
Shamrock Creations is proud to present Watashi Suzume. A story that explores the far reaching impacts that love, friendship, and understanding have on not only our own lives, but how we view life itself. All wrapped up in a supernatural murder mystery narrative that we think everyone will enjoy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Wow, I just finished my playthrough of Watashi Suzume and I really enjoyed myself. Sure the pacing at times made some parts a little boring for me, so there is still some possibility for improvements with the writing, but even then, this it still has quite good writing. It also has a lovely story, that highlights how important friendship is for us, both in happiness and sadness. This VN is a great example to everyone that indie studios can also produce high quality VNs. The art is great honestly and the music and sound effects are quite good. The game also has some unique features, like giving the option of asking Suzume about her relationship with the mc, to find out if you are picking the correct choices. It also has a few minor point and click parts where you need to find a few spots on the screen. Those parts arent hard at all, but they are a nice little break from the rest. The grammer and spelling is also perfect and you certainly wont have the problem of losing your reading groove because of broken english. The only thing I had at one point was that Ren'py threw me an exception, but just ignoring it let me continue playing without missing anything. Overall, a very decent VN that will most likely get you to shed a few tears. Considering the low price and the length and general quality you really cant go wrong with giving this VN a try. [h1]Check out my Curator Page: [url=https://store.steampowered.com/curator/34401214/] Press me [/url] [/h1]
Anime VN + good music/art + story flow = A story about friendship and life in a small town. Interesting character development and interaction. 3 different endings to see and has some interactive parts. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Kawaii/VN] Ayumi Suzume, an abandoned high school girl, explore and reveal her life with her best friend. Narrative story with "Investigation System" leads you deeper. [カワイイ/ADV] 学校で疎外された少女「すずめあゆみ」が親友と謎解く物語
[h2]Watashi Suzume[/h2] [h1]Non-NSFW Anime VN…That’s new![/h1] Watashi Suzume is an anime-inspired visual novel developed by Shamrock Creations, offering players a narrative that delves into the profound impacts of love, friendship, and understanding on the lives of its characters. This is actually the first Non-NSFW VN I was asked to check out. This review will explore the game's storyline, gameplay mechanics, visuals & audio, and provide a list of pros and cons, concluding with an overall assessment. [h1]About This Game [/h1] [h2]Storyline [/h2] The storyline of "Watashi Suzume" is a central element of the game, offering players a captivating narrative that explores themes of friendship, understanding, and the impact of love on the lives of its characters. Here, we'll delve into the key aspects of the game's storyline: [olist] [*][b]Protagonist's Isolation:[/b] The story introduces Ayumi Suzume, a high school girl who has spent most of her life feeling alienated and misunderstood by her peers. This initial portrayal sets the stage for her character development throughout the game. [*][b]Loyal Friendship:[/b] Ayumi's unwavering friendship with Keiko, her childhood friend, is a core component of the narrative. Their bond is highlighted as they support and care for each other, even in the face of adversity. [*][b]Mysterious Circumstances:[/b] The plot takes an intriguing turn when Ayumi finds herself in a predicament due to unusual circumstances. Unlike previous challenges she's faced, she can't rely on Keiko to bail her out this time, setting the stage for the central mystery. [*][b]Unlikely Allies:[/b] Ayumi is forced to trust a stranger with unique skills to navigate the mystery that threatens her life. This theme of trust and reliance on others is a central motif throughout the game. [*][b]Setting and Atmosphere:[/b] The sleepy seaside town of Seishin-Tekina serves as the backdrop for the story, providing an authentic and lived-in atmosphere. The town's history and locations contribute to the game's overall immersion. [*][b]Two-Act Structure:[/b] The storyline is structured into two acts, with the climax of the first act resolving a significant conflict. However, the introduction of a new problem in the second act can make the story feel somewhat extended. [*][b]Character Growth:[/b] The narrative also explores character growth, especially for Ayumi and Keiko. While Ayumi initially appears standoffish, her backstory reveals the reasons behind her behavior. Meanwhile, Keiko's development as a character is also highlighted. [*][b]Parallel Characters:[/b] The story cleverly introduces parallel characters like Chloe, who initially shares Ayumi's standoffish traits but evolves differently. Chloe's character arc is well-executed and adds depth to the narrative. [*][b]Conclusion:[/b] The story wraps up in a satisfying manner, tying up loose ends and providing closure to the characters' arcs. In summary, Watashi Suzume weaves a compelling narrative that combines elements of mystery, friendship, and personal growth within the backdrop of a small coastal town. While it has some pacing and structural issues, the storytelling effectively conveys the central themes and engages players in the characters' journeys. [h2]Gameplay Mechanics [/h2] "Watashi Suzume" introduces interactive elements