walking around lighting candles with an animated flame, which are clearly already lit with a static flame graphic. I was honestly expecting more. I thought we were going to have a house to explore, as the enemies ran from room to room of their own accord in various combinations. This is like the 3G mobile version of what the game should've been. Sad for Neil, sad I backed it.
A game of ever-increasing complex puzzles, with clever characters that make me laugh. The learning curve is quick, the controls intuitive, and it's a pleasure to control with only the mouse (no keyboard). I do wish there was more history, background, and a longer game. Overall, happy and reccomend you buy it!
As a big Neil Gaiman fan, I was eager to try this game. What could go wrong, I said to myself the day we bought the Steam key. I didn't realise that the author of Coraline and The Graveyard Book could be involved in such a broken, easy, repetitive game! I played this for an hour and completed three chapters out of five, I sat through the same levels and did the same thing for one hour. ONE HOUR! That is enough to drive someone mad. 3/10.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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