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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5.5/10
[b][h1]WayOut[/h1][/b]The core mechanic of WayOut is to flip tiles to clear the board, it starts pretty boring but as each section introduces a new mechanic it becomes a lot more logical and fun. [b][h2]Gameplay[/h2][/b]Flipping a tile flips itself and the surrounding tiles, the levels that solely use this mechanic are very reliant on trial and error without a guide, luckily these are mostly limited to the first section of the game before new mechanics are introduced. Each section adds a mechanic that change how tiles flip in some way, these make the levels way more logically focused. I much preferred the levels with paths and cut-off areas to the big square levels as they had a much clearer direction and better puzzle design. [b][h2]Achievements (66/66)[/h2][/b]The achievements are arbitrarily scattered across random levels, but hovering the levels shows you which unlock which, you have to complete every level perfectly to get 100% achievements. [b][h2]Settings/Accessibility/Misc[/h2][/b]Works well on steamdeck. Level select available. Bonus levels available. Keyboard and mouse support. 27 languages supported. [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +15 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
крута головоломка + у гри українське коріння
This feels like it should've been a mobile port. The gameplay loop is perfect for short sessions on a phone, but it lacks the depth to justify sitting at a desk and playing on a PC. Doesn't feel right on this platform.
I find the core mechanism fundamentally uninteresting, which is something I didn't know before starting, and I agree with another reviewer here that these puzzles just end up feeling like brute force trial and error. I went through several puzzles and not a single one engendered that "Aha!" moment that I believe to be essential to any effective puzzle game.
[h1] [/h1]
É legal mas depois de algumas fases é extremamente repetitivo e não dá pra entender tão bem.
Simple fun nice game puzzle cubes I liked it I recommend it
mega fajna muzyka
I told myself I wouldn't use a guide, but after 45 minutes on the same grid, I realized my 'logical approach' was actually just creating art with glowing squares.
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Players by region
Where this game's players are, estimated from review languages.
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