through a point-and-click "Investigation System," allowing players to interact with specific objects to gain insights into the plot, characters, and world. This mechanic adds depth to the storytelling and enhances player engagement. Additionally, the game offers partial voice acting and playful animations that breathe life into the world. Players also have the freedom to make choices that affect the story, leading to three different endings and two branching paths. The investigation system is a unique and enjoyable feature, but the optional "relationship status" button can disrupt the flow of serious scenes. [h2]Visuals & Audio[/h2] The game boasts impressive visuals, with various artists contributing to backgrounds, CGs, sprites, and menu art. However, the visual styles can be inconsistent due to different artists, and this inconsistency is noticeable. The music and sound effects effectively complement the narrative, creating a pleasing atmosphere. There are some minor grammatical errors in the text, but they do not significantly detract from the overall experience. [h1]Pros[/h1] [list] [*] Engaging storyline with a slice-of-life approach and a compelling mystery. [*] Interactive "Investigation System" adds depth to the narrative. [*] Partial voice acting and playful animations enhance immersion. [*] Multiple endings and branching paths offer replayability. [*] Impressive visuals and fitting music and sound effects. [*] A commendable effort from a small indie studio. [/list] [h1]Cons[/h1] [list] [*] Kinda inconsistent visual styles due to multiple artists. [*] Pacing issues at certain points in the story. [*] Minor grammatical errors in the text. [*] The optional "relationship status" button can disrupt serious scenes. [/list] [h1]Conclusion[/h1] Watashi Suzume is a commendable debut project from Shamrock Creations, offering an engaging narrative with elements of mystery, friendship, and life in a small town. While it has its flaws, including visual inconsistencies and occasional pacing issues, the game's unique features, interactive mechanics, and heartfelt storytelling make it a worthwhile experience. With room for improvement, Shamrock Creations shows promise, and players should keep an eye out for their future projects. Overall, this is a heartfelt visual novel that is worth exploring for those who enjoy anime-inspired narratives. [b]Reviewer:[/b] Midplayz I’ve not come across a non-NSFW Anime VN till now. [b]Rating:[/b] 8.5/10 [url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for more quality reviews.[/url]
I played this game alongside a few friends where we each acted out the characters. Reading the story out loud with other people was a fun experience, and I think helped me in catching a lot of things I wouldn't notice had I read it to myself. This review will try to be deep and informative as possible while staying succinct and not spoil any major plot points. It'll be organized as such: 1. Story (the overall plot concept and structure, setting, and pacing) 2. Characters 3. Assets (art, music, and misc. features) 4. Final thoughts/Conclusion [b] STORY: [/b] The concept of the story is great. I liked the slice of life style of storytelling circling around a large mystery. The town of Seishin Tekina feels lived in and was nice to explore and learn about. It had neat history and locations, and captured that small coastal town vibe. The growing relationship between Shouta and the other characters was fun to watch. The only glaring issue I had with the plot structure was the fact that it's split into a sort of 2 act structure, but the climax of the story ends with the first act, and then the second act comes in and happens. It made the second act feel dragged on because it introduced a new problem suddenly after the main conflict was resolved. This was a recurring issue where information was given when it was relevant, rather than being brought up prior and being made important later. I think it could have flowed better if the conflict of act 2 was introduced around halfway through the story, and developed alongside the plot revolving around the baseball cap guy. That way the story could have its climax and resolution closer together, rather than having the story feel like its overstaying its welcome. The act itself was enjoyable, however, and really portrayed a lot of different sides of the characters. It's just the order the problems of the story are introduced. But the ending of the story wrapped everything up nicely. [b] CHARACTERS: [/b] There were some characters I enjoyed and there were some I was indifferent about. Shouta fit the bill of your average VN protagonist. I liked his growth throughout the story, but sometimes he was annoyingly dense. But that's just how VN protagonists are at times. The cast of side characters like Akira and Urata had fun interactions and it was enjoyable seeing them on screen. They fit their roles nicely. Keiko was also a great character to interact with and watch her grow. I honestly found Ayumi annoying at times. She's very standoffish as a character which is part of her archetype, but I was having trouble vibing with it. Even after learning about the reasons why she was like that, it didn't change my opinion much about her. I felt she didn't grow as much as she could have being the centerpiece of the story. Ironically, the character that acts as a parallel to her, Chloe, was the character I enjoyed the most. She starts off a bit standoffish as well, but we see a lot more facets of her personality simultaneously with her sarcasm and humor, and enthusiasm for the supernatural. All