
Survival looks ugly, but the ugly survive. Wastelanders is a dystopian turn-based card battler where desperation corrupts souls deeper than the alien Waste. Build your deck to defend Humanity's last haven, but avert their eyes. Lest they see that the Waste has already taken your beauty.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Uncover the Wasteland’s secrets… and find your mom?
A catastrophic meteor strike brings civilization to the brink, covering the planet’s surface in an alien substance known as the Waste. The city of New Haven, the sole beacon of humanity, stands alone amidst a desolate Wasteland, held afloat by harnessing the Waste’s extraterrestrial power and defended by an intrepid force of explorers and researchers – the NITES. But all’s not well in the desert, and in the wake of her mother’s disappearance, Jackie, an aspiring NITES soldier, is determined to follow in her footsteps and uncover what’s really out there in the Wasteland.
Key Features
Dual-Deck Synergy: Each weapon deck boasts a unique theme with a powerful identity-defining buff, like the Staff's Flow and the Pistol's Accuracy. Draft skill cards from two weapon decks at once to assemble the combat deck, harnessing their unique buffs to discover devastating synergies within the web of carefully designed tactical possibilities. Selecting the right cards allows you to chain together devastating combos, dish out damage, and prevent your enemies from retaliating during a Clash.
Unique Turn-Based Clashes: Meet your opponent’s attacks head-on by countering their moves with your own! Gone are the days of standing idly by as you politely wait for the opponent's attacks before you make your own. Opponents go head-to-head on the battlefield with their attacks, forming Clashes where only the strongest move connects! Consider the order of your actions carefully to sequence buffs, blocks, and combos to ensure enemy attacks never stand a chance at landing. Offense is the best defense! Learn to exploit Clashes and the Waste creatures will never stand a chance against you.
Fully hand-drawn pixel art: Wastelanders showcases a modern twist on the classic 8-bit pixel art.
Immersive narrative: Experience the story of Jacqueline "Jackie" Page and leave your mark in the pages of New Haven. Adventure into the Wasteland, defeat Waste creatures under overwhelming odds, and find the traces left behind by Jackie's Mom. The Wasteland hides its secrets deep in its alien landscape, but the NITES hide something even more horrifying within the walls of New Haven. Perhaps the two are more entwined than they let on.
Genres
Stats
Languages: English
Engagement
Reviews
Overall the game is pretty good with nice pixel art, good enemy design and a unique combat design. However, I do have some qualms with said combat. My biggest issue is with the action economy. The game currently has a system where skills cannot take up the same speed value and this system works great when you are only controlling one character but starts to get annoying fast when you are controlling multiple. There are many instances where I've been completely locked out of acting with one character because the other one already took up all the speed values. This felt even worse when I realized that the enemies are not restricted like this. In the boss encounter, the boss likes to summon these beetles which can spam a singular move with 4 speed. This means that if you want to redirect the skill, you can only do it once since there can only be one skill with 5 speed. Trying to clash with 6 skills at 4 speed when you only can only redirect with one skill feels awful and unfair to play against. Additionally, I think the dialogue feels very unnatural. The characters feel one dimensional and say things that no one would really say like "Oh I should switch my deck around" or something to that extent. Also, The story is hard to follow since you are just dropped into this world and they constantly throw phrases at you like "NITES" which I still have no idea what "NITES" is supposed to refer to (Although I didn't read the story very carefully after how unnatural the beginning dialogue felt.) The game could also use some major quality of life improvements. I'll just list all the ones that I feel would be solutions to things that annoyed me in the game - A toggle that shows all enemy intents or active clashes. It was really annoying having to check every skill to see who it was targetting and whether or not it was clashing or not. - Being able to directly click on an enemy skill to clash instead of having to click on the main body. It's annoying having to hover over skills to see what they have to do and then to click on the main body instead of the skill to clash. - Clash highlight feature on the clashbar. If I wanted to undo a clash, I'd have to find the clash in the clashbar which got annoying to look through when there were many clashes at once. A feature that highlighted the clash you were hovering over on the clashbar would be very nice -Keyboard shortcuts. Always nice. - Buffer dice rolls. Sometimes the clash wouldn't occur because I clicked too early. In essence, the only real complaint I have with the game is the action economy. Not all games need excellent dialogue to be enjoyable and the QOL issues are pretty minor. I think this game has serious potential and I am looking forward to season 1.
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Hours played at review time, across 38 reviews with recorded playtime.
win
PEAK The combat has a lot of depth and also muscle mommy with rose tattoo🤤
i haven't played many card battlers before, but this one is really enjoyable. the combat is simple to learn and very accessible, making it a great entry point for someone new to the genre.
Great vibe and overall aesthetic, with the visual style easily being the best part of the game. The mechanics are fun and engaging, and the story is good and keeps things moving nicely. Had a great time. Waiting for more.
Tons of fun, I love the story, the artstyle, and the gameplay, and I'd like to say a pretty solid game. Hope there will be more updates in the future.
I really enjoyed the card game once I'd gotten used to it and understood the mechanics a bit better. Combat was fun and interesting with a decent challenge level. The game was a little rough around the edges and lacked some important QOL features, but it seems to still be very early in development, so I assume that will get better as it ages.
nice game
На пару минут игры хватит прикольно Дайте мне уже награду сообщества, я уже устал эти обзоры клепать
cool little card game! Lots of interesting decision points, both in deckbuilding (how to spread your speeds vs what effects you want to include) and in combat (which actions do you need to clash, which actions can you afford to ignore, what gambles do you have to take, etc.). Enjoyed the prologue and looking forward to seeing more. [strike]tl;dr wake up babe, new ruina-like just dropped[/strike]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $31.6K | 70 | 73% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 33 | 82% | Free | |
| $299.3K | 369 | 91% | $19.99 | |
| $33.5K | 198 | 76% | $10.55 |