
Wastelander is a turn-based strategy game where you must survive and escape from a desolate planet ravaged by powerful storms. Build a colony from nothing, find and unlock unique buildings and re-activate powerful relics to protect yourself. Will you survive and get off the planet?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
The theme and atmosphere are very appealing to me, the gameplay is however still rather flat... The main obstacle of reaching your objectives is going to be teh MOUNTAIN. Primary way of dealing with this is through tunnels which cost a lot of metal (i know it's called ore but metal just makes more sense to me), however you can find enhancements that would do this for discount by partially using energy or water instead.. So your main goal is to maximize metal production while not going broke on other fronts. Also there are many ways how to mitigate the storms but most of the structures just costs metal so if your metal production is hard enough you can just use \m/ My suggestions/ideas to improve the game mechanics would be: - make tunnels cheaper but not immune to storms - make 10% of storm tiles as super storm(or eye of the storm), which can only be countered by shields - allow to build different structures with different incomes on metal - perhaps structure destruction (either by storm or will) could leave debris that would have to be cleaned by other measures - perhaps even wasteland itself could be cleaned by very expensive measures, however taken long enough, without a care, wasteland might be converted to a barren or toxic land - create new property like pollution which structures/abilities upon construction/use would increase/decrease that would affect next storm tile %
I don't see much of a strategy. Hard mode is too easy. Tried the scenario mode and the first one is a basically just a maze ... :/
Fun little strategy game, ultimately you're balancing planning and synergies with an endgame timer and damage every few turns, there are also generous random chance buffs. Seems like the sort of game that becomes more rewarding the more you play it.
Quite a good turn based strategy game. It's not quite a city builder, but more a direct strategy game versus a turn counter. And when I say strategy, I specifically mean strategic resource expenditure. Your goal is to connect to all the relics before 50 turns pass. Nearly every resource you have is usable in some way shape or form. The game is fairly easy to start with, but has a nice scaling difficulty with the desolation system if you want additional challenge. I'm still working through them, but I doubt I'll be able to beat them all. My only complaint is that I don't really like the 'beat the game in X turns' achievements much. Just not one to enjoy speedrunning and that's kind of what it feels like. But this is a positive review so I'll talk more about the positives. For one thing, I think the music is very fitting. It often has this sort of 'disaster siren' feel to it like you've got a constant storm warning system going off. It's not 'the best music ever', but it's incredibly fitting for the themes involved. Also, I'm not actually that big a fan of 'wasteland' games since aesthetically I find deserts to be the most boring ever, but here the stress of trying to 'win' in a certain number of turns makes it feel like I feel. I need to get away from this ♥♥♥♥. So I'm pretty ok with it I'd say. The gameplay itself is the best part though. Every new game you play is randomly generated so you get this sort of repeated 'exploratory' experience which I absolutely love. A lot of exploration focused games just drag on a little too long, whereareas this game lasts almost the perfect amount of time. I do kind of want something like this in a fantasy universe even too with [spoiler] big tiddy elves[/spoiler], a little more variance of objectives and such, but sticking to the 'limit how long you play the game' kind of feeling. Each round of the game never overstays it's welcome and there's enough variety to where it will take a while to discover it all. Of course I'd definitely like more, and sometimes I'm not a huge fan of how the map layouts can spawn, but ehn, it lets you keep re-rolling and choose the map you want, so not a big deal. Anyway, quite a fun game. Relaxing to play, rounds don't last too long, exploration and strategy feel to it that I like, and nothing stands out as oppressively bad.
It's like minesweeper, but actually fun!
Finish a level > Pick up the pieces of your brain.
Awesome!
It's... fine. The gameplay loop is a little slow (lots of small turns where you do one or two things), which is not unlike a 4x The "roguelike" drafted upgrades are wildly variable, and you get a relatively small supply of them, so each game plays very different, but not getting answers to the problems you have can build up frustration over time. If I was young with a bad computer, no budget, and lots of time, I'd LOVE this game. But basically none of those are true for me, so I think it's probably just neat.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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