that stuff was shown through interaction with other characters, while Ayumi's characteristics were told through her giving exposition about her backstory. And at the end we see Chloe fulfilling Ayumi's character arc in her stead, with her opening up and learning to make friends. I thought this was very well done. Chloe best girl. [b] ASSETS: [/b] This is a start up project by a small studio, and I think that's very important when it comes to judging quality of the project. Assets are expensive and can be difficult to find the right artists or musicians. The music in the game was good. It did it's job and fit the scenes. I think there was only a couple times where I felt a certain track was playing for too long at a single time. The art was nice too. The big issue was that the artstyle wasn't consistent. There looked to be at least 2 or 3 different artists for sprites, which is really noticeable when multiple characters are on screen and they're all drawn differently. It's nothing that took me fully out of the game, but it was noticeable. I really liked the investigation mini game. Added a lot of player interaction and was something I found was very unique for this medium. The sparrow button, which would pulse and you could ask Ayumi how your and her's relationship status is, I felt was actually detrimental to the game. There was several times when I could just interrupt a serious scene with Shouta breaking the flow of conversation to ask "Hey Ayumi, how we doing?" and then the scene would just continue on as normal afterwards. It broke the flow of a lot of scenes. We don't need a button to ask how the relationship is doing, the story itself should show us. Plus, there was a couple times where the button glitched and would get stuck in its animation, causing it to pulse after every line despite not being clickable. Those moments did take me out of the story, unfortunately. [b] FINAL THOUGHTS: [/b] Watashi Suzume is an enjoyable VN and a commendable first project for an upcoming indie studio. It has its flaws and issues that are to be expected for a first time project. But the overall quality shows a lot of promise in the team. There's great ideas and a knack for making authentic interactions between characters. Refining some of the edges and if the team takes all the feedback they've gotten to heart, I think there is a lot of potential in Shamrock Creations, and I look forward to seeing their future projects.
Indie games are something I tend to avoid when I can, especially when it comes to visual novels. However, this one is different, in the fact that compared to other Ren'py projects, it offers some really fresh and new ideas that I haven't seen before. It's a short and sweet project and has lovable characters, scenes, and story. Highly recommended for anyone looking for a story that keeps you wanting to read more.
It's pretty good.
Watashi Suzume is a neat little visual novel that is best experienced blind, so I won't bother touching on details here, I'll try to only share my overall thoughts on the game. The game is well crafted, with pretty visuals and appealing storytelling and writing. On top of the pleasing story It also tries to "game-ify" the genre by introducing a couple of mechanics that in theory should make it more interesting to play. Unfortunately these mechanics are only used sparingly to the point where they don't make a significant enough impact on either the story or how I played the game. It should also be mentioned that while impressive, for the first project of a small team, there are some small nitpicks I would like to go over. For starters I did encounter a few grammatical errors on my playthrough (I got the True ending btw), which didn't take away from the experience but they are noticable on a game that is 99% reading. The visuals, while very pretty, should also be criticised for how inconsistent they are. Backgrounds, CG's, sprites and even the Main menu art have such different artstyles to the point where they feel like they were done by different artists. Because they were. I don't want to put shame on the team, this makes sense for a small studio that mainly got art from commissions, however I believe that with better communication the difference wouldn't be so noticable. Lastly I would like to mention that the main conclusion of chapter 9 felt very..... ehhhhh. This kinda enters spoiler teritory but [spoiler]the game really had a very interesting plotline going on, that I was more than excited to see how it would conclude... but unfortunately those expectations were shattered when that conclusion was *in a big nutshell* "friendship is magic and the bad guy is no longer bad". Just... for what I would consider the main antagonist of the game, and someone that you are chasing after in all the chapters that came before it, those last moments felt very weak. I understand that they play a big role in another character's arc and that the overall theme of the story leaned heavily on these messages, yet I didn't enjoy it that much personally[/spoiler]. Other than these few issues, however, I can say that I pleasantly surprised with the game. I didn't really know what to expect with it, so my expectations where pretty neutral, but in the end I can say that Watashi Suzume is an enjoyable little story that's definitely worth the price it asks. TL;DR: Neat game. Should have more of the big brother tho
The art and music part is pretty good..but the story is not good as art part and not innovative... If you have extra time you could have a try.